AJ Kelly
c2dcf56858
Endless is a separate option. Nonstop is a separate option. The only course selection screen that needs a sort menu is Oni (so people can play Survival).
2011-11-27 22:09:37 -06:00
AJ Kelly
fb3ec10f16
commenting this out until Midiman uploads the file
2011-11-27 22:01:10 -06:00
AJ Kelly
e10e2eed33
small changes to scoring
2011-11-27 21:53:57 -06:00
Jason Felds
5d26c474d9
Well, that was a doozy.
...
Allow inserting and removing of beats and timing changes
in increments other than 4th notes.
2011-11-27 18:33:34 -05:00
Jason Felds
d8cfd1155b
...forgot the prototype.
...
Sorry all, you get to recompile.
2011-11-27 18:28:01 -05:00
Jason Felds
c4e5cc16f8
Whoops: forgot _M.
2011-11-27 18:24:58 -05:00
Jason Felds
952297703a
Add companion NoteTypeToRow function.
...
Time to try to get a use for this.
2011-11-27 18:14:37 -05:00
Jason Felds
c566686aff
Be direct.
2011-11-27 18:06:50 -05:00
Jason Felds
524bdfec81
And merge fun.
2011-11-27 17:27:23 -05:00
Jason Felds
fb857fdc75
Welcome to committing Jousway. Now welcome hgeol.
2011-11-27 17:26:19 -05:00
Jason Felds
fcbb15e79f
The missing semicolon was annoying.
2011-11-27 17:25:52 -05:00
Jousway
30a3570247
You make this one little mistake, And part of the noteskin is invisable.
...
And you spent like an hour just to fix that small litle mistake.
Man I feel sorry for everyone that wants to try to make 3d noteskins.
Because it will piss you off, So children just stick to things you enjoy.
And just forget about making 3d noteskins because its just not worth it.
2011-11-27 23:19:09 +01:00
Jousway
594eaa0807
And adding the new one, Also adding Midi-Vivid-3d.
...
One little note tough, Midiman said he is making a new midi-note, So I might
update these with Midiman's edits in the future.
2011-11-27 21:25:42 +01:00
Jousway
cd4cd80184
removing the old midi-note-3d
2011-11-27 21:23:09 +01:00
AJ Kelly
f3a5cd28c5
whoever added PlayMusicPart didn't try validating the description
2011-11-27 05:05:34 -06:00
AJ Kelly
6919da8e5a
[PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f).
2011-11-27 05:02:39 -06:00
Flameshadowxeroshin
2f1ca80bac
fun tweaking this file!
2011-11-27 05:51:42 +00:00
Jonathan Payne
f4bb769c44
test commit; fix things.
2011-11-26 12:30:47 -08:00
Jason Felds
22487df03c
New editor feature: Shift + F9/F10 for delays.
...
Works the same as stops really.
2011-11-26 13:56:27 -05:00
Jason Felds
5a53bde988
Minor syntax adjustment.
2011-11-26 13:45:29 -05:00
Jason Felds
f4ad43e2c9
Minor convenience issue that I wanted done with.
2011-11-26 13:40:14 -05:00
Jason Felds
d0c3083251
It feels good to merge once more.
2011-11-26 13:33:42 -05:00
Jason Felds
40965d3c8d
Restore F9/F10 for stops in the editor.
2011-11-26 13:33:21 -05:00
AJ Kelly
e78f25d6d3
update lua documentation
2011-11-26 05:37:14 -06:00
Jason Felds
16a7d5bab7
I am an IDIOT.
2011-11-25 22:10:13 -05:00
AJ Kelly
805bd89b4d
it's ugly, but it should work. Only have mines nullify full combo if [Gameplay] MineHitIncrementsMissCombo=true
2011-11-25 17:31:51 -06:00
AJ Kelly
d46db6e9c0
[PlayerStageStats] Hitting a mine no longer gives you full combo.
...
TODO: make this work with [Gameplay] MineHitIncrementsMissCombo metric
2011-11-25 17:27:36 -06:00
AJ Kelly
b141db3f55
small todo for later when I have time
2011-11-25 17:19:24 -06:00
AJ Kelly
a589fecb5f
[PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings.
2011-11-24 20:51:53 -06:00
Flameshadowxeroshin
9d8a95b51a
eh
2011-11-21 03:04:09 +00:00
Flameshadowxeroshin
f1b7f00d2a
i hate GetPath*
2011-11-21 03:02:03 +00:00
Jason Felds
596ada95f4
Slightly more efficient kludge.
...
I am once again reminded that I need to de-couple
GAMESTATE from NoteData.
2011-11-19 19:58:10 -05:00
AJ Kelly
81cd300e96
flip the fani ui options, fixes issue 634.
2011-11-17 21:57:29 -06:00
AJ Kelly
7b78e65a57
some themers decided that it was a "good" idea to have more than 10 group colors in their themes.
...
This makes people who DON'T think that having 1,000,000 group colors is a good idea angry.
Therefore, up this crap to 25 and if someone uses more than 25 group colors I will kick them in the face 5 times.
2011-11-17 12:32:52 -06:00
Thai Pangsakulyanont
f119c8cead
add Paint() to SetProgress()
...
so that Windows does not think that the application is not responding.
2011-11-17 14:24:48 +07:00
Flameshadowxeroshin
8d11f9f136
change a metric
2011-11-15 21:09:27 -06:00
Jason Felds
aa470b4def
Add the ExtraStageFreshBar metric.
2011-11-15 21:30:29 -05:00
AJ Kelly
d4cc9858a3
add missing graphic
2011-11-14 12:02:14 -06:00
Jason Felds
83fb2980c3
Restore JPEG functionality on Mac.
...
Just a matter of using the built-in dylib.
2011-11-14 00:38:48 -05:00
Jason Felds
fdd3728ab6
Better var name, phrasing.
2011-11-11 14:21:29 -05:00
Thai Pangsakulyanont
2f10209fcf
removed the ugly debugging code
...
I still don't know how to make LOG->Trace work so I just use fprintf. Just forgot to remove it before last commit.
2011-11-11 19:02:45 +07:00
Thai Pangsakulyanont
248504f275
escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
...
- [NoteField] fix build warnings, and change the maximum number of displayed notes
after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
directly after : as new tag, and as many PMS and BMS files has keysounds which filename
starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
The MSD parser will see it as 2 different tags. So I added a backslash in front of the
# sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
AJ Kelly
a4c7355c78
small comment update
2011-11-11 02:24:55 -06:00
AJ Kelly
011b696bec
fix assert
2011-11-10 23:19:08 -06:00
AJ Kelly
382f16cc00
small todo
2011-11-10 23:13:16 -06:00
AJ Kelly
391dd8624a
try to get attack tags (song timing) to print out like course mods do in .ssc files (I tried doing the same with the one in the steps, but it didn't work so it's not included)
2011-11-10 01:11:28 -06:00
Jason Felds
620e377539
Minor addition.
2011-11-08 23:41:51 -05:00
Jason Felds
d513d73bd2
Possible fix for bug 584:
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Don't compress note data in the editor.
I need confirmation that this works as intended before
it goes into the changelog and whatnot.
2011-11-07 14:59:50 -05:00
Jason Felds
61000a1776
Better warning. This may help with debugging.
2011-11-07 02:04:25 -05:00
AJ Kelly
42d7a29ffa
[GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621.
2011-11-06 22:15:54 -06:00