Commit Graph
40 Commits
Author SHA1 Message Date
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford 64628fac21 remove enum Game. Instead, pass around the GameDef pointer 2004-07-25 04:27:20 +00:00
Renaud Lepage 1198d2d731 Modified the "main" declaration to be changed if XBOX is defined. 2004-07-20 15:50:01 +00:00
Glenn Maynard bc7a7b0d37 FocusChanged prototype 2004-06-14 03:09:28 +00:00
Chris Danford 5af7a99be2 add ScreenInsertCredit 2004-06-13 05:05:42 +00:00
Glenn Maynard 9c03c0d0eb license update 2004-06-08 05:49:00 +00:00
Glenn Maynard 2bf13a89f0 move exception dialog behavior to HandleException 2004-05-06 09:06:24 +00:00
Glenn Maynard 81eaecbc63 add interface for multiple options with the same name 2004-04-30 07:24:29 +00:00
Glenn Maynard 585f92c5f3 clean up commandline handling, make network stuff more self-contained 2004-04-15 20:21:39 +00:00
Glenn Maynard 203af6d23f cleanup 2004-04-15 19:32:31 +00:00
Charles Lohr 16e5e7bb68 I have added some command-line processing. Look at the bottom of
StepMania.cpp for it.  I have also moved the connect stuff out of the
NetworkSyncManager constructor, so it doens't do ANYTHING unless
it's in the command-line args.  Also, now NSMAN works by the '--NETIP='
flag.
2004-04-15 15:31:59 +00:00
Glenn Maynard 8a58411dd5 move InitialWorkingDirectory, DirOfExecutable, ChangeToDirOfExecutable into RageFileManager 2004-03-04 00:19:42 +00:00
Chris Danford 721f29c458 clean up screenshot saving
use a unique name for every screenshot in case image files are moved off the memory card
2004-02-22 05:04:11 +00:00
Chris Danford d1a3f1fbde add grade counts, screenshots to stats.html 2004-02-17 01:16:57 +00:00
Chris Danford dfd5e7eb36 sign screenshots saved to a profile 2004-02-14 20:47:50 +00:00
Chris Danford 646f67a3d2 allow save screenshot on eval screen with MenuLeft-MenuRight-Start 2004-02-12 09:44:16 +00:00
Manu Evans ce888de237 fixed some xbox build errors :/ 2004-01-17 05:21:24 +00:00
Glenn Maynard cca4b5944c save InitialWorkingDirectory 2003-12-12 07:23:44 +00:00
Glenn Maynard b72d42361a add headers 2003-11-14 17:17:36 +00:00
Glenn Maynard fdaac32a8f Add ChangeCurrentGame. Move the currently-selected game to
GamePrefs.ini.
2003-10-02 03:06:20 +00:00
Glenn Maynard e41a094ee5 Move ReadGamePrefsFromDisk() and SaveGamePrefsToDisk()
to StepMania.cpp.  This is to reduce the dependencies of PrefsManager:
code everywhere depends on it, but it depends on code everywhere,
resulting in lots of cross-dependencies.  (Just a small step to being able
to compile smaller bits of the engine for testing.)
2003-10-02 01:39:23 +00:00
Glenn Maynard 2d546f92ef Fix input mappings, etc. not being reloaded after change game code. 2003-09-25 06:05:19 +00:00
Glenn Maynard ded559d84a Make DirOfExecutable available. 2003-09-05 06:39:32 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Steve Checkoway 4c3792f43b my bad, the problem was in StepMania.cpp where not StepMania.h 2003-07-15 00:47:53 +00:00
Steve Checkoway 597e23df8b g_argc and g_argv are only defined in StepMania.cpp for WIN32. 2003-07-15 00:45:43 +00:00
Glenn Maynard 2536b8a97e Expose argc and argv. 2003-07-12 19:51:40 +00:00
Chris Danford 8158ca8770 compiles on Xbox (still a CRT linking error though) 2003-07-11 03:15:28 +00:00
Glenn Maynard ba8d669db6 add g_hWndMain decl 2003-02-14 23:16:32 +00:00
Kevin Slaughter de2602ccba Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki 2003-02-12 11:43:08 +00:00
Glenn Maynard 4c8c2b15e5 arch interface for little hooks that don't need their own drivers 2003-01-24 23:09:31 +00:00
Chris Danford ab9f558c6e Adding basic coin support 2003-01-19 04:44:22 +00:00
Chris Danford 21ab45ec96 fixed broken screen gameplay, started adding coin-op logic 2003-01-10 02:22:07 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 61bc896133 CHANGE: Maximize button no longer toggles fullscreen. 2002-01-20 07:53:20 +00:00
Chris Danford 1abf916090 kljhfdkjhfjkhdfkjf 2001-12-19 05:04:20 +00:00