Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Renaud Lepage
1198d2d731
Modified the "main" declaration to be changed if XBOX is defined.
2004-07-20 15:50:01 +00:00
Glenn Maynard
bc7a7b0d37
FocusChanged prototype
2004-06-14 03:09:28 +00:00
Chris Danford
5af7a99be2
add ScreenInsertCredit
2004-06-13 05:05:42 +00:00
Glenn Maynard
9c03c0d0eb
license update
2004-06-08 05:49:00 +00:00
Glenn Maynard
2bf13a89f0
move exception dialog behavior to HandleException
2004-05-06 09:06:24 +00:00
Glenn Maynard
81eaecbc63
add interface for multiple options with the same name
2004-04-30 07:24:29 +00:00
Glenn Maynard
585f92c5f3
clean up commandline handling, make network stuff more self-contained
2004-04-15 20:21:39 +00:00
Glenn Maynard
203af6d23f
cleanup
2004-04-15 19:32:31 +00:00
Charles Lohr
16e5e7bb68
I have added some command-line processing. Look at the bottom of
...
StepMania.cpp for it. I have also moved the connect stuff out of the
NetworkSyncManager constructor, so it doens't do ANYTHING unless
it's in the command-line args. Also, now NSMAN works by the '--NETIP='
flag.
2004-04-15 15:31:59 +00:00
Glenn Maynard
8a58411dd5
move InitialWorkingDirectory, DirOfExecutable, ChangeToDirOfExecutable into RageFileManager
2004-03-04 00:19:42 +00:00
Chris Danford
721f29c458
clean up screenshot saving
...
use a unique name for every screenshot in case image files are moved off the memory card
2004-02-22 05:04:11 +00:00
Chris Danford
d1a3f1fbde
add grade counts, screenshots to stats.html
2004-02-17 01:16:57 +00:00
Chris Danford
dfd5e7eb36
sign screenshots saved to a profile
2004-02-14 20:47:50 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Manu Evans
ce888de237
fixed some xbox build errors :/
2004-01-17 05:21:24 +00:00
Glenn Maynard
cca4b5944c
save InitialWorkingDirectory
2003-12-12 07:23:44 +00:00
Glenn Maynard
b72d42361a
add headers
2003-11-14 17:17:36 +00:00
Glenn Maynard
fdaac32a8f
Add ChangeCurrentGame. Move the currently-selected game to
...
GamePrefs.ini.
2003-10-02 03:06:20 +00:00
Glenn Maynard
e41a094ee5
Move ReadGamePrefsFromDisk() and SaveGamePrefsToDisk()
...
to StepMania.cpp. This is to reduce the dependencies of PrefsManager:
code everywhere depends on it, but it depends on code everywhere,
resulting in lots of cross-dependencies. (Just a small step to being able
to compile smaller bits of the engine for testing.)
2003-10-02 01:39:23 +00:00
Glenn Maynard
2d546f92ef
Fix input mappings, etc. not being reloaded after change game code.
2003-09-25 06:05:19 +00:00
Glenn Maynard
ded559d84a
Make DirOfExecutable available.
2003-09-05 06:39:32 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Steve Checkoway
4c3792f43b
my bad, the problem was in StepMania.cpp where not StepMania.h
2003-07-15 00:47:53 +00:00
Steve Checkoway
597e23df8b
g_argc and g_argv are only defined in StepMania.cpp for WIN32.
2003-07-15 00:45:43 +00:00
Glenn Maynard
2536b8a97e
Expose argc and argv.
2003-07-12 19:51:40 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Glenn Maynard
ba8d669db6
add g_hWndMain decl
2003-02-14 23:16:32 +00:00
Kevin Slaughter
de2602ccba
Operator & InsertCoin keys are now configurable like any other menu key, and are still global (effective on any screen). many other misc bug fies and changes. see TODO.miryokuteki
2003-02-12 11:43:08 +00:00
Glenn Maynard
4c8c2b15e5
arch interface for little hooks that don't need their own drivers
2003-01-24 23:09:31 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
61bc896133
CHANGE: Maximize button no longer toggles fullscreen.
2002-01-20 07:53:20 +00:00
Chris Danford
1abf916090
kljhfdkjhfjkhdfkjf
2001-12-19 05:04:20 +00:00