Always theme the NEXT_ROW item

This commit is contained in:
Chris Danford
2005-03-21 00:19:34 +00:00
parent a63ee3e5e3
commit e49c74a2c8
2 changed files with 27 additions and 9 deletions
+25 -9
View File
@@ -31,12 +31,28 @@ StringToX( LayoutType );
#define FOREACH_OptionsPlayer( pn ) \
for( PlayerNumber pn=GetNextHumanPlayer((PlayerNumber)-1); pn!=PLAYER_INVALID && (!m_RowDef.bOneChoiceForAllPlayers || pn==0); pn=GetNextHumanPlayer(pn) )
#define PREPARE_ITEM_TEXT( s ) if( s!= "" ) { if( m_RowDef.m_bAllowThemeItems && THEME_ITEMS ) s = THEME_OPTION_ITEM( s, false ); if( CAPITALIZE_ALL_OPTION_NAMES ) s.MakeUpper(); }
static CString OPTION_TITLE( CString s ) { return THEME->GetMetric("OptionTitles",s); }
const CString NEXT_ROW_NAME = "NextRow";
void OptionRow::PrepareItemText( CString &s ) const
{
if( s == "" )
return;
bool bTheme = false;
// HACK: Always theme the NEXT_ROW item
if( s == NEXT_ROW_NAME ) bTheme = true;
if( m_RowDef.m_bAllowThemeItems && THEME_ITEMS ) bTheme = true;
if( bTheme )
s = THEME_OPTION_ITEM( s, false );
if( CAPITALIZE_ALL_OPTION_NAMES )
s.MakeUpper();
}
static CString OPTION_TITLE( CString s )
{
return THEME->GetMetric("OptionTitles",s);
}
CString ITEMS_LONG_ROW_X_NAME( size_t p ) { return ssprintf("ItemsLongRowP%dX",p+1); }
CString ICONS_X_NAME( size_t p ) { return ssprintf("IconsP%dX",p+1); }
@@ -252,7 +268,7 @@ void OptionRow::AfterImportOptions( float fY )
for( unsigned c=0; c<m_RowDef.choices.size(); c++ )
{
CString sText = m_RowDef.choices[c];
PREPARE_ITEM_TEXT( sText );
PrepareItemText( sText );
fX += ITEMS_ZOOM * pFont->GetLineWidthInSourcePixels( CStringToWstring(sText) );
if( c != m_RowDef.choices.size()-1 )
@@ -285,7 +301,7 @@ void OptionRow::AfterImportOptions( float fY )
bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
CString sText = (iChoiceInRowWithFocus==-1) ? "" : m_RowDef.choices[iChoiceInRowWithFocus];
PREPARE_ITEM_TEXT( sText );
PrepareItemText( sText );
bt->SetText( sText );
bt->SetZoom( ITEMS_ZOOM );
bt->SetShadowLength( 0 );
@@ -325,7 +341,7 @@ void OptionRow::AfterImportOptions( float fY )
m_textItems.push_back( bt );
bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
CString sText = m_RowDef.choices[c];
PREPARE_ITEM_TEXT( sText );
PrepareItemText( sText );
bt->SetText( sText );
bt->SetZoom( ITEMS_ZOOM );
bt->SetShadowLength( 0 );
@@ -394,7 +410,7 @@ void OptionRow::LoadExit()
bt->LoadFromFont( THEME->GetPathF(m_sType,"item") );
CString sText = "Exit";
PREPARE_ITEM_TEXT( sText );
PrepareItemText( sText );
bt->SetText( sText );
bt->SetZoom( ITEMS_ZOOM );
bt->SetShadowLength( 0 );
@@ -491,7 +507,7 @@ void OptionRow::UpdateText()
int iChoiceWithFocus = m_iChoiceInRowWithFocus[pn];
CString sText = m_RowDef.choices[iChoiceWithFocus];
PREPARE_ITEM_TEXT( sText );
PrepareItemText( sText );
// If player_no is 2 and there is no player 1:
int index = min( pn, m_textItems.size()-1 );
+2
View File
@@ -154,6 +154,8 @@ public:
unsigned GetTextItemsSize() { return m_textItems.size(); }
bool GetFirstItemGoesDown() { return m_bFirstItemGoesDown; }
void PrepareItemText( CString &s ) const;
void SetExitText( CString sExitText );
void Reload();