LoadOptionIcon -> SetOptionIcon

This commit is contained in:
Glenn Maynard
2005-07-15 05:43:10 +00:00
parent 5c441a5fdf
commit d9068e601d
5 changed files with 7 additions and 9 deletions
+2 -4
View File
@@ -279,9 +279,7 @@ void OptionRow::AfterImportOptions()
// init row icons
FOREACH_HumanPlayer( p )
{
LoadOptionIcon( p, "" );
}
SetOptionIcon( p, "" );
// If the items will go off the edge of the screen, then re-init with the "long row" style.
{
@@ -645,7 +643,7 @@ void OptionRow::UpdateEnabledDisabled()
}
}
void OptionRow::LoadOptionIcon( PlayerNumber pn, const CString &sText )
void OptionRow::SetOptionIcon( PlayerNumber pn, const CString &sText )
{
m_OptionIcons[pn].Set( pn, sText, false );
}
+1 -1
View File
@@ -92,7 +92,7 @@ public:
void LoadMetrics( const CString &sType );
void LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand, bool bFirstItemGoesDown );
void LoadExit();
void LoadOptionIcon( PlayerNumber pn, const CString &sText );
void SetOptionIcon( PlayerNumber pn, const CString &sText );
CString GetRowTitle() const;
+2 -2
View File
@@ -195,9 +195,9 @@ void ScreenOptions::Init()
}
}
void ScreenOptions::LoadOptionIcon( PlayerNumber pn, int iRow, CString sText )
void ScreenOptions::SetOptionIcon( PlayerNumber pn, int iRow, CString sText )
{
m_pRows[iRow]->LoadOptionIcon( pn, sText );
m_pRows[iRow]->SetOptionIcon( pn, sText );
}
void ScreenOptions::InitMenu( const vector<OptionRowDefinition> &vDefs, const vector<OptionRowHandler*> &vHands )
+1 -1
View File
@@ -81,7 +81,7 @@ protected:
bool AllAreOnLastRow() const;
protected: // derived classes need access to these
void LoadOptionIcon( PlayerNumber pn, int iRow, CString sText );
void SetOptionIcon( PlayerNumber pn, int iRow, CString sText );
enum Navigation { NAV_THREE_KEY, NAV_THREE_KEY_MENU, NAV_FIVE_KEY, NAV_TOGGLE_THREE_KEY, NAV_TOGGLE_FIVE_KEY };
void SetNavigation( Navigation nav ) { m_OptionsNavigation = nav; }
void SetInputMode( InputMode im ) { m_InputMode = im; }
+1 -1
View File
@@ -186,7 +186,7 @@ void ScreenOptionsMaster::RefreshIcons( int r, PlayerNumber pn )
if( def.m_bOneChoiceForAllPlayers )
sIcon = "";
LoadOptionIcon( pn, r, sIcon );
SetOptionIcon( pn, r, sIcon );
}
void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )