remove a GLU call
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@@ -670,6 +670,18 @@ void RageDisplay::LoadMenuPerspective(float fovDegrees)
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}
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}
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/* Getting rid of GLU calls. We don't use them much, and it's just another
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* library. */
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static void rgluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
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{
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GLfloat ymax = zNear * tanf(fovy * PI / 360.0f);
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GLfloat ymin = -ymax;
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GLfloat xmin = ymin * aspect;
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GLfloat xmax = ymax * aspect;
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glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
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}
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/* Switch from orthogonal to perspective view.
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*
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* Tricky: we want to maintain all of the zooms, rotations and translations
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@@ -703,7 +715,7 @@ void RageDisplay::EnterPerspective(float fov, bool preserve_loc, float near_clip
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glPushMatrix();
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glLoadIdentity();
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float aspect = SCREEN_WIDTH/(float)SCREEN_HEIGHT;
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gluPerspective(fov, aspect, near_clip, far_clip);
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rgluPerspective(fov, aspect, near_clip, far_clip);
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/* Flip the Y coordinate, so positive numbers go down. */
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