And adding the new one, Also adding Midi-Vivid-3d.
One little note tough, Midiman said he is making a new midi-note, So I might update these with Midiman's edits in the future.
|
After Width: | Height: | Size: 3.1 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1 @@
|
||||
Down Tap Explosion Bright
|
||||
|
After Width: | Height: | Size: 1.9 KiB |
@@ -0,0 +1,4 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath('Down','Hold Head Active');
|
||||
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
|
||||
};
|
||||
@@ -0,0 +1,26 @@
|
||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' );
|
||||
Frame0000=0;
|
||||
Delay0000=1;
|
||||
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
|
||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap Receptor' );
|
||||
Frame0000=0;
|
||||
Delay0000=1;
|
||||
InitCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'InitCommand');
|
||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrowOverlay', 'NoneCommand');
|
||||
};
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap Flash' );
|
||||
Frame0000=0;
|
||||
Delay0000=1;
|
||||
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
|
||||
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
|
||||
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
|
||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
||||
};
|
||||
};
|
||||
return t;
|
||||
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 4.2 KiB |
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1 @@
|
||||
Down Tap Explosion Bright
|
||||
|
After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,4 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath('Down','Roll Head Active');
|
||||
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
|
||||
};
|
||||
|
After Width: | Height: | Size: 4.3 KiB |
@@ -0,0 +1 @@
|
||||
Down Tap Explosion Bright
|
||||
|
After Width: | Height: | Size: 7.7 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
@@ -0,0 +1,9 @@
|
||||
local t = Def.ActorFrame {
|
||||
Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath( '_down', 'tap mine' );
|
||||
Frame0000=0;
|
||||
Delay0000=1;
|
||||
InitCommand=cmd(spin;effectclock,'beat';effectmagnitude,0,0,-180);
|
||||
};
|
||||
};
|
||||
return t;
|
||||
@@ -0,0 +1,7 @@
|
||||
local t = Def.Model {
|
||||
Meshes=NOTESKIN:GetPath('_Down','Tap Note');
|
||||
Materials=NOTESKIN:GetPath('_Down','Tap Note');
|
||||
Bones=NOTESKIN:GetPath('_Down','Tap Note');
|
||||
};
|
||||
|
||||
return t;
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
@@ -0,0 +1,4 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath('Left','Hold BottomCap Active');
|
||||
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
|
||||
};
|
||||
|
After Width: | Height: | Size: 1.4 KiB |
@@ -0,0 +1,4 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath('Left','Roll BottomCap Active');
|
||||
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
|
||||
};
|
||||
@@ -0,0 +1,138 @@
|
||||
-- Haggen Daze
|
||||
|
||||
local ret = ... or {};
|
||||
|
||||
ret.RedirTable =
|
||||
{
|
||||
Up = "Down",
|
||||
Down = "Down",
|
||||
Left = "Down",
|
||||
Right = "Down",
|
||||
UpLeft = "Down",
|
||||
UpRight = "Down",
|
||||
};
|
||||
|
||||
local OldRedir = ret.Redir;
|
||||
ret.Redir = function(sButton, sElement)
|
||||
-- sButton, sElement = OldRedir(sButton, sElement);
|
||||
|
||||
-- Instead of separate hold heads, use the tap note graphics.
|
||||
if sElement == "Hold Head Active" or
|
||||
sElement == "Roll Head Active"
|
||||
then
|
||||
sElement =
|
||||
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
|
||||
and "Tap Note" or "Hold Head Active";
|
||||
end
|
||||
|
||||
-- Test
|
||||
if sElement == "Hold Head Inactive" or
|
||||
sElement == "Roll Head Inactive"
|
||||
then
|
||||
sElement =
|
||||
(GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides")
|
||||
and "Tap Note" or "Hold Head Inactive";
|
||||
end
|
||||
|
||||
if sElement == "Tap Fake"
|
||||
then
|
||||
sElement = "Tap Note";
|
||||
end
|
||||
|
||||
sButton = ret.RedirTable[sButton];
|
||||
|
||||
return sButton, sElement;
|
||||
end
|
||||
|
||||
-- local OldRedir = ret.Redir;
|
||||
-- ret.Redir = function(sButton, sElement)
|
||||
-- sButton = ret.RedirTable[sButton];
|
||||
-- return sButton, sElement;
|
||||
-- end
|
||||
|
||||
-- To have separate graphics for each hold part:
|
||||
local OldRedir = ret.Redir;
|
||||
ret.Redir = function(sButton, sElement)
|
||||
-- Redirect non-hold, non-roll parts.
|
||||
if string.find(sElement, "hold") or string.find(sElement, "roll") then
|
||||
return sButton, sElement;
|
||||
end
|
||||
return OldRedir(sButton, sElement);
|
||||
end
|
||||
|
||||
--[[
|
||||
local OldFunc = ret.Load;
|
||||
function ret.Load()
|
||||
local t = OldFunc();
|
||||
|
||||
-- The main "Explosion" part just loads other actors; don't rotate
|
||||
-- it. The "Hold Explosion" part should not be rotated.
|
||||
if Var "Element" == "Explosion" or
|
||||
Var "Element" == "Roll Explosion" then
|
||||
t.BaseRotationZ = nil;
|
||||
end
|
||||
return t;
|
||||
end
|
||||
]]
|
||||
|
||||
local OldFunc = ret.Load;
|
||||
function ret.Load()
|
||||
local t = OldFunc();
|
||||
|
||||
--Explosion should not be rotated; it calls other actors.
|
||||
if Var "Element" == "Explosion" then
|
||||
t.BaseRotationZ = nil;
|
||||
end
|
||||
return t;
|
||||
end
|
||||
|
||||
ret.PartsToRotate =
|
||||
{
|
||||
["Receptor"] = true,
|
||||
["Go Receptor"] = true,
|
||||
["Ready Receptor"] = true,
|
||||
["Tap Explosion Bright"] = true,
|
||||
["Tap Explosion Dim"] = true,
|
||||
["Tap Note"] = true,
|
||||
["Tap Fake"] = true,
|
||||
["Tap Lift"] = true,
|
||||
["Hold Head Active"] = true,
|
||||
["Hold Head Inactive"] = true,
|
||||
["Roll Head Active"] = true,
|
||||
["Roll Head Inactive"] = true,
|
||||
["Hold Explosion"] = true,
|
||||
["Roll Explosion"] = true,
|
||||
};
|
||||
ret.Rotate =
|
||||
{
|
||||
Up = 180,
|
||||
Down = 0,
|
||||
Left = 90,
|
||||
Right = -90,
|
||||
UpLeft = 135,
|
||||
UpRight = 225,
|
||||
};
|
||||
|
||||
--
|
||||
-- If a derived skin wants to have separate UpLeft graphics,
|
||||
-- use this:
|
||||
--
|
||||
-- ret.RedirTable.UpLeft = "UpLeft";
|
||||
-- ret.RedirTable.UpRight = "UpLeft";
|
||||
-- ret.Rotate.UpLeft = 0;
|
||||
-- ret.Rotate.UpRight = 90;
|
||||
--
|
||||
ret.Blank =
|
||||
{
|
||||
["Hold Topcap Active"] = true,
|
||||
["Hold Topcap Inactive"] = true,
|
||||
["Roll Topcap Active"] = true,
|
||||
["Roll Topcap Inactive"] = true,
|
||||
["Hold Tail Active"] = true,
|
||||
["Hold Tail Inactive"] = true,
|
||||
["Roll Tail Active"] = true,
|
||||
["Roll Tail Inactive"] = true,
|
||||
["Roll Explosion"] = true,
|
||||
};
|
||||
|
||||
return ret;
|
||||
|
After Width: | Height: | Size: 979 B |
@@ -0,0 +1,4 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath('Up','Hold BottomCap Active');
|
||||
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
|
||||
};
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -0,0 +1,4 @@
|
||||
return Def.Sprite {
|
||||
Texture=NOTESKIN:GetPath('Up','Roll BottomCap Active');
|
||||
InitCommand=cmd(diffuse,color("0.5,0.5,0.5,0.5"));
|
||||
};
|
||||
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 5.6 KiB |
@@ -0,0 +1,92 @@
|
||||
[Global]
|
||||
FallbackNoteSkin=default
|
||||
|
||||
[NoteDisplay]
|
||||
TapNoteAnimationIsVivid=0
|
||||
HoldHeadAnimationIsVivid=0
|
||||
DrawHoldHeadForTapsOnSameRow=0
|
||||
TapNoteAnimationLength=4
|
||||
TapAdditionAnimationLength=4
|
||||
TapMineAnimationLength=1
|
||||
TapLiftAnimationLength=4
|
||||
HoldHeadAnimationLength=1 // doesn't matter. Only 1 frame anyway.
|
||||
HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
|
||||
StartDrawingHoldBodyOffsetFromHead=0
|
||||
StopDrawingHoldBodyOffsetFromTail=0
|
||||
|
||||
HoldLetGoGrayPercent=0.125
|
||||
|
||||
ReverseDrawOrder=1101
|
||||
HoldHeadIsAboveWavyParts=1
|
||||
HoldTailIsAboveWavyParts=1
|
||||
TapNoteAdditionTextureCoordOffsetX=0
|
||||
TapNoteAdditionTextureCoordOffsetY=0
|
||||
FlipHeadAndTailWhenReverse=1
|
||||
FlipHoldBodyWhenReverse=1
|
||||
TopHoldAnchorWhenReverse=1
|
||||
|
||||
TapNoteNoteColorTextureCoordSpacingX=0
|
||||
TapNoteNoteColorTextureCoordSpacingY=0.125
|
||||
|
||||
TapFakeNoteColorTextureCoordSpacingX=0
|
||||
TapFakeNoteColorTextureCoordSpacingY=0.125
|
||||
|
||||
HoldHeadAdditionTextureCoordOffsetX=0
|
||||
HoldHeadAdditionTextureCoordOffsetY=0
|
||||
HoldHeadNoteColorTextureCoordSpacingX=0
|
||||
HoldHeadNoteColorTextureCoordSpacingY=0
|
||||
HoldTopCapAdditionTextureCoordOffsetX=0
|
||||
HoldTopCapAdditionTextureCoordOffsetY=0
|
||||
HoldTopCapNoteColorTextureCoordSpacingX=0
|
||||
HoldTopCapNoteColorTextureCoordSpacingY=0
|
||||
|
||||
[GhostArrowDim]
|
||||
NoneCommand=
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
MissCommand=blend,'BlendMode_Add';
|
||||
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
LetGoCommand=blend,'BlendMode_Add';
|
||||
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
|
||||
[GhostArrowBright]
|
||||
NoneCommand=blend,'BlendMode_Add';
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
MissCommand=blend,'BlendMode_Add';
|
||||
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
LetGoCommand=blend,'BlendMode_Add';
|
||||
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
|
||||
[HoldGhostArrow]
|
||||
HoldingOnCommand=blend,'BlendMode_Add';pulse;effectmagnitude,1,1.125,1;effectperiod,0.05;effectclock,'beatnooffset';visible,true
|
||||
HoldingOffCommand=blend,'BlendMode_Add';stopeffect;visible,false
|
||||
|
||||
[ReceptorArrow]
|
||||
W3Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
W2Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
W1Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
InitCommand=
|
||||
NoneCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
PressCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
[ReceptorArrowOverlay]
|
||||
W3Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
W2Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
W1Command=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
InitCommand=blend,"BlendMode_Add";effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
|
||||
NoneCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
PressCommand=stoptweening;zoom,0.85;linear,0.12;zoom,1
|
||||
[ReceptorOverlay]
|
||||
InitCommand=diffusealpha,0;blend,"BlendMode_Add"
|
||||
PressCommand=finishtweening;zoom,0.85;decelerate,0.12;zoom,1;diffusealpha,0.6;
|
||||
LiftCommand=finishtweening;accelerate,0.12;diffusealpha,0;zoom,1.2
|
||||
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 3.1 KiB |
@@ -0,0 +1,4 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityX=1
|
||||
Frame0000=outside.png
|
||||
Delay0000=8
|
||||
|
After Width: | Height: | Size: 7.7 KiB |
@@ -0,0 +1,4 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityX=1
|
||||
Frame0000=overlay.png
|
||||
Delay0000=4
|
||||
|
After Width: | Height: | Size: 7.7 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
|
After Width: | Height: | Size: 5.3 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1,7 @@
|
||||
local t = Def.Model {
|
||||
Meshes=NOTESKIN:GetPath('_Down','Tap Note');
|
||||
Materials=NOTESKIN:GetPath('_Down','Tap Note');
|
||||
Bones=NOTESKIN:GetPath('_Down','Tap Note');
|
||||
};
|
||||
|
||||
return t;
|
||||
@@ -0,0 +1,88 @@
|
||||
[Global]
|
||||
FallbackNoteSkin=midi-note
|
||||
|
||||
[NoteDisplay]
|
||||
TapNoteAnimationIsVivid=1
|
||||
TapAdditionAnimationIsVivid=1
|
||||
DrawHoldHeadForTapsOnSameRow=1
|
||||
TapNoteAnimationLength=4
|
||||
TapAdditionAnimationLength=4
|
||||
TapMineAnimationLength=1
|
||||
TapLiftAnimationLength=4
|
||||
HoldHeadAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
HoldTopCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
HoldBottomCapAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
HoldBodyAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
HoldTailAnimationLength=4 // doesn't matter. Only 1 frame anyway.
|
||||
|
||||
StartDrawingHoldBodyOffsetFromHead=0
|
||||
StopDrawingHoldBodyOffsetFromTail=0
|
||||
|
||||
HoldLetGoGrayPercent=0.125
|
||||
|
||||
ReverseDrawOrder=1101
|
||||
HoldHeadIsAboveWavyParts=1
|
||||
HoldTailIsAboveWavyParts=1
|
||||
TapNoteNoteColorTextureCoordOffsetX=0
|
||||
TapNoteNoteColorTextureCoordOffsetY=0
|
||||
TapNoteAdditionTextureCoordOffsetX=0
|
||||
TapNoteAdditionTextureCoordOffsetY=0
|
||||
FlipHeadAndTailWhenReverse=1
|
||||
FlipHoldBodyWhenReverse=1
|
||||
TopHoldAnchorWhenReverse=1
|
||||
|
||||
TapNoteNoteColorTextureCoordSpacingX=0
|
||||
TapNoteNoteColorTextureCoordSpacingY=0
|
||||
|
||||
TapFakeNoteColorTextureCoordSpacingX=0
|
||||
TapFakeNoteColorTextureCoordSpacingY=0
|
||||
|
||||
HoldHeadNoteColorTextureCoordSpacingX=0
|
||||
HoldHeadNoteColorTextureCoordSpacingY=0
|
||||
|
||||
[GhostArrowDim]
|
||||
NoneCommand=
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
MissCommand=blend,'BlendMode_Add';
|
||||
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
LetGoCommand=blend,'BlendMode_Add';
|
||||
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
|
||||
[GhostArrowBright]
|
||||
NoneCommand=blend,'BlendMode_Add';
|
||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,0.875;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
||||
MissCommand=blend,'BlendMode_Add';
|
||||
W5Command=blend,'BlendMode_Add';diffuse,0.8,0.0,0.6,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W4Command=blend,'BlendMode_Add';diffuse,0.3,0.8,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W3Command=blend,'BlendMode_Add';diffuse,0.0,1.0,0.4,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W2Command=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
W1Command=blend,'BlendMode_Add';diffuse,1.0,1.0,1.0,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
LetGoCommand=blend,'BlendMode_Add';
|
||||
HeldCommand=blend,'BlendMode_Add';diffuse,1.0,1.0,0.3,0.875;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
|
||||
|
||||
[HoldGhostArrow]
|
||||
HoldingOnCommand=visible,true
|
||||
HoldingOffCommand=visible,false
|
||||
|
||||
[ReceptorArrow]
|
||||
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
InitCommand=
|
||||
NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
[ReceptorArrowOverlay]
|
||||
W3Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W2Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
W1Command=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
InitCommand=blend,"BlendMode_Add";effectclock,"beat";diffuseramp;effectcolor1,color("1,1,1,0");effectcolor2,color("1,1,1,1");effecttiming,.2,0,.8,0;effectoffset,.05
|
||||
NoneCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
PressCommand=stoptweening;zoom,1.15;linear,0.12;zoom,1
|
||||
[ReceptorOverlay]
|
||||
InitCommand=diffusealpha,0;blend,"BlendMode_Add"
|
||||
PressCommand=finishtweening;zoom,1.1;decelerate,0.12;zoom,1;diffusealpha,0.6;
|
||||
LiftCommand=finishtweening;accelerate,0.12;diffusealpha,0;zoom,1.2
|
||||
|
After Width: | Height: | Size: 2.7 KiB |
@@ -0,0 +1,4 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityX=1
|
||||
Frame0000=inside.png
|
||||
Delay0000=16
|
||||
|
After Width: | Height: | Size: 3.6 KiB |
@@ -0,0 +1,4 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityX=1
|
||||
Frame0000=outside.png
|
||||
Delay0000=16
|
||||
|
After Width: | Height: | Size: 3.7 KiB |
@@ -0,0 +1,4 @@
|
||||
[AnimatedTexture]
|
||||
TexVelocityX=1
|
||||
Frame0000=overlay.png
|
||||
Delay0000=16
|
||||
|
After Width: | Height: | Size: 7.4 KiB |