cleanup (and don't ignore m_Cancel)
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@@ -119,8 +119,7 @@ void ScreenEnding::Init()
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void ScreenEnding::Input( const InputEventPlus &input )
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{
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bool bIsTransitioning = m_In.IsTransitioning() || m_Out.IsTransitioning();
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if( input.MenuI.IsValid() && !bIsTransitioning )
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if( input.MenuI.IsValid() && !IsTransitioning() )
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{
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switch( input.MenuI.button )
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{
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