now this seems backwards. Something else is funky ...
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@@ -786,7 +786,7 @@ void RageDisplay_D3D::SendCurrentMatrices()
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/* Convert to OpenGL-style "pixel-centered" coords */
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RageMatrix m;
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RageMatrixTranslation( &m, +0.5f, +0.5f, 0 );
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RageMatrixTranslation( &m, -0.5f, -0.5f, 0 );
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RageMatrixMultiply( &m, &m, GetWorldTop() );
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g_pd3dDevice->SetTransform( D3DTS_WORLD, (D3DMATRIX*)&m );
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