1) SOMEONE can't spell "accessible" 2) Global commenting consistency 3) persistance -> persistence
This commit is contained in:
@@ -5,7 +5,7 @@
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#include "RageFile.h"
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#include <cstring>
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AnnouncerManager* ANNOUNCER = NULL; // global object accessable from anywhere in the program
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AnnouncerManager* ANNOUNCER = NULL; // global and accessible from anywhere in our program
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const RString EMPTY_ANNOUNCER_NAME = "Empty";
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@@ -42,7 +42,7 @@ protected:
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};
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extern AnnouncerManager* ANNOUNCER; // global and accessable from anywhere in our program
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extern AnnouncerManager* ANNOUNCER; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -47,7 +47,7 @@ static Preference<bool> g_bPalettedBannerCache( "PalettedBannerCache", false );
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* CacheBanner to avoid doing extra work.
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*/
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BannerCache *BANNERCACHE;
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BannerCache *BANNERCACHE; // global and accessible from anywhere in our program
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static map<RString,RageSurface *> g_BannerPathToImage;
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+1
-1
@@ -31,7 +31,7 @@ private:
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IniFile BannerData;
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};
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extern BannerCache *BANNERCACHE; // global and accessable from anywhere in our program
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extern BannerCache *BANNERCACHE; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -10,7 +10,7 @@
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#include "XmlFileUtil.h"
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#include <ctime>
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Bookkeeper* BOOKKEEPER = NULL; // global and accessable from anywhere in our program
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Bookkeeper* BOOKKEEPER = NULL; // global and accessible from anywhere in our program
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static const RString COINS_DAT = "Save/Coins.xml";
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+1
-1
@@ -61,7 +61,7 @@ private:
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map<Date,int> m_mapCoinsForHour;
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};
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extern Bookkeeper* BOOKKEEPER; // global and accessable from anywhere in our program
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extern Bookkeeper* BOOKKEEPER; // global and accessible from anywhere in our program
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#endif
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@@ -7,7 +7,7 @@
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#define CHARACTERS_DIR "/Characters/"
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CharacterManager* CHARMAN = NULL; // global object accessable from anywhere in the program
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CharacterManager* CHARMAN = NULL; // global object accessible from anywhere in the program
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CharacterManager::CharacterManager()
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{
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@@ -34,7 +34,7 @@ private:
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};
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extern CharacterManager* CHARMAN; // global and accessable from anywhere in our program
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extern CharacterManager* CHARMAN; // global and accessible from anywhere in our program
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#endif
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@@ -11,7 +11,7 @@
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#include "libtomcrypt/src/headers/tomcrypt.h"
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CryptManager* CRYPTMAN = NULL; // global and accessable from anywhere in our program
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CryptManager* CRYPTMAN = NULL; // global and accessible from anywhere in our program
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static const RString PRIVATE_KEY_PATH = "Data/private.rsa";
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static const RString PUBLIC_KEY_PATH = "Data/public.rsa";
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+1
-1
@@ -35,7 +35,7 @@ public:
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void PushSelf( lua_State *L );
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};
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extern CryptManager* CRYPTMAN; // global and accessable from anywhere in our program
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extern CryptManager* CRYPTMAN; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -5,7 +5,7 @@
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#include "RageLog.h"
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#include <map>
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FontManager* FONT = NULL; // global and accessable from anywhere in our program
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FontManager* FONT = NULL; // global and accessible from anywhere in our program
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// map from file name to a texture holder
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typedef pair<RString,RString> FontName;
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+1
-1
@@ -18,7 +18,7 @@ public:
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//void PruneFonts();
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};
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extern FontManager* FONT; // global and accessable from anywhere in our program
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extern FontManager* FONT; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -12,7 +12,7 @@
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#include "Style.h"
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#include "Foreach.h"
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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GameManager* GAMEMAN = NULL; // global and accessible from anywhere in our program
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enum
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{
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+1
-1
@@ -55,7 +55,7 @@ public:
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void PushSelf( lua_State *L );
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};
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extern GameManager* GAMEMAN; // global and accessable from anywhere in our program
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extern GameManager* GAMEMAN; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -42,7 +42,7 @@
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#include <ctime>
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#include <set>
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GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
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GameState* GAMESTATE = NULL; // global and accessible from anywhere in our program
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#define NAME_BLACKLIST_FILE "/Data/NamesBlacklist.txt"
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+1
-1
@@ -82,7 +82,7 @@ namespace
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* this won't cause timing problems, because the event timestamp is preserved. */
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static Preference<float> g_fInputDebounceTime( "InputDebounceTime", 0 );
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InputFilter* INPUTFILTER = NULL; // global and accessable from anywhere in our program
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InputFilter* INPUTFILTER = NULL; // global and accessible from anywhere in our program
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static const float TIME_BEFORE_REPEATS = 0.375f;
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+1
-1
@@ -92,7 +92,7 @@ private:
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InputFilter& operator=(const InputFilter& rhs);
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};
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extern InputFilter* INPUTFILTER; // global and accessable from anywhere in our program
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extern InputFilter* INPUTFILTER; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -26,7 +26,7 @@ namespace
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PlayerNumber g_JoinControllers;
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};
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InputMapper* INPUTMAPPER = NULL; // global and accessable from anywhere in our program
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InputMapper* INPUTMAPPER = NULL; // global and accessible from anywhere in our program
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InputMapper::InputMapper()
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{
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+1
-1
@@ -202,7 +202,7 @@ private:
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InputMapper& operator=(const InputMapper& rhs);
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};
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extern InputMapper* INPUTMAPPER; // global and accessable from anywhere in our program
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extern InputMapper* INPUTMAPPER; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -6,7 +6,7 @@
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#include "Foreach.h"
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#include "InputMapper.h"
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InputQueue* INPUTQUEUE = NULL; // global and accessable from anywhere in our program
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InputQueue* INPUTQUEUE = NULL; // global and accessible from anywhere in our program
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const unsigned MAX_INPUT_QUEUE_LENGTH = 32;
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+1
-1
@@ -52,7 +52,7 @@ private:
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float m_fMaxSecondsBack;
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};
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extern InputQueue* INPUTQUEUE; // global and accessable from anywhere in our program
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extern InputQueue* INPUTQUEUE; // global and accessible from anywhere in our program
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#endif
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@@ -93,7 +93,7 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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vGameInputsOut.push_back( *gi );
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}
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LightsManager* LIGHTSMAN = NULL; // global and accessable from anywhere in our program
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LightsManager* LIGHTSMAN = NULL; // global and accessible from anywhere in our program
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LightsManager::LightsManager()
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{
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+1
-1
@@ -104,7 +104,7 @@ private:
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int m_iControllerTestManualCycleCurrent;
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};
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extern LightsManager* LIGHTSMAN; // global and accessable from anywhere in our program
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extern LightsManager* LIGHTSMAN; // global and accessible from anywhere in our program
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#endif
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@@ -13,7 +13,7 @@
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#include "arch/MemoryCard/MemoryCardDriver_Null.h"
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#include "LuaManager.h"
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MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program
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MemoryCardManager* MEMCARDMAN = NULL; // global and accessible from anywhere in our program
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static void MemoryCardOsMountPointInit( size_t /*PlayerNumber*/ i, RString &sNameOut, RString &defaultValueOut )
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{
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@@ -75,7 +75,7 @@ protected:
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RageSound m_soundDisconnect;
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};
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extern MemoryCardManager* MEMCARDMAN; // global and accessable from anywhere in our program
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extern MemoryCardManager* MEMCARDMAN; // global and accessible from anywhere in our program
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#endif
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@@ -9,7 +9,7 @@
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#include <set>
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#include <map>
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MessageManager* MESSAGEMAN = NULL; // global and accessable from anywhere in our program
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MessageManager* MESSAGEMAN = NULL; // global and accessible from anywhere in our program
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static const char *MessageIDNames[] = {
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@@ -193,7 +193,7 @@ public:
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void PushSelf( lua_State *L );
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};
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extern MessageManager* MESSAGEMAN; // global and accessable from anywhere in our program
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extern MessageManager* MESSAGEMAN; // global and accessible from anywhere in our program
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template<class T>
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class BroadcastOnChange
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@@ -5,7 +5,7 @@
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#include "RageLog.h"
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#include "RageDisplay.h"
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ModelManager* MODELMAN = NULL;
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ModelManager* MODELMAN = NULL; // global and accessible from anywhere in our program
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ModelManager::ModelManager()
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{
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+1
-1
@@ -52,7 +52,7 @@ protected:
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ModelManagerPrefs m_Prefs;
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};
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extern ModelManager* MODELMAN; // global and accessable from anywhere in our program
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extern ModelManager* MODELMAN; // global and accessible from anywhere in our program
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#endif
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@@ -18,7 +18,7 @@
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#include "SpecialFiles.h"
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/** @brief Have the NoteSkinManager available throughout the program. */
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NoteSkinManager* NOTESKIN = NULL;
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NoteSkinManager* NOTESKIN = NULL; // global and accessible from anywhere in our program
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const RString GAME_COMMON_NOTESKIN_NAME = "common";
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const RString GAME_BASE_NOTESKIN_NAME = "default";
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@@ -54,7 +54,7 @@ protected:
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PlayerNumber m_PlayerNumber;
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GameController m_GameController;
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};
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extern NoteSkinManager* NOTESKIN; // global and accessible from anywhere in our program
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class LockNoteSkin
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@@ -16,7 +16,7 @@
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//STATIC_INI_PATH = "Data/Static.ini"; // overlay on the 2 above, can't be overridden
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//TYPE_TXT_FILE = "Data/Type.txt";
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PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
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PrefsManager* PREFSMAN = NULL; // global and accessible from anywhere in our program
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static const char *MusicWheelUsesSectionsNames[] = {
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"Never",
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+1
-1
@@ -339,7 +339,7 @@ protected:
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* pointer anyway). */
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extern bool g_bAutoRestart;
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extern PrefsManager* PREFSMAN; // global and accessable from anywhere in our program
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extern PrefsManager* PREFSMAN; // global and accessible from anywhere in our program
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#endif
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@@ -25,7 +25,7 @@
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#include "CharacterManager.h"
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ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
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ProfileManager* PROFILEMAN = NULL; // global and accessible from anywhere in our program
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static void DefaultLocalProfileIDInit( size_t /*PlayerNumber*/ i, RString &sNameOut, RString &defaultValueOut )
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{
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@@ -124,7 +124,7 @@ private:
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Profile *m_pMachineProfile;
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};
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extern ProfileManager* PROFILEMAN; // global and accessable from anywhere in our program
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extern ProfileManager* PROFILEMAN; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -43,7 +43,7 @@ struct Centering
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static vector<Centering> g_CenteringStack( 1, Centering(0, 0, 0, 0) );
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RageDisplay* DISPLAY = NULL;
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RageDisplay* DISPLAY = NULL; // global and accessible from anywhere in our program
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Preference<bool> LOG_FPS( "LogFPS", true );
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Preference<float> g_fFrameLimitPercent( "FrameLimitPercent", 0.0f );
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+1
-1
@@ -410,7 +410,7 @@ protected:
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};
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extern RageDisplay* DISPLAY; // global and accessable from anywhere in our program
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extern RageDisplay* DISPLAY; // global and accessible from anywhere in our program
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#endif
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/*
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+1
-1
@@ -7,7 +7,7 @@
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#include "LuaManager.h"
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#include "LocalizedString.h"
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RageInput* INPUTMAN = NULL; // globally accessable input device
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RageInput* INPUTMAN = NULL; // global and accessible from anywhere in our program
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Preference<RString> g_sInputDrivers( "InputDrivers", "" ); // "" == DEFAULT_INPUT_DRIVER_LIST
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+1
-1
@@ -34,7 +34,7 @@ public:
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extern Preference<RString> g_sInputDrivers;
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extern RageInput* INPUTMAN; // global and accessable from anywhere in our program
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extern RageInput* INPUTMAN; // global and accessible from anywhere in our program
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#endif
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+1
-1
@@ -12,7 +12,7 @@
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#endif
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#include <map>
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RageLog* LOG; // global and accessable from anywhere in the program
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RageLog* LOG; // global and accessible from anywhere in the program
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/*
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* We have a couple log types and a couple logs.
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+1
-1
@@ -41,7 +41,7 @@ private:
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void AddToRecentLogs( const RString &buf );
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};
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extern RageLog* LOG; // global and accessable from anywhere in our program
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extern RageLog* LOG; // global and accessible from anywhere in our program
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#endif
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/*
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@@ -29,7 +29,7 @@
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#include <map>
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RageTextureManager* TEXTUREMAN = NULL;
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RageTextureManager* TEXTUREMAN = NULL; // global and accessible from anywhere in our program
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namespace
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{
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@@ -93,7 +93,7 @@ private:
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RageTextureID::TexPolicy m_TexturePolicy;
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};
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extern RageTextureManager* TEXTUREMAN; // global and accessable from anywhere in our program
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extern RageTextureManager* TEXTUREMAN; // global and accessible from anywhere in our program
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#endif
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@@ -32,7 +32,7 @@
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*
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* If a screen is added to the screen stack that isn't in the current screen group
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* (added to by GroupScreen), the screen group is reset: all prepared screens are
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* unloaded and the persistance list is cleared.
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* unloaded and the persistence list is cleared.
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*
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* Note that not all screens yet support reuse in this way; proper use of BeginScreen
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* is required. This will misbehave if a screen pushes another screen that's already
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@@ -73,7 +73,7 @@
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#include "Foreach.h"
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#include "ActorUtil.h"
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ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
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ScreenManager* SCREENMAN = NULL; // global and accessible from anywhere in our program
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static Preference<bool> g_bDelayedScreenLoad( "DelayedScreenLoad", false );
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//static Preference<bool> g_bPruneFonts( "PruneFonts", true );
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+1
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@@ -104,7 +104,7 @@ private:
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||||
};
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||||
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extern ScreenManager* SCREENMAN; // global and accessable from anywhere in our program
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extern ScreenManager* SCREENMAN; // global and accessible from anywhere in our program
|
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#endif
|
||||
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||||
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@@ -27,7 +27,7 @@
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#define CACHE_INDEX SpecialFiles::CACHE_DIR + "index.cache"
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SongCacheIndex *SONGINDEX;
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SongCacheIndex *SONGINDEX; // global and accessible from anywhere in our program
|
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|
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RString SongCacheIndex::GetCacheFilePath( const RString &sGroup, const RString &sPath )
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{
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||||
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@@ -19,7 +19,7 @@ public:
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unsigned GetCacheHash( const RString &path ) const;
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};
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extern SongCacheIndex *SONGINDEX; // global and accessable from anywhere in our program
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extern SongCacheIndex *SONGINDEX; // global and accessible from anywhere in our program
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#endif
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+1
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@@ -36,7 +36,7 @@
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#include "UnlockManager.h"
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#include "SpecialFiles.h"
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||||
|
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SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
|
||||
SongManager* SONGMAN = NULL; // global and accessible from anywhere in our program
|
||||
|
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const RString ADDITIONAL_SONGS_DIR = "/AdditionalSongs/";
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const RString ADDITIONAL_COURSES_DIR = "/AdditionalCourses/";
|
||||
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||||
+1
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@@ -217,7 +217,7 @@ protected:
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ThemeMetric1D<RageColor> COURSE_GROUP_COLOR;
|
||||
};
|
||||
|
||||
extern SongManager* SONGMAN; // global and accessable from anywhere in our program
|
||||
extern SongManager* SONGMAN; // global and accessible from anywhere in our program
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "CryptManager.h"
|
||||
#include "XmlFileUtil.h"
|
||||
|
||||
StatsManager* STATSMAN = NULL; // global object accessable from anywhere in the program
|
||||
StatsManager* STATSMAN = NULL; // global object accessible from anywhere in the program
|
||||
|
||||
void AddPlayerStatsToProfile( Profile *pProfile, const StageStats &ss, PlayerNumber pn );
|
||||
XNode* MakeRecentScoreNode( const StageStats &ss, Trail *pTrail, const PlayerStageStats &pss, MultiPlayer mp );
|
||||
|
||||
+1
-1
@@ -39,7 +39,7 @@ private:
|
||||
StageStats m_AccumPlayedStageStats;
|
||||
};
|
||||
|
||||
extern StatsManager* STATSMAN; // global and accessable from anywhere in our program
|
||||
extern StatsManager* STATSMAN; // global and accessible from anywhere in our program
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "XmlFileUtil.h"
|
||||
#include <deque>
|
||||
|
||||
ThemeManager* THEME = NULL; // global object accessable from anywhere in the program
|
||||
ThemeManager* THEME = NULL; // global object accessible from anywhere in the program
|
||||
|
||||
static const RString THEME_INFO_INI = "ThemeInfo.ini";
|
||||
|
||||
|
||||
+1
-1
@@ -128,7 +128,7 @@ protected:
|
||||
bool m_bPseudoLocalize;
|
||||
};
|
||||
|
||||
extern ThemeManager* THEME; // global and accessable from anywhere in our program
|
||||
extern ThemeManager* THEME; // global and accessible from anywhere in our program
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include "GameManager.h"
|
||||
#include "Style.h"
|
||||
|
||||
UnlockManager* UNLOCKMAN = NULL; // global and accessable from anywhere in our program
|
||||
UnlockManager* UNLOCKMAN = NULL; // global and accessible from anywhere in our program
|
||||
|
||||
#define UNLOCK_NAMES THEME->GetMetric ("UnlockManager","UnlockNames")
|
||||
#define UNLOCK(x) THEME->GetMetricR("UnlockManager", ssprintf("Unlock%sCommand",x.c_str()));
|
||||
|
||||
+1
-1
@@ -179,7 +179,7 @@ private:
|
||||
set<RString> m_RouletteCodes; // "codes" which are available in roulette and which unlock if rouletted
|
||||
};
|
||||
|
||||
extern UnlockManager* UNLOCKMAN; // global and accessable from anywhere in program
|
||||
extern UnlockManager* UNLOCKMAN; // global and accessible from anywhere in program
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@ bool ArchHooks::g_bQuitting = false;
|
||||
bool ArchHooks::g_bToggleWindowed = false;
|
||||
// Keep from pulling RageThreads.h into ArchHooks.h
|
||||
static RageMutex g_Mutex( "ArchHooks" );
|
||||
ArchHooks *HOOKS = NULL;
|
||||
ArchHooks *HOOKS = NULL; // global and accessible from anywhere in our program
|
||||
|
||||
ArchHooks::ArchHooks(): m_bHasFocus(true), m_bFocusChanged(false)
|
||||
{
|
||||
|
||||
@@ -140,7 +140,7 @@ private:
|
||||
|
||||
#endif
|
||||
|
||||
extern ArchHooks *HOOKS; // global and accessable from anywhere in our program
|
||||
extern ArchHooks *HOOKS; // global and accessible from anywhere in our program
|
||||
|
||||
/**
|
||||
* @file
|
||||
|
||||
Reference in New Issue
Block a user