If building on Darwin only include $(Sound_Null). Otherwise everything is the same.

This commit is contained in:
Steve Checkoway
2003-04-26 01:11:54 +00:00
parent 3d14c8501d
commit cc2d1aabb7
+5 -1
View File
@@ -129,7 +129,11 @@ Sound_Null = \
arch/Sound/RageSoundDriver_Null.cpp \
arch/Sound/RageSoundDriver_Null.h
Sound = $(Sound_Null) $(Sound_ALSA9)
if DARWIN
Sound = $(Sound_Null)
else
Sound = $(Sound_null) $(Sound_ALSA9)
endif
stepmania_SOURCES = $(Rage) $(DataStructures) $(FileTypes) $(StepMania) $(Transitions) \
$(Actors) $(ActorsInMenus) $(ActorsInGameplay) $(Screens) $(GlobalSingletons) \