Commit Graph
20086 Commits
Author SHA1 Message Date
Chris Danford dc05d4b0c8 remove funky beginner hacks to judgment window 2006-03-17 02:23:45 +00:00
Glenn Maynard 1fd4b7f05f Use bFailed , not bFailedEarlier. That way, you can't get a Failed grade
in FailOff (that's what FailOff means: you can't fail).  This also means you won't
get an F if you bottom out in TwoPlayerRecovery; that's OK.
2006-03-17 01:50:28 +00:00
Chris Danford 345a588e2d move DevicesChanged polling into separate thread because the DInput calls block. Only supported if ThreadedInput=1. 2006-03-17 00:29:10 +00:00
Chris Danford 4dd5728ee0 style cleanup 2006-03-17 00:15:35 +00:00
Chris Danford de4b978da3 lower sample count because of 4 beats lead-in 2006-03-16 21:56:03 +00:00
Chris Danford 94b0e34aee tab cleanup 2006-03-16 21:09:36 +00:00
Chris Danford 5e60bab5ce populate editor help based on mappings 2006-03-16 20:59:15 +00:00
Chris Danford c2946d8342 localize DeviceButton names 2006-03-16 20:57:10 +00:00
Josh Allen 3fbf89bc0a Remove ScreenEditCourseMods 2006-03-16 15:51:24 +00:00
Glenn Maynard 3d4f335330 unused 2006-03-16 09:07:08 +00:00
Glenn Maynard 575061c4c1 cleanup 2006-03-16 07:36:27 +00:00
Glenn Maynard e0c8a8ebc7 fix HandleSongTimer not reset 2006-03-16 07:35:47 +00:00
Glenn Maynard 3699674088 add EndScreen(), symmetric with BeginScreen 2006-03-16 05:38:47 +00:00
Glenn Maynard 72c25d79d9 now this seems backwards. Something else is funky ... 2006-03-16 00:50:47 +00:00
Chris Danford 46969bf4b6 consistent editor strings capitalization 2006-03-15 22:18:25 +00:00
Glenn Maynard b3884dbb01 cleanup (and don't ignore m_Cancel) 2006-03-15 21:41:26 +00:00
Chris Danford 3b2ec6e8e8 add GotoURL 2006-03-15 18:12:46 +00:00
Chris Danford b7ae21b11a skip over Steps row in EditMenu_Home 2006-03-15 06:23:38 +00:00
Chris Danford da5982a29d comments cleanup 2006-03-15 02:19:47 +00:00
Chris Danford 0df6972287 remove stats text - use Lua instead 2006-03-15 01:31:55 +00:00
Glenn Maynard fb26cec6da OnBnClickedCheckLanguage 2006-03-15 00:25:06 +00:00
Glenn Maynard 93cda5e73e add IDC_CHECK_LANGUAGE 2006-03-15 00:24:14 +00:00
Chris Danford e3dfa5695c remove ScreenEditCourseMods 2006-03-14 22:25:48 +00:00
Chris Danford 34b9aa17e9 use the same Play key mappings for all EditModes
If selection start is set, have "play" start at the selection, not at the current beat
2006-03-14 22:07:56 +00:00
Glenn Maynard 7d62db236e stop outputting pdb to a weird place 2006-03-14 22:05:43 +00:00
Chris Danford 042b119dea fix reversed DialogsEnabled() 2006-03-14 20:48:43 +00:00
Chris Danford 492fbf1382 fix exporting 2006-03-14 19:19:58 +00:00
Chris Danford dbbca80b8d add comment to VC6 hack 2006-03-14 19:19:26 +00:00
Chris Danford 30e9778826 fix VC6 compile: even templated functions can't differ by only return value. Move return value to a reference parameter 2006-03-14 18:56:17 +00:00
Steve Checkoway 3faa5ad4f2 If it's a random entry, rather than doing nothing, open ScreenPlayerOptions and set modifiers for the entry. It's less clear how attacks should be handled...so don't.
Strange things happen with second player. I'll look at it later.
2006-03-14 11:39:35 +00:00
Steve Checkoway d113837cd4 Consider attacks to be at the same time if they are less than 1 ms apart. 2006-03-14 08:51:12 +00:00
Steve Checkoway 811c4d8b09 Work on course editor.
1. Press v to place an attack at the current location or to modify an existing attack.
2. With a selection, press m to place an attack for the duration of the selection or to modify an existing attack's duration.
3. With only the start of a selection, press m to place an attack extending to the end of the song or to ... (you get the idea).
4. With no selection, press m to set modifies for the course entry. This could go away if we stop having modifiers and just attacks that encompass the entire song (in which case it would act the same but add an attack rather than modifiers).
5. Is anyone still reading this?
2006-03-14 08:41:16 +00:00
Steve Checkoway 4f0c3e36de Don't rely on the trail here since a particular entry might not be in any given trail. Try hard to get the specific st/cd combination, if all else fails, get any valid, non-autogenerated steps.
Also reset the course and trail when anything changes to update overlays.
2006-03-14 08:33:49 +00:00
Glenn Maynard 6ddc84613d fix d3d output off by one pixel 2006-03-14 07:33:46 +00:00
Glenn Maynard ddb155858c fix "hold start to give up" stays on screen if the button was pushed before
we ended a course song, and triggered after
2006-03-14 06:01:03 +00:00
Glenn Maynard 3050906da6 cleanup 2006-03-14 05:47:51 +00:00
Glenn Maynard 3e919cca40 textSyncInfo OnCommand 2006-03-14 05:40:45 +00:00
Glenn Maynard 313c722da3 remove UseForcedModifiersInBeginner 2006-03-14 05:39:57 +00:00
Glenn Maynard 8c40e1fb1b remove UseForcedModifiersInBeginner 2006-03-14 05:39:08 +00:00
Steve Checkoway d4f3329c5a Modify the StringToX macro to emit a template specialization of the (new) T StringTo<T>(const RString& s) function. Doing this allows a general ThemeMetricEnum class which instead of reading an int will now read a string and then call the appropriate StringToX function via the StringTo<X> function.
Currently the only thing which uses ThemeMetricEnum is the EditMode enums. As a result, this breaks the EditMode=n (for n in 0..2) metrics (which I just broke with the previous commit anyway). That commit coming shortly.
2006-03-14 03:47:43 +00:00
Steve Checkoway 0c52c3698c Add EditModeToString and StringToEditMode. 2006-03-14 03:39:38 +00:00
Glenn Maynard 5e5d451480 fix assert on saved mods 2006-03-14 03:35:43 +00:00
Glenn Maynard 974bcafc4a fix ApplyGameCommand(pn) 2006-03-14 03:10:43 +00:00
Glenn Maynard 84226e5d27 cleanup 2006-03-14 02:23:45 +00:00
Glenn Maynard a386eb32c4 use standard screen paths 2006-03-13 23:11:30 +00:00
Glenn Maynard 5b9bb999c0 cleanup 2006-03-13 23:10:22 +00:00
Glenn Maynard e6bfc856b2 pull out standard ScreenPrompt::TweenOffScreen 2006-03-13 23:05:47 +00:00
Glenn Maynard 0b5d587a89 fix leftover text 2006-03-13 22:58:31 +00:00
Glenn Maynard 5e49ad7a01 cleanup 2006-03-13 11:47:41 +00:00
Glenn Maynard 7b1ea8af22 do this with ActorSound 2006-03-13 09:52:12 +00:00