Always theme the NEXT_ROW item
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@@ -31,12 +31,28 @@ StringToX( LayoutType );
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#define FOREACH_OptionsPlayer( pn ) \
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for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID && (!m_RowDef.bOneChoiceForAllPlayers || pn==0); pn=GetNextHumanPlayer(pn) )
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#define PREPARE_ITEM_TEXT( s ) if( s!= "" ) { if( m_RowDef.m_bAllowThemeItems && THEME_ITEMS ) s = THEME_OPTION_ITEM( s, false ); if( CAPITALIZE_ALL_OPTION_NAMES ) s.MakeUpper(); }
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static CString OPTION_TITLE( CString s ) { return THEME->GetMetric("OptionTitles",s); }
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const CString NEXT_ROW_NAME = "NextRow";
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void OptionRow::PrepareItemText( CString &s ) const
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{
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if( s == "" )
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return;
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bool bTheme = false;
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// HACK: Always theme the NEXT_ROW item
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if( s == NEXT_ROW_NAME ) bTheme = true;
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if( m_RowDef.m_bAllowThemeItems && THEME_ITEMS ) bTheme = true;
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if( bTheme )
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s = THEME_OPTION_ITEM( s, false );
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if( CAPITALIZE_ALL_OPTION_NAMES )
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s.MakeUpper();
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}
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static CString OPTION_TITLE( CString s )
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{
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return THEME->GetMetric("OptionTitles",s);
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}
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CString ITEMS_LONG_ROW_X_NAME( size_t p ) { return ssprintf("ItemsLongRowP%dX",p+1); }
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CString ICONS_X_NAME( size_t p ) { return ssprintf("IconsP%dX",p+1); }
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@@ -252,7 +268,7 @@ void OptionRow::AfterImportOptions( float fY )
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for( unsigned c=0; c<m_RowDef.choices.size(); c++ )
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{
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CString sText = m_RowDef.choices[c];
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PREPARE_ITEM_TEXT( sText );
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PrepareItemText( sText );
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fX += ITEMS_ZOOM * pFont->GetLineWidthInSourcePixels( CStringToWstring(sText) );
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if( c != m_RowDef.choices.size()-1 )
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@@ -285,7 +301,7 @@ void OptionRow::AfterImportOptions( float fY )
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bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
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CString sText = (iChoiceInRowWithFocus==-1) ? "" : m_RowDef.choices[iChoiceInRowWithFocus];
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PREPARE_ITEM_TEXT( sText );
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PrepareItemText( sText );
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bt->SetText( sText );
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bt->SetZoom( ITEMS_ZOOM );
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bt->SetShadowLength( 0 );
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@@ -325,7 +341,7 @@ void OptionRow::AfterImportOptions( float fY )
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m_textItems.push_back( bt );
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bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
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CString sText = m_RowDef.choices[c];
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PREPARE_ITEM_TEXT( sText );
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PrepareItemText( sText );
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bt->SetText( sText );
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bt->SetZoom( ITEMS_ZOOM );
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bt->SetShadowLength( 0 );
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@@ -394,7 +410,7 @@ void OptionRow::LoadExit()
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bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
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CString sText = "Exit";
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PREPARE_ITEM_TEXT( sText );
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PrepareItemText( sText );
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bt->SetText( sText );
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bt->SetZoom( ITEMS_ZOOM );
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bt->SetShadowLength( 0 );
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@@ -491,7 +507,7 @@ void OptionRow::UpdateText()
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int iChoiceWithFocus = m_iChoiceInRowWithFocus[pn];
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CString sText = m_RowDef.choices[iChoiceWithFocus];
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PREPARE_ITEM_TEXT( sText );
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PrepareItemText( sText );
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// If player_no is 2 and there is no player 1:
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int index = min( pn, m_textItems.size()-1 );
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@@ -154,6 +154,8 @@ public:
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unsigned GetTextItemsSize() { return m_textItems.size(); }
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bool GetFirstItemGoesDown() { return m_bFirstItemGoesDown; }
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void PrepareItemText( CString &s ) const;
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void SetExitText( CString sExitText );
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void Reload();
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