Commit Graph

78 Commits

Author SHA1 Message Date
Glenn Maynard d8bf6df4aa move metrics into OptionRowType, too 2005-07-16 03:23:53 +00:00
Glenn Maynard b925b2d7ca instead of loading actors inside OptionRow, load a single copy of each
one we need, and then make copies as needed.  This avoids lots of
extra loading (which can be slow, even with refcounted data; lots of path
lookups, etc).  (Trying to get this to the point where we can construct new
OptionRows for a menu without making a whole new menu.)  This approach
means we don't lose the potential to have different sTypes of OptionRow
in a single menu.  (The annoying bit is that any actor we copy has to handle
copying, which is tricky for ActorFrame and doesn't work yet for AutoActor.
Working on it ...)
2005-07-16 02:51:17 +00:00
Glenn Maynard a75ef49210 preparatory (s/m_sType/sType/, no other changes) 2005-07-16 02:44:48 +00:00
Glenn Maynard 19d43d20d1 init m_vbSelected, like LoadNormal 2005-07-16 01:26:56 +00:00
Glenn Maynard 42e531768c make LoadExit a bit less of a special case 2005-07-16 01:23:36 +00:00
Glenn Maynard e3d19324db explicitly hide underline if ROW_EXIT 2005-07-16 01:21:42 +00:00
Glenn Maynard 7b0bf75ebb explicitly hide title and bullets if ROW_EXIT 2005-07-16 01:20:05 +00:00
Glenn Maynard 3a0d10dff7 cleanup 2005-07-15 21:49:12 +00:00
Glenn Maynard ca6d18745f cleanup
InitText in OptionRow::Reload instead of UpdateText
2005-07-15 21:48:06 +00:00
Glenn Maynard d0c2daeadb fix crash when no choices due to m_iChoiceInRowWithFocus not being
set to -1 yet
2005-07-15 07:19:36 +00:00
Glenn Maynard 618f71f3d4 separate initializing text and setting m_iChoiceInRowWithFocus 2005-07-15 06:54:10 +00:00
Glenn Maynard ff5f5f4035 separate frame for deleted objects 2005-07-15 06:34:06 +00:00
Glenn Maynard 3bdcdc8943 use m_textItemParent 2005-07-15 06:28:13 +00:00
Glenn Maynard d9068e601d LoadOptionIcon -> SetOptionIcon 2005-07-15 05:43:10 +00:00
Glenn Maynard 5c441a5fdf We load lots of the same thing in OptionRows. Instead of loading each one
individually, just load one and copy it for the rest; this avoids doing
the whole "search, read redir, find refcounted" code path for every
option.  Don't load data from OptionRow::AfterImportOptions.
2005-07-15 05:34:54 +00:00
Chris Danford 8998dfc589 add SetOneSharedSelectionIfPresent 2005-07-13 19:09:13 +00:00
Chris Danford 848d6c89e2 OptionRow: member name cleanup, add focus commands 2005-07-06 06:11:56 +00:00
Chris Danford 16fc6e6723 add ScreenOptionsProfiles (to soon replace ScreenProfileOptions) 2005-07-05 11:30:30 +00:00
Chris Danford 6ab20c5ad9 more work on a new course editor 2005-06-28 08:11:30 +00:00
Chris Danford 5b19933b3f working on new course editor 2005-06-26 23:31:36 +00:00
Chris Danford 7a1d736694 working on new course editor 2005-06-26 21:31:07 +00:00
Chris Danford 94c495fa79 working on new course editor 2005-06-24 05:39:50 +00:00
Glenn Maynard cee617b119 assert 2005-05-08 07:38:36 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Chris Danford 1f76af4df2 tracking down assert on SPlayerOptions 2005-04-25 07:02:33 +00:00
Glenn Maynard 37b3705ffa fix OneChoiceForAllPlayers options not being imported when only p2 is active 2005-04-19 03:30:30 +00:00
Glenn Maynard f0b50dd5b9 Put everything in OptionRow inside a frame, and use the frame to tween
Y, to fix smooth scrolling.
2005-04-16 23:19:06 +00:00
Glenn Maynard 8ae469b03a PositionUnderlines uses P1's selection in bOneChoiceForAllPlayers, so we need to set P1's selection in SetOneSharedSelection even if disabled. 2005-04-14 06:53:36 +00:00
Chris Danford 134cdb4451 fix skip when changing value in row:
broadcast the row export only once - not for each player
disable export/import on reload - nothing uses it yet
2005-04-03 06:21:02 +00:00
Chris Danford 61a5f51344 fix new Screens get created 3x after the last GameCommand change
remove complicated GetAndEraseScreen logic and export SELECT_NONE rows if they have focus, otherwise don't export them (fixes InsertCoin row)
2005-03-30 03:29:35 +00:00
Chris Danford 30ec0cdb7d remove ShowUnderlines. Use SELECT_NONE to not show underlines 2005-03-30 02:37:19 +00:00
Charles Lohr 424b831b9a Fix: change operand order to utilize VC 6 hack 2005-03-25 22:46:12 +00:00
Chris Danford c2a776661d add OnCommand for Items and Icons 2005-03-25 04:14:49 +00:00
Steve Checkoway ae02033893 Fix warnings. 2005-03-23 21:04:40 +00:00
Glenn Maynard fda710a858 fix crash for real this time? (thought this was the first thing I tried ...) 2005-03-23 01:17:40 +00:00
Glenn Maynard 896c5dad55 fix fitness menu crash 2005-03-22 05:26:51 +00:00
Chris Danford 9dff2c6308 fix AV if 0 choices in row 2005-03-21 03:02:00 +00:00
Chris Danford 54e838a328 always theme the exit row 2005-03-21 00:53:55 +00:00
Chris Danford e49c74a2c8 Always theme the NEXT_ROW item 2005-03-21 00:19:34 +00:00
Chris Danford 2f4d814a64 allow dynamically generated rows to override theming
remove unused EditAction row type
2005-03-20 23:40:26 +00:00
Chris Danford 427253a4f0 fix cursor graphics loaded instead of underline 2005-03-20 23:12:29 +00:00
Chris Danford 3ecb0aa4a9 fix use of uninitialized metric 2005-03-20 22:29:20 +00:00
Chris Danford 724ccf0179 move theming of title text from ScreenOptions to OptionRow 2005-03-20 22:17:57 +00:00
Chris Danford b73448d410 move item theming from ScreenOptionsMaster to OptionRow so MiniMenu and other options screens can be themed 2005-03-20 20:16:32 +00:00
Chris Danford bbadc010f4 Implement ScreenMiniMenu with ScreenOptions 2005-03-20 06:41:56 +00:00
Chris Danford 0ab7c031bc position underlines per-player 2005-03-13 02:15:38 +00:00
Chris Danford 4b824bbe47 export and import separately for each player 2005-03-13 00:59:03 +00:00
Glenn Maynard 295bb05566 better asserts
tolerate a list not importing any options (eg. Fail30Misses selected but
not available)
2005-03-11 02:01:55 +00:00
Chris Danford 9cb560ae03 fix AV when change on SHOW_ONE and only P2 joined 2005-03-08 20:34:08 +00:00
Chris Danford 1b9f3b5a61 re-enable VerifySelected assert 2005-03-08 17:53:16 +00:00