Commit Graph

32211 Commits

Author SHA1 Message Date
AJ Kelly c2dcf56858 Endless is a separate option. Nonstop is a separate option. The only course selection screen that needs a sort menu is Oni (so people can play Survival). 2011-11-27 22:09:37 -06:00
AJ Kelly fb3ec10f16 commenting this out until Midiman uploads the file 2011-11-27 22:01:10 -06:00
AJ Kelly e10e2eed33 small changes to scoring 2011-11-27 21:53:57 -06:00
Jason Felds 5d26c474d9 Well, that was a doozy.
Allow inserting and removing of beats and timing changes
in increments other than 4th notes.
2011-11-27 18:33:34 -05:00
Jason Felds d8cfd1155b ...forgot the prototype.
Sorry all, you get to recompile.
2011-11-27 18:28:01 -05:00
Jason Felds c4e5cc16f8 Whoops: forgot _M. 2011-11-27 18:24:58 -05:00
Jason Felds 952297703a Add companion NoteTypeToRow function.
Time to try to get a use for this.
2011-11-27 18:14:37 -05:00
Jason Felds c566686aff Be direct. 2011-11-27 18:06:50 -05:00
Jason Felds 524bdfec81 And merge fun. 2011-11-27 17:27:23 -05:00
Jason Felds fb857fdc75 Welcome to committing Jousway. Now welcome hgeol. 2011-11-27 17:26:19 -05:00
Jason Felds fcbb15e79f The missing semicolon was annoying. 2011-11-27 17:25:52 -05:00
Jousway 30a3570247 You make this one little mistake, And part of the noteskin is invisable.
And you spent like an hour just to fix that small litle mistake.
Man I feel sorry for everyone that wants to try to make 3d noteskins.
Because it will piss you off, So children just stick to things you enjoy.
And just forget about making 3d noteskins because its just not worth it.
2011-11-27 23:19:09 +01:00
Jousway 594eaa0807 And adding the new one, Also adding Midi-Vivid-3d.
One little note tough, Midiman said he is making a new midi-note, So I might
update these with Midiman's edits in the future.
2011-11-27 21:25:42 +01:00
Jousway cd4cd80184 removing the old midi-note-3d 2011-11-27 21:23:09 +01:00
AJ Kelly f3a5cd28c5 whoever added PlayMusicPart didn't try validating the description 2011-11-27 05:05:34 -06:00
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
Flameshadowxeroshin 2f1ca80bac fun tweaking this file! 2011-11-27 05:51:42 +00:00
Jonathan Payne f4bb769c44 test commit; fix things. 2011-11-26 12:30:47 -08:00
Jason Felds 22487df03c New editor feature: Shift + F9/F10 for delays.
Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds 5a53bde988 Minor syntax adjustment. 2011-11-26 13:45:29 -05:00
Jason Felds f4ad43e2c9 Minor convenience issue that I wanted done with. 2011-11-26 13:40:14 -05:00
Jason Felds d0c3083251 It feels good to merge once more. 2011-11-26 13:33:42 -05:00
Jason Felds 40965d3c8d Restore F9/F10 for stops in the editor. 2011-11-26 13:33:21 -05:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00
Jason Felds 16a7d5bab7 I am an IDIOT. 2011-11-25 22:10:13 -05:00
AJ Kelly 805bd89b4d it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true 2011-11-25 17:31:51 -06:00
AJ Kelly d46db6e9c0 [PlayerStageStats] Hitting a mine no longer gives you full combo.
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly b141db3f55 small todo for later when I have time 2011-11-25 17:19:24 -06:00
AJ Kelly a589fecb5f [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. 2011-11-24 20:51:53 -06:00
Flameshadowxeroshin 9d8a95b51a eh 2011-11-21 03:04:09 +00:00
Flameshadowxeroshin f1b7f00d2a i hate GetPath* 2011-11-21 03:02:03 +00:00
Jason Felds 596ada95f4 Slightly more efficient kludge.
I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
AJ Kelly 81cd300e96 flip the fani ui options, fixes issue 634. 2011-11-17 21:57:29 -06:00
AJ Kelly 7b78e65a57 some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
Thai Pangsakulyanont f119c8cead add Paint() to SetProgress()
so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00
Flameshadowxeroshin 8d11f9f136 change a metric 2011-11-15 21:09:27 -06:00
Jason Felds aa470b4def Add the ExtraStageFreshBar metric. 2011-11-15 21:30:29 -05:00
AJ Kelly d4cc9858a3 add missing graphic 2011-11-14 12:02:14 -06:00
Jason Felds 83fb2980c3 Restore JPEG functionality on Mac.
Just a matter of using the built-in dylib.
2011-11-14 00:38:48 -05:00
Jason Felds fdd3728ab6 Better var name, phrasing. 2011-11-11 14:21:29 -05:00
Thai Pangsakulyanont 2f10209fcf removed the ugly debugging code
I still don't know how to make LOG->Trace work so I just use fprintf. Just forgot to remove it before last commit.
2011-11-11 19:02:45 +07:00
Thai Pangsakulyanont 248504f275 escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
- [NoteField] fix build warnings, and change the maximum number of displayed notes
  after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
  directly after : as new tag, and as many PMS and BMS files has keysounds which filename
  starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
  The MSD parser will see it as 2 different tags. So I added a backslash in front of the
  # sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
  end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
AJ Kelly a4c7355c78 small comment update 2011-11-11 02:24:55 -06:00
AJ Kelly 011b696bec fix assert 2011-11-10 23:19:08 -06:00
AJ Kelly 382f16cc00 small todo 2011-11-10 23:13:16 -06:00
AJ Kelly 391dd8624a try to get attack tags (song timing) to print out like course mods do in .ssc files (I tried doing the same with the one in the steps, but it didn't work so it's not included) 2011-11-10 01:11:28 -06:00
Jason Felds 620e377539 Minor addition. 2011-11-08 23:41:51 -05:00
Jason Felds d513d73bd2 Possible fix for bug 584:
Don't compress note data in the editor.

I need confirmation that this works as intended before
it goes into the changelog and whatnot.
2011-11-07 14:59:50 -05:00
Jason Felds 61000a1776 Better warning. This may help with debugging. 2011-11-07 02:04:25 -05:00
AJ Kelly 42d7a29ffa [GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621. 2011-11-06 22:15:54 -06:00