Colby Klein
5e52c4f37e
Merge branch 'ComboContinuesBetweenSongs_readd' of https://github.com/kyzentun/stepmania into kyzentun-ComboContinuesBetweenSongs_readd
2014-02-17 14:41:33 -08:00
Kyzentun
3c7bb93bbc
Added ComboContinuesBetweenSongs back in. And if that line in ResetStageStatistics is committed as FOREACH_HumanPlayer, I'm going to punch git.
2014-02-16 11:43:28 -07:00
Kyzentun
5bde20e897
Exposing GameState::JoinInput to Lua.
2014-02-12 15:45:26 -07:00
Ben "root" Anderson
d654bd0142
Time to reopen this big 'ol bag of worms.
2014-02-02 12:53:26 -06:00
Ben "root" Anderson
a040c4a586
1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence
2013-11-30 09:50:54 -06:00
Devin J. Pohly
00e6f6e924
Make Pay mode work like Free
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Third time's a charm. Removing Pay mode without causing breakage to the Lua API.
This is the first step.
2013-06-08 16:11:02 -04:00
Devin J. Pohly
259e9b1e00
Revert "Round 2 of this."
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This reverts commit 1d7b5fe852 .
2013-06-04 23:47:49 -04:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
f5c877cbb6
Replace StringToInt with the std version.
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Again, RageUtil isn't the right home.
2013-05-04 11:59:25 -04:00
Jason Felds
28e5148dec
The big NULL replacement party part 5.
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Right. ' = NULL' would get a lot of these.
2013-05-03 23:39:52 -04:00
Jason Felds
a3f37dc2b4
The big NULL replacement party part 3.
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Getting there I think.
2013-05-03 23:16:39 -04:00
Jason Felds
ba59dd1656
The big NULL replacement party part 2.
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This may take a bit. Trying to do this by operator/command.
2013-05-03 23:11:42 -04:00
Jason Felds
9f24627bf9
The big NULL replacement party part 1.
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This is meant to be a safer alternative since
NULL can often be 0. Let's not rely on that.
And yes, I know this is a lot of files. This is
a safer thing to do in big commits vs for loops.
2013-05-03 23:01:54 -04:00
Jason Felds
c67419ecc8
There goes the macro file.
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This is one of my bigger commits in this branch.
Still, shouldn't cause a problem.
2013-05-01 23:54:39 -04:00
Jason Felds
e2ea061fdc
Quickie loops.
2013-04-30 20:40:42 -04:00
Jason Felds
8502c59ee2
Deal with the nested map loops.
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...is there a better way to do this?
2013-04-28 16:24:32 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Jason Felds
1d7b5fe852
Round 2 of this.
2013-04-15 23:26:05 -04:00
Colby Klein
3f32d9114f
Revert "CoinMode_Pay->CoinMode_Free, step 1."
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This reverts commit 15b3ee1a9a .
2013-02-11 12:11:54 -08:00
Flameshadowxeroshin
15b3ee1a9a
CoinMode_Pay->CoinMode_Free, step 1.
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CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
2013-02-07 09:12:28 -06:00
Devin J. Pohly
ce507b9800
use empty TimingData in Steps to signify fallback on Song timing.
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This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.
Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00
Marcio Barrientos
b39137e1be
Stop the musicwheel when the optionslist is oppened, this fixes a bug when you call the optionslist using a custom code detector
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Small fix in gamestate
2013-01-03 03:17:30 -06:00
Devin J. Pohly
9e6d161743
fix crash on double ES.
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code should ensure that a call to SetCurrentSteps passes steps that match the
current StyleType
2013-01-02 14:07:03 -05:00
Devin J. Pohly
bd0e2074ad
replace ASSERT(0) with useful fail messages
2012-12-27 16:59:35 -05:00
Jason Felds
52df8ea981
War on -Werror, part 13: hodgehodge.
2012-12-27 12:07:02 -05:00
Jason Felds
1fc16698ba
War on -Werror, part 12: explicit bool usage.
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It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
Colby Klein
bfba3a6fe8
(mostly) Fix arrow stuttering from repeated positions from audio drivers.
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As far as I could tell, this fixed any issues I was having with PulseAudio,
it should also fix up DSound on Windows although I've yet to test that.
2012-12-17 16:43:31 -08:00
AJ Kelly
05a410321e
formatting
2012-05-27 12:55:57 -05:00
AJ Kelly
59b43867c1
[GameState] Added GetStageResult(pn) Lua binding.
2012-03-28 18:55:17 -05:00
AJ Kelly
73bdb7fd54
[GameState] Set Premium to Premium_DoubleFor1Credit by default.
2012-03-01 17:20:10 -06:00
Marcio Barrientos
4fd32f1259
Change the style after you change the steps with
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SetCurrentSteps( PlayerNumber pn, Steps steps ) lua binding
2012-01-07 17:26:18 -06:00
Flameshadowxeroshin
b2c3454428
add GameState:GetEnabledPlayers
2012-01-02 06:07:24 +00:00
Jason Felds
1376a46b01
Add the GAMESTATE:InStepEditor LUA binding.
2011-12-12 18:49:10 -05:00
Jason Felds
34f3ff2c31
Add RefreshNoteSkinData lua binding.
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If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
AJ Kelly
264ba574fb
part two of three re: Actors/
2011-10-02 21:40:33 -05:00
Jason Felds
f9d12e1afe
I hope Windows likes "/" versus "\".
2011-10-02 00:09:40 -04:00
AJ Kelly
9cf2592a32
fix up some include paths.
2011-10-01 22:59:01 -05:00
AJ Kelly
92800cdaee
[GameState] Added ApplyStageModifiers(player,string) Lua binding.
2011-09-30 14:50:18 -05:00
AJ Kelly
a682662ad8
[GameState] Added ApplyPreferredModifiers(player,string) Lua binding.
2011-09-30 13:44:05 -05:00
AJ Kelly
8f80774b22
[GameState] Added CurrentOptionsDisqualifyPlayer(player) Lua binding.
2011-09-30 13:33:57 -05:00
Jason Felds
91999148d8
Add GameState::EditAllowedForExtra metric.
2011-09-29 22:09:52 -04:00
Marcio Barrientos
6d4b5c8e76
Add one new Lua binding to add one more stage to player (bonus)
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AddStageToPlayer(pn)
2011-09-21 16:21:23 -06:00
AJ Kelly
fb2a63ca16
[GameState] Added GetEarnedExtraStage() Lua binding.
2011-09-07 23:48:04 -05:00
AJ Kelly
9c16ca4ef9
[GameState] add GetExpandedSectionName() Lua binding.
2011-08-07 19:08:47 -05:00
AJ Kelly
0285f7687f
[GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when not using joint premium.
2011-08-07 18:33:35 -05:00
AJ Kelly
ebe832a142
Move the expanded section name into GameState
2011-08-03 23:56:04 -05:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
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Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
6f2fb1b673
Revert the wrong way to fix Fails.
2011-07-07 00:58:54 -04:00
Jason Felds
6bb873c8ce
Wait...crap. This may not work. Revert.
2011-07-06 22:22:45 -04:00