Commit Graph
22610 Commits
Author SHA1 Message Date
Chris Danford 85986fe325 optimizing Model 2003-05-04 05:21:16 +00:00
Glenn Maynard b7c56989f4 disable blending hack 2003-05-04 05:13:30 +00:00
Glenn Maynard 368375ca01 handle some obscure rounding errors 2003-05-04 05:10:51 +00:00
William Reading 4319eaec0b Fix typo 2003-05-04 04:56:31 +00:00
William Reading 20a5cddd85 More Makefile.am fiddling 2003-05-04 04:44:53 +00:00
William Reading ae4a038aaa Makefile.am updates 2003-05-03 04:38:21 +00:00
Glenn Maynard 387233792f add direct vorbisfile interface 2003-05-02 22:00:09 +00:00
Andrew Livy b5fbea33fb More Pump Theme Updates: Pump Style Splash Screen Now Showing Up Correctly 2003-05-02 21:07:47 +00:00
Chris Danford 09707508d9 add metrics for item positioning 2003-05-02 20:36:41 +00:00
Chris Danford e6cf6a86e8 draw MusicWheel beneath everything else 2003-05-02 20:36:26 +00:00
Andrew Livy 431e293ce6 Pump Theme Fixes/SM Extreme Fixes: Stretch on Fail caused the two colliding images to be too large..... 2003-05-02 15:12:09 +00:00
Kevin Slaughter b7d51d5b55 Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO 2003-05-02 08:26:43 +00:00
Andrew Livy c71d8f8c9c Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do. 2003-05-01 23:40:12 +00:00
Steve Checkoway 1d5f0c1078 Compile in alsa9 only if it is actually installed, not simply if you are building on linux. 2003-05-01 09:54:24 +00:00
Steve Checkoway 779a66e58e Added check for alsa9 and like with it if it is found. 2003-05-01 09:52:53 +00:00
Steve Checkoway 69685e4791 Check for alsa9 in the configure script. 2003-05-01 09:51:45 +00:00
Kevin Slaughter 6925335ba9 Updated my TODO 2003-05-01 04:04:00 +00:00
Glenn Maynard 2056b75522 quick fix for the editor in non-Dance modes 2003-04-30 20:28:52 +00:00
Kevin Slaughter c12257c1e7 For the most part, the player's highlight-bar sizing has been corrected. Will try to fix this more, later. need sleep ... 2003-04-30 09:14:19 +00:00
Kevin Slaughter f99f7733c4 Completely re-designed ScreenSelectDifficultyEX to support EX's bar of icons, and added some scripting support (the input-lock and animation between difficulty/courses is now optional and scripted). Will add more scripting support tomorrow 2003-04-30 08:43:36 +00:00
Kevin Slaughter b483828a0b update theme to include new elements/metrics of ScreenSelectDifficultyEX 2003-04-30 08:41:58 +00:00
Steve Checkoway 33f016838d include -DLINUX in CXXFLAGS if not compiling for Darwin 2003-04-28 01:40:23 +00:00
Glenn Maynard 241284161c don't pass non-POD objects to va_start 2003-04-27 21:55:31 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Steve Checkoway d1db01ecfe chmod a+x the two configure scripts in SDL-1.2.5 and SDL_sound-1.0.0. 2003-04-27 03:48:35 +00:00
Steve Checkoway f7a139c2fe Fixed broken VPATH builds. I broke it with the last version of Makefile.am 2003-04-27 02:44:30 +00:00
Steve Checkoway 1993dccc2b Added some frameworks to the linker flags if compiling on OS X. 2003-04-27 02:41:27 +00:00
Steve Checkoway f524a930cb changed the selected group from string to CString to fix compilation error regarding different operands to ?: 2003-04-26 21:38:28 +00:00
Glenn Maynard 5997e92064 whitespace 2003-04-26 21:07:43 +00:00
Glenn Maynard 42e25bf730 I think Darwin shouldn't define LINUX.
Add framework for the OSS driver (not yet used).
2003-04-26 21:05:41 +00:00
Glenn Maynard 450ade0e95 Add a simple OSS driver. Needs testing. Currently asks for 48000Hz,
but we need a way to ask the sound system what the "preferred" sample
rate is.
2003-04-26 20:59:02 +00:00
Chris Danford c8b325d17f messing with dithering again. I won't waste any more time on it! 2003-04-26 10:57:40 +00:00
Kevin Slaughter 93840f07b7 Accidently left one part uncommented. This part of ScreenSelectDifficultyEX is not ready. recommented. SORRY! :) 2003-04-26 07:04:13 +00:00
Kevin Slaughter bef2a53f35 Fixed small bug that caused difficulty icons to show up incorrectly after the last commit.. ex: lgt, showed as oni/heavy showed as rave, etc.. 2003-04-26 07:03:19 +00:00
Kevin Slaughter 17f2ab4033 Oi.. So it -had- to want 5 or 10 frames, not 7. Geez! Added blank frames to compensate 2003-04-26 06:56:58 +00:00
Kevin Slaughter 3bcb5b96b0 Changed old `difficulty icons 1x5' to match new 1x7 2003-04-26 06:48:17 +00:00
Glenn Maynard c2302b3776 fix crash 2003-04-26 06:06:24 +00:00
Glenn Maynard 779ed644d0 1. Introduce bug in unused code
2. Try to use said code a week later
3. ??????
4. (reuse an old joke)
2003-04-26 04:06:14 +00:00
Steve Checkoway fbb6cb0e98 If Darwin don't compile ALSA9 drivers 2003-04-26 01:15:45 +00:00
Steve Checkoway cc2d1aabb7 If building on Darwin only include $(Sound_Null). Otherwise everything is the same. 2003-04-26 01:11:54 +00:00
Steve Checkoway 3d14c8501d Check for Darwin, if found, define DARWIN 1. This is to still compile SDL (with -DLINUX) but to not to compile the ALSA9 stuff. 2003-04-26 01:10:42 +00:00
Steve Checkoway 0d37ae065d added some min/max overloads 2003-04-26 00:58:01 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard ecebd53c34 reduce some memory allocs in the sound thread 2003-04-25 19:52:54 +00:00
Glenn Maynard 60921db8e5 Stop using basic_string for Sint32. We only use it in one place and it's
a bit of a performance hit there ...
2003-04-25 19:40:49 +00:00
Glenn Maynard c6115c79b9 remove trace 2003-04-25 08:27:58 +00:00
Glenn Maynard 83d7453553 remove another GLU call 2003-04-25 08:17:27 +00:00
Glenn Maynard 7f8a351966 remove a GLU call 2003-04-25 06:58:19 +00:00
Glenn Maynard ebe1b5c0c4 remove some globally-defined CStrings 2003-04-25 05:45:53 +00:00
Glenn Maynard f45baa9fe6 Always use SDL_INIT_NOPARACHUTE. 2003-04-25 05:43:48 +00:00