Chris Danford
3a726a1c9b
fix ScreenEnding shows stats when not using a memory card
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fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford
abac6af93b
store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath()
2005-04-18 01:19:56 +00:00
Chris Danford
1833d67aa9
TIMER_SECONDS: int -> float
2005-03-26 03:30:08 +00:00
Chris Danford
a2915c038b
add TemporaryEventMode flag to GameState
2005-02-21 17:29:49 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
a24bd3014c
cleanup: "(PlayerNumber)" -> ""
2005-01-31 03:18:46 +00:00
Glenn Maynard
0dfdaee605
remove some more old experimental stuff
2005-01-15 02:01:26 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
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Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
b6d711b3c1
Remove backgrounds on screens. Have one shared background that persists across screens.
2004-12-09 08:16:18 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Chris Danford
b8259d7af9
move player positions from Style into metrics
2004-11-07 05:49:06 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Glenn Maynard
94d0cba859
RageSounds -> GameSoundManager
2004-07-08 00:10:34 +00:00
Glenn Maynard
ab9cac2642
per-judgement step commands
2004-07-02 20:08:17 +00:00
Chris Danford
5544445ad0
name cleanup: StyleDef -> Style
2004-06-28 07:26:00 +00:00
Chris Danford
51366df8cc
name cleanup: PLAY_MODE_ARCADE -> PLAY_MODE_REGULAR
2004-06-11 06:05:35 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Thad Ward
438347135d
Store the selected name to the profile before trimming spaces, so that the name
...
appears properly next time the player enters their name.
2004-05-24 09:26:44 +00:00
Chris Danford
a9db266eb2
"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 08:16:17 +00:00
Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Chris Danford
0262ae76f3
show high score list on ScreenNameEntryTraditional
2004-03-08 02:21:22 +00:00
Chris Danford
5e39cb5471
remove DEFAULT_RANKING_NAME. Empty string means "no name", and the default name should always be empty.
2004-02-11 04:06:27 +00:00
Chris Danford
e36b7e0120
generalize branching screens with ScreenBranch
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Add ScreenRemoveMemoryCard
2003-12-24 20:29:26 +00:00
Glenn Maynard
9170e91bcc
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
...
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
...
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
7d84c57efa
take note skin name to *Row
2003-11-27 23:45:38 +00:00
Glenn Maynard
0d194ef2a0
handle Y values in GrayArrowRow and GhostArrowRow
2003-11-26 02:15:55 +00:00
Glenn Maynard
59d7876663
fix warnings
2003-11-12 01:28:47 +00:00
Chris Danford
7681bd508b
save and restore last used ranking name from/to profile
2003-11-09 10:14:52 +00:00
Andrew Wong
38f78c4560
add option to hide name entry screen if course isn't in ranking list
2003-11-03 10:14:13 +00:00
Glenn Maynard
2b8ee38e31
add missing name entry announcer
2003-11-01 07:25:22 +00:00
Chris Danford
420988148d
fixing high score bugs
2003-10-19 21:38:11 +00:00
Glenn Maynard
01344a6227
make more info available from GetRankingFeats
2003-10-15 01:09:29 +00:00
Glenn Maynard
8bb6e86c47
add MaxRankingNameLength
2003-10-14 21:43:30 +00:00
Chris Danford
668d1974f3
add top5 high score saving of Courses and Steps for memory cards/ranking screen
2003-10-14 17:06:30 +00:00
Glenn Maynard
e764def9c2
use StoreRankingName
2003-10-14 01:23:49 +00:00
Glenn Maynard
b8e22b7c8c
Cleanup. Don't load ScreenNameEntry background if we're not actually
...
going to enter a score.
2003-10-05 21:42:56 +00:00
Glenn Maynard
c15e0cec49
Allow screen aliasing.
2003-09-27 22:30:51 +00:00
Chris Danford
ffea51d6e6
consolidate battle modes
2003-08-19 04:27:50 +00:00
Glenn Maynard
78828f1069
Fix ScreenNameEntry erasing options (fixes Oni in event mode)
2003-08-13 18:47:12 +00:00
Chris Danford
e892ecc027
use ARRAYSIZE macro
2003-08-02 20:05:46 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
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RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard
d926a032ff
Add missing header.
2003-07-17 20:10:07 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Glenn Maynard
d4fdc9bf8a
Go back to the select course screen after name entry in event mode
2003-06-30 08:16:36 +00:00
Glenn Maynard
83e3864a40
fix crash (MenuStart calls StartTransitioning)
2003-04-22 23:14:39 +00:00
Chris Danford
059e3a6fb6
fix flickering letters in name entry
2003-04-16 06:13:47 +00:00