Glenn Maynard
c186d03028
remove unused
2006-10-15 01:50:13 +00:00
Glenn Maynard
ec030b56ba
parent
2006-10-14 04:55:36 +00:00
Glenn Maynard
cfed5e52bb
pass parent
2006-10-14 04:42:06 +00:00
Glenn Maynard
e11914d4bb
LoadFromNode(sDir, pNode) -> LoadFromNode(pNode)
2006-10-09 08:24:10 +00:00
Glenn Maynard
bf8ded44c6
remove sAniDir
2006-10-09 07:49:40 +00:00
Glenn Maynard
295ab135b9
ActorUtil::GetAttrPath
2006-10-09 07:48:52 +00:00
Glenn Maynard
d7776aba60
evaluate enums directly
2006-10-09 01:34:16 +00:00
Glenn Maynard
c830a04da6
remove ActorCollision.h; used only for old BGALayer stuff
2006-08-01 19:43:02 +00:00
Glenn Maynard
5df5c3e7b8
LoadBG -> Load( Sprite::SongBGTexture() )
2006-07-28 00:32:39 +00:00
Steve Checkoway
80698277cf
Don't use rand()%n. The function specified by the ANSI committee is a terrible linear congruential generator. In fact, it's so bad that the low order bit alternates. The algorithm implemented as RandomFloat() seems to be Park and Miller's "minimum standard" generator which is better (but not great). [See Knuth for more information.]
...
Any place where you would use rand()%n, use RandomInt(0, n) instead.
2006-06-26 12:14:30 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
05fc1ac307
includes
2005-12-29 19:16:25 +00:00
Glenn Maynard
443e80551f
prefer standard find() over Find
2005-12-21 08:27:00 +00:00
Glenn Maynard
7df3399dec
partial revert for now
2005-11-29 18:05:16 +00:00
Glenn Maynard
ce84697994
reuse ActorFrame
2005-11-29 17:34:21 +00:00
Glenn Maynard
e2f20b43d5
don't reinit ActorFrame stuff
2005-11-29 17:27:34 +00:00
Glenn Maynard
348a3fb4e0
remove BGAnimationLayer::Unload, BGAnimationLayer::Init
2005-11-29 17:23:04 +00:00
Glenn Maynard
207987ec45
remove extra Init() calls
2005-11-29 17:20:10 +00:00
Glenn Maynard
c9cb09dd36
ActorUtil::LoadFromActorFile -> ActorUtil::LoadFromNode
2005-10-11 02:51:05 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Glenn Maynard
6a8a81a095
remove Generic stuff. It broke a while back, and it's too painful to keep around.
2005-08-31 22:15:33 +00:00
Glenn Maynard
dc40ed8f64
remove "Cond"
2005-08-31 19:56:46 +00:00
Glenn Maynard
1c81bcc5fc
EarlyAbortDraw() const
2005-08-25 00:57:53 +00:00
Glenn Maynard
0532a3db79
cleanup
2005-07-07 10:48:02 +00:00
Glenn Maynard
0703b84953
sprite -> autoactor
2005-07-06 05:09:52 +00:00
Glenn Maynard
6a8940d5a4
LuaHelpers::RunExpressionB
2005-06-16 06:23:59 +00:00
Chris Danford
98784d3fb5
Split Update into Update and UpdateInternal so that every class doesn't need to early abort in Update when hibernating
2005-06-11 10:32:58 +00:00
Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
...
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Steve Checkoway
c0c82a0527
Fix Linux compile.
2005-05-18 02:01:00 +00:00
Chris Danford
66a30e72b8
optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
2005-03-21 21:40:07 +00:00
Chris Danford
ca09e21104
move render state effect variables out of BGALayer and into ActorFrame
2005-02-28 04:14:25 +00:00
Chris Danford
4d31f3b4c1
evaluate TargetNumber as a Lua expression
2005-02-16 00:16:14 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Chris Danford
cd9c48d645
LuaHelpers -> LuaManager
2005-01-24 02:26:55 +00:00
Glenn Maynard
91a6486f9e
start changing Lua to a singleton object
2005-01-19 22:27:24 +00:00
Chris Danford
5d6eb1d236
put ActorUtil functions in a namespace
2005-01-17 05:42:52 +00:00
Chris Danford
cda4c3b04a
make Actor LoadFromNode signatures consistent
2005-01-17 05:28:16 +00:00
Chris Danford
a5d40aad79
fix default.xml loading
...
add Condition check in LoadFromActorFile
2005-01-17 04:08:08 +00:00
Glenn Maynard
5057144536
remove old debug (note: FAIL_M(x) is better than ASSERT_M(0, x))
2005-01-16 19:43:13 +00:00
Glenn Maynard
8f99164eb5
All BGAnimations are "generic", except for those loaded directly from
...
Background. This should be more consistent (we were creating BGAnimations
as non-generic in some places where it probably should have been generic).
This means all themes need to explicitly set the position of all BGAnimation
graphics, which is good practice anyway.
2005-01-16 18:25:29 +00:00
Glenn Maynard
8ef0fff740
cleanup
2005-01-15 22:58:27 +00:00
Glenn Maynard
f256618fe1
no need to persist some of this particle stuff
2005-01-15 22:52:46 +00:00
Glenn Maynard
ad7b93372a
EFFECT_TILE_PULSE isn't in m_Type ...
2005-01-15 22:36:23 +00:00
Glenn Maynard
a0e9c5a8c6
Remove CommandRepeatSeconds. Instead, do:
...
OnCommand=x;y;z;queuecommand,playcommand,On
2005-01-15 22:31:43 +00:00
Glenn Maynard
762c9a77fb
cleanup
2005-01-15 22:29:42 +00:00
Glenn Maynard
635d5e43e2
eliminate LoadFromStaticGraphic
2005-01-15 20:48:20 +00:00
Glenn Maynard
594587607c
Eliminate BGAnimation::LoadFromMovie and BGAnimationLayer::LoadFromMovie.
2005-01-15 20:37:46 +00:00
Glenn Maynard
66d39dd65c
Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
...
Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there. Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Glenn Maynard
f4a51bef4d
move FullScreenRectF into ScreenDimensions.h
2005-01-15 19:44:32 +00:00
Glenn Maynard
6d64f3aa78
cleanup
2005-01-15 19:42:47 +00:00