reduce some memory allocs in the sound thread

This commit is contained in:
Glenn Maynard
2003-04-25 19:52:54 +00:00
parent 60921db8e5
commit ecebd53c34
2 changed files with 2 additions and 2 deletions
@@ -70,7 +70,7 @@ bool RageSound_DSound_Software::GetData()
}
memset(buf, 0, bufsize*sizeof(Uint16));
SoundMixBuffer mix;
static SoundMixBuffer mix;
for(unsigned i = 0; i < sounds.size(); ++i)
{
@@ -79,7 +79,7 @@ bool RageSound_WaveOut::GetData()
buf = new Sint16[bufsize];
memset(buf, 0, bufsize*sizeof(Uint16));
memset(buffers[b].lpData, 0, bufsize*sizeof(Uint16));
SoundMixBuffer mix;
static SoundMixBuffer mix;
for(unsigned i = 0; i < sounds.size(); ++i)
{