If building on Darwin only include $(Sound_Null). Otherwise everything is the same.
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@@ -129,7 +129,11 @@ Sound_Null = \
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arch/Sound/RageSoundDriver_Null.cpp \
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arch/Sound/RageSoundDriver_Null.h
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Sound = $(Sound_Null) $(Sound_ALSA9)
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if DARWIN
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Sound = $(Sound_Null)
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else
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Sound = $(Sound_null) $(Sound_ALSA9)
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endif
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stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
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$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \
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