And adding the new one, Also adding Midi-Vivid-3d.

One little note tough, Midiman said he is making a new midi-note, So I might
update these with Midiman's edits in the future.
This commit is contained in:
Jousway
2011-11-27 21:25:42 +01:00
parent cd4cd80184
commit 594eaa0807
56 changed files with 2823 additions and 0 deletions
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Down Tap Explosion Bright
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return Def.Sprite {
Texture=NOTESKIN:GetPath('Down','Hold Head Active');
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
};
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local t = Def.ActorFrame {
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' );
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' );
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'NoneCommand');
};
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap Flash' );
Frame0000=0;
Delay0000=1;
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
};
};
return t;
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Down Tap Explosion Bright
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return Def.Sprite {
Texture=NOTESKIN:GetPath('Down','Roll Head Active');
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
};
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Down Tap Explosion Bright
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local t = Def.ActorFrame {
Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap mine' );
Frame0000=0;
Delay0000=1;
InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-180);
};
};
return t;
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local t = Def.Model {
Meshes=NOTESKIN:GetPath('_Down','Tap Note');
Materials=NOTESKIN:GetPath('_Down','Tap Note');
Bones=NOTESKIN:GetPath('_Down','Tap Note');
};
return t;
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return Def.Sprite {
Texture=NOTESKIN:GetPath('Left','Hold BottomCap Active');
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
};
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return Def.Sprite {
Texture=NOTESKIN:GetPath('Left','Roll BottomCap Active');
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
};
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-- Haggen Daze
local ret = ... or {};
ret.RedirTable =
{
Up = "Down",
Down = "Down",
Left = "Down",
Right = "Down",
UpLeft = "Down",
UpRight = "Down",
};
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
-- sButton, sElement = OldRedir(sButton, sElement);
-- Instead of separate hold heads, use the tap note graphics.
if sElement == "Hold Head Active" or
sElement == "Roll Head Active"
then
sElement =
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
and "Tap Note" or "Hold Head Active";
end
-- Test
if sElement == "Hold Head Inactive" or
sElement == "Roll Head Inactive"
then
sElement =
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
and "Tap Note" or "Hold Head Inactive";
end
if sElement == "Tap Fake"
then
sElement = "Tap Note";
end
sButton = ret.RedirTable[sButton];
return sButton, sElement;
end
-- local OldRedir = ret.Redir;
-- ret.Redir = function(sButton, sElement)
-- sButton = ret.RedirTable[sButton];
-- return sButton, sElement;
-- end
-- To have separate graphics for each hold part:
local OldRedir = ret.Redir;
ret.Redir = function(sButton, sElement)
-- Redirect non-hold, non-roll parts.
if string.find(sElement, "hold") or string.find(sElement, "roll") then
return sButton, sElement;
end
return OldRedir(sButton, sElement);
end
--[[
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
-- The main "Explosion" part just loads other actors; don't rotate
-- it. The "Hold Explosion" part should not be rotated.
if Var "Element" == "Explosion" or
Var "Element" == "Roll Explosion" then
t.BaseRotationZ = nil;
end
return t;
end
]]
local OldFunc = ret.Load;
function ret.Load()
local t = OldFunc();
--Explosion should not be rotated; it calls other actors.
if Var "Element" == "Explosion" then
t.BaseRotationZ = nil;
end
return t;
end
ret.PartsToRotate =
{
["Receptor"] = true,
["Go Receptor"] = true,
["Ready Receptor"] = true,
["Tap Explosion Bright"] = true,
["Tap Explosion Dim"] = true,
["Tap Note"] = true,
["Tap Fake"] = true,
["Tap Lift"] = true,
["Hold Head Active"] = true,
["Hold Head Inactive"] = true,
["Roll Head Active"] = true,
["Roll Head Inactive"] = true,
["Hold Explosion"] = true,
["Roll Explosion"] = true,
};
ret.Rotate =
{
Up = 180,
Down = 0,
Left = 90,
Right = -90,
UpLeft = 135,
UpRight = 225,
};
--
-- If a derived skin wants to have separate UpLeft graphics,
-- use this:
--
-- ret.RedirTable.UpLeft = "UpLeft";
-- ret.RedirTable.UpRight = "UpLeft";
-- ret.Rotate.UpLeft = 0;
-- ret.Rotate.UpRight = 90;
--
ret.Blank =
{
["Hold Topcap Active"] = true,
["Hold Topcap Inactive"] = true,
["Roll Topcap Active"] = true,
["Roll Topcap Inactive"] = true,
["Hold Tail Active"] = true,
["Hold Tail Inactive"] = true,
["Roll Tail Active"] = true,
["Roll Tail Inactive"] = true,
["Roll Explosion"] = true,
};
return ret;
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return Def.Sprite {
Texture=NOTESKIN:GetPath('Up','Hold BottomCap Active');
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
};
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return Def.Sprite {
Texture=NOTESKIN:GetPath('Up','Roll BottomCap Active');
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
};
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[Global]
FallbackNoteSkin=default
[NoteDisplay]
TapNoteAnimationIsVivid=0
HoldHeadAnimationIsVivid=0
DrawHoldHeadForTapsOnSameRow=0
TapNoteAnimationLength=4
TapAdditionAnimationLength=4
TapMineAnimationLength=1
TapLiftAnimationLength=4
HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=0
HoldLetGoGrayPercent=0.125
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=1
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0.125
TapFakeNoteColorTextureCoordSpacingX=0
TapFakeNoteColorTextureCoordSpacingY=0.125
HoldHeadAdditionTextureCoordOffsetX=0
HoldHeadAdditionTextureCoordOffsetY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
HoldTopCapAdditionTextureCoordOffsetX=0
HoldTopCapAdditionTextureCoordOffsetY=0
HoldTopCapNoteColorTextureCoordSpacingX=0
HoldTopCapNoteColorTextureCoordSpacingY=0
[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=blend,'BlendMode_Add';
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=blend,'BlendMode_Add';
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[GhostArrowBright]
NoneCommand=blend,'BlendMode_Add';
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=blend,'BlendMode_Add';
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=blend,'BlendMode_Add';
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[HoldGhostArrow]
HoldingOnCommand=blend,'BlendMode_Add';pulse;effectmagnitude,1,1.125,1;effectperiod,0.05;effectclock,'beatnooffset';visible,true
HoldingOffCommand=blend,'BlendMode_Add';stopeffect;visible,false
[ReceptorArrow]
W3Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
W2Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
W1Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
InitCommand=
NoneCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
PressCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
[ReceptorArrowOverlay]
W3Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
W2Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
W1Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
InitCommand=blend,"BlendMode_Add";effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
PressCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0;blend,"BlendMode_Add"
PressCommand=finishtweening;zoom,0.85;decelerate,0.12;zoom,1;diffusealpha,0.6;
LiftCommand=finishtweening;accelerate,0.12;diffusealpha,0;zoom,1.2
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[AnimatedTexture]
TexVelocityX=1
Frame0000=outside.png
Delay0000=8
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[AnimatedTexture]
TexVelocityX=1
Frame0000=overlay.png
Delay0000=4
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local t = Def.Model {
Meshes=NOTESKIN:GetPath('_Down','Tap Note');
Materials=NOTESKIN:GetPath('_Down','Tap Note');
Bones=NOTESKIN:GetPath('_Down','Tap Note');
};
return t;
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[Global]
FallbackNoteSkin=midi-note
[NoteDisplay]
TapNoteAnimationIsVivid=1
TapAdditionAnimationIsVivid=1
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLength=4
TapAdditionAnimationLength=4
TapMineAnimationLength=1
TapLiftAnimationLength=4
HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=0
HoldLetGoGrayPercent=0.125
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
TapNoteNoteColorTextureCoordOffsetX=0
TapNoteNoteColorTextureCoordOffsetY=0
TapNoteAdditionTextureCoordOffsetX=0
TapNoteAdditionTextureCoordOffsetY=0
FlipHeadAndTailWhenReverse=1
FlipHoldBodyWhenReverse=1
TopHoldAnchorWhenReverse=1
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0
TapFakeNoteColorTextureCoordSpacingX=0
TapFakeNoteColorTextureCoordSpacingY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
[GhostArrowDim]
NoneCommand=
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=blend,'BlendMode_Add';
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=blend,'BlendMode_Add';
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[GhostArrowBright]
NoneCommand=blend,'BlendMode_Add';
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
MissCommand=blend,'BlendMode_Add';
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
LetGoCommand=blend,'BlendMode_Add';
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
[HoldGhostArrow]
HoldingOnCommand=visible,true
HoldingOffCommand=visible,false
[ReceptorArrow]
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
InitCommand=
NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
[ReceptorArrowOverlay]
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
InitCommand=blend,"BlendMode_Add";effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
[ReceptorOverlay]
InitCommand=diffusealpha,0;blend,"BlendMode_Add"
PressCommand=finishtweening;zoom,1.1;decelerate,0.12;zoom,1;diffusealpha,0.6;
LiftCommand=finishtweening;accelerate,0.12;diffusealpha,0;zoom,1.2
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[AnimatedTexture]
TexVelocityX=1
Frame0000=inside.png
Delay0000=16
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[AnimatedTexture]
TexVelocityX=1
Frame0000=outside.png
Delay0000=16
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[AnimatedTexture]
TexVelocityX=1
Frame0000=overlay.png
Delay0000=16
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