move item theming from ScreenOptionsMaster to OptionRow so MiniMenu and other options screens can be themed

This commit is contained in:
Chris Danford
2005-03-20 20:16:32 +00:00
parent 5befb60456
commit b73448d410
7 changed files with 28 additions and 61 deletions
+6
View File
@@ -76,6 +76,12 @@ public:
ThemeMetricCourseDifficultiesToShow COURSE_DIFFICULTIES_TO_SHOW;
const set<CourseDifficulty>& CommonMetrics::GetCourseDifficultiesToShow() { return COURSE_DIFFICULTIES_TO_SHOW.m_v; }
CString THEME_OPTION_ITEM( CString s, bool bOptional )
{
if( bOptional && !THEME->HasMetric("OptionNames",s) )
return s;
return THEME->GetMetric( "OptionNames", s );
}
/*
+2
View File
@@ -19,6 +19,8 @@ extern ThemeMetric<int> MAX_STEPS_LOADED_FROM_PROFILE;
extern ThemeMetric<int> MAX_COURSE_ENTRIES_BEFORE_VARIOUS;
extern ThemeMetric<float> TICK_EARLY_SECONDS;
CString THEME_OPTION_ITEM( CString s, bool bOptional );
namespace CommonMetrics
{
const set<Difficulty>& GetDifficultiesToShow();
+12 -13
View File
@@ -7,6 +7,7 @@
#include "OptionRowHandler.h"
#include "FontManager.h"
#include "Font.h"
#include "CommonMetrics.h"
static const CString SelectTypeNames[NUM_SELECT_TYPES] = {
"SelectOne",
@@ -26,6 +27,8 @@ StringToX( LayoutType );
#define FOREACH_OptionsPlayer( pn ) \
for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID && (!m_RowDef.bOneChoiceForAllPlayers || pn==0); pn=GetNextHumanPlayer(pn) )
#define PREPARE_ITEM_TEXT( s ) if( s!= "" ) { if( THEME_ITEMS ) s = THEME_OPTION_ITEM( s, false ); if( CAPITALIZE_ALL_OPTION_NAMES ) s.MakeUpper(); }
const CString NEXT_ROW_NAME = "NextRow";
@@ -102,6 +105,7 @@ void OptionRow::LoadMetrics( const CString &sType )
CAPITALIZE_ALL_OPTION_NAMES .Load(m_sType,"CapitalizeAllOptionNames");
SHOW_UNDERLINES .Load(m_sType,"ShowUnderlines");
TWEEN_SECONDS .Load(m_sType,"TweenSeconds");
THEME_ITEMS .Load(m_sType,"ThemeItems");
FOREACH_PlayerNumber( p )
m_OptionIcons[p].Load( m_sType );
@@ -134,7 +138,7 @@ void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pH
// TRICKY: Insert a down arrow as the first choice in the row.
if( m_bFirstItemGoesDown )
{
m_RowDef.choices.insert( m_RowDef.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
m_RowDef.choices.insert( m_RowDef.choices.begin(), NEXT_ROW_NAME );
FOREACH_PlayerNumber( p )
m_vbSelected[p].insert( m_vbSelected[p].begin(), false );
}
@@ -197,8 +201,7 @@ void OptionRow::AfterImportOptions(
for( unsigned c=0; c<m_RowDef.choices.size(); c++ )
{
CString sText = m_RowDef.choices[c];
if( CAPITALIZE_ALL_OPTION_NAMES )
sText.MakeUpper();
PREPARE_ITEM_TEXT( sText );
fX += ITEMS_ZOOM * pFont->GetLineWidthInSourcePixels( CStringToWstring(sText) );
if( c != m_RowDef.choices.size()-1 )
@@ -231,8 +234,7 @@ void OptionRow::AfterImportOptions(
bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
CString sText = (iChoiceInRowWithFocus==-1) ? "" : m_RowDef.choices[iChoiceInRowWithFocus];
if( CAPITALIZE_ALL_OPTION_NAMES )
sText.MakeUpper();
PREPARE_ITEM_TEXT( sText );
bt->SetText( sText );
bt->SetZoom( ITEMS_ZOOM );
bt->SetShadowLength( 0 );
@@ -272,8 +274,7 @@ void OptionRow::AfterImportOptions(
m_textItems.push_back( bt );
bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
CString sText = m_RowDef.choices[c];
if( CAPITALIZE_ALL_OPTION_NAMES )
sText.MakeUpper();
PREPARE_ITEM_TEXT( sText );
bt->SetText( sText );
bt->SetZoom( ITEMS_ZOOM );
bt->SetShadowLength( 0 );
@@ -340,7 +341,9 @@ void OptionRow::LoadExit()
m_textItems.push_back( bt );
bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
bt->SetText( THEME->GetMetric("OptionNames","Exit") );
CString sText = "Exit";
PREPARE_ITEM_TEXT( sText );
bt->SetText( sText );
bt->SetZoom( ITEMS_ZOOM );
bt->SetShadowLength( 0 );
bt->SetX( ITEMS_LONG_ROW_SHARED_X );
@@ -427,9 +430,6 @@ void OptionRow::PositionIcons()
void OptionRow::UpdateText()
{
/*
CAPITALIZE_ALL_OPTION_NAMES
*/
switch( m_RowDef.layoutType )
{
case LAYOUT_SHOW_ONE_IN_ROW:
@@ -439,8 +439,7 @@ void OptionRow::UpdateText()
int iChoiceWithFocus = m_iChoiceInRowWithFocus[pn];
CString sText = m_RowDef.choices[iChoiceWithFocus];
if( CAPITALIZE_ALL_OPTION_NAMES )
sText.MakeUpper();
PREPARE_ITEM_TEXT( sText );
// If player_no is 2 and there is no player 1:
int index = min( pn, m_textItems.size()-1 );
+1
View File
@@ -200,6 +200,7 @@ protected:
ThemeMetric<bool> CAPITALIZE_ALL_OPTION_NAMES;
ThemeMetric<bool> SHOW_UNDERLINES;
ThemeMetric<float> TWEEN_SECONDS;
ThemeMetric<bool> THEME_ITEMS;
};
#endif
+5 -44
View File
@@ -71,7 +71,6 @@ public:
if( sParam.CompareNoCase("NoteSkins")==0 ) { FillNoteSkins( defOut, sParam ); return; }
else if( sParam.CompareNoCase("Steps")==0 ) { FillSteps( defOut, sParam ); return; }
else if( sParam.CompareNoCase("EditsAndNull")==0 ) { FillEditsAndNull( defOut, sParam ); return; }
else if( sParam.CompareNoCase("Characters")==0 ) { FillCharacters( defOut, sParam ); return; }
else if( sParam.CompareNoCase("Styles")==0 ) { FillStyles( defOut, sParam ); return; }
else if( sParam.CompareNoCase("Groups")==0 ) { FillGroups( defOut, sParam ); return; }
@@ -141,7 +140,7 @@ public:
ListEntries.push_back( mc );
CString sName = mc.m_sName;
CString sChoice = ENTRY_NAME(mc.m_sName);
CString sChoice = mc.m_sName;
defOut.choices.push_back( sChoice );
}
}
@@ -322,44 +321,6 @@ public:
}
}
void FillEditsAndNull( OptionRowDefinition &defOut, CString sParam )
{
Init();
defOut.Init();
ASSERT( sParam.size() );
m_sName = sParam;
defOut.name = "EditsAndNull";
defOut.bOneChoiceForAllPlayers = true;
defOut.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
defOut.m_bExportOnChange = true;
m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_CURRENT_SONG_CHANGED) );
m_vsReloadRowMessages.push_back( MessageToString(MESSAGE_EDIT_STEPS_TYPE_CHANGED) );
if( GAMESTATE->m_pCurSong != NULL )
{
vector<Steps*> vSteps;
GAMESTATE->m_pCurSong->GetSteps( vSteps, GAMESTATE->m_stEdit, DIFFICULTY_EDIT );
StepsUtil::SortNotesArrayByDifficulty( vSteps );
FOREACH_CONST( Steps*, vSteps, p )
{
CString s = (*p)->GetDescription();
defOut.choices.push_back( s );
GameCommand mc;
mc.m_pSteps = *p;
ListEntries.push_back( mc );
}
}
// Add NULL entry for a new edit
{
defOut.choices.push_back( ENTRY_NAME("NewEdit") );
GameCommand mc;
ListEntries.push_back( mc );
}
}
void FillCharacters( OptionRowDefinition &defOut, CString sParam )
{
Init();
@@ -373,7 +334,7 @@ public:
Default.m_pCharacter = GAMESTATE->GetDefaultCharacter();
{
defOut.choices.push_back( ENTRY_NAME("Off") );
defOut.choices.push_back( "Off" );
GameCommand mc;
mc.m_pCharacter = NULL;
ListEntries.push_back( mc );
@@ -437,7 +398,7 @@ public:
ASSERT( vGroups.size() );
{
defOut.choices.push_back( ENTRY_NAME("AllGroups") );
defOut.choices.push_back( "AllGroups" );
GameCommand mc;
mc.m_sSongGroup = GROUP_ALL_MUSIC;
ListEntries.push_back( mc );
@@ -467,7 +428,7 @@ public:
Default.m_dc = DIFFICULTY_INVALID;
{
defOut.choices.push_back( ENTRY_NAME("AllDifficulties") );
defOut.choices.push_back( "AllDifficulties" );
GameCommand mc;
mc.m_dc = DIFFICULTY_INVALID;
ListEntries.push_back( mc );
@@ -1025,7 +986,7 @@ public:
if( pSteps )
s = pSteps->GetDescription();
else
s = ENTRY_NAME("NewEdit");
s = "NewEdit";
}
else
{
-2
View File
@@ -9,8 +9,6 @@
struct ConfOption;
#define ENTRY_NAME(s) THEME->GetMetric ("OptionNames", s)
class OptionRowHandler
{
public:
+2 -2
View File
@@ -11,6 +11,7 @@
#include "ThemeManager.h"
#include "Foreach.h"
#include "Style.h"
#include "CommonMetrics.h"
#define ONE( arr ) { for( unsigned Z = 0; Z < ARRAYSIZE(arr); ++Z ) arr[Z]=1.0f; }
@@ -590,8 +591,7 @@ CString PlayerOptions::ThemeMod( CString sOneMod )
/* Theme the mod name (the last string). Allow this to not exist, since
* characters might use modifiers that don't exist in the theme. */
if( THEME->HasMetric( "OptionNames", asTokens.back() ) )
asTokens.back() = THEME->GetMetric( "OptionNames", asTokens.back() );
asTokens.back() = THEME_OPTION_ITEM( asTokens.back(), true );
return join( " ", asTokens );
}