Chris Danford
fa75b5200b
fixed generous Toasty
...
CHANGE: Simplified NoteSkin format. Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
2003-01-13 08:31:34 +00:00
Glenn Maynard
a5f17c7df1
add slightly less hacky translation code
2003-01-13 06:04:44 +00:00
Glenn Maynard
9bf0a52d91
add Breakdown character (we don't actually have a glyph for this yet)
2003-01-13 06:03:33 +00:00
Andrew Livy
78d66da3d3
BGAnimation Layer now has a -really poor- tweening mechanism.
...
It barely takes into account -time-.
Pump How To Play BGA Screen now kinda complete, and uses the mechanism
(this is a for a demonstration on the kinds of things we need to support in
BGALayer to make truly unique animations, it shouldn't be carved in stone
and used as THE BGA Tweening system as it is.)
2003-01-12 18:41:24 +00:00
Glenn Maynard
fb8e23578b
add comment
2003-01-12 04:59:40 +00:00
Glenn Maynard
2dc59988bf
add explicit sample length check
2003-01-12 04:24:38 +00:00
Glenn Maynard
ce80a52c69
more robust fix
2003-01-12 04:19:45 +00:00
Glenn Maynard
6acdb4d89a
/usr/bin/brown paper bag
2003-01-12 03:50:24 +00:00
Glenn Maynard
7340162a0a
fix sound thread chewing CPU due to very small loops
2003-01-12 03:45:49 +00:00
Chris Danford
a88c866164
fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation
2003-01-12 02:10:55 +00:00
Andrew Livy
0f7b5c2a6b
Started on Pump How To Play screen.
...
Changes to BGAnimations:
Metric Configurable Stuff:
1. you can rotate your BGA's
2. You can specify their X
3. You can specify their Y
4. You can make them appear (once) after a set time
5. You can make them hide (once) after a set time (useful if you want an item to show and appear just once)
6. You can set how ZOOMED in the element is.
This will only work for sprite 0 in the BGAnimation Layer,
I have currently done NO checking should there be more than one sprite in the layer (I suspect only sprite 0 will change and the rest will be unaffected)
But again fairly untested. Check out the Pump How To Play screen to see it running.
In the works:
Tweening With BGAnimations.
Haven't quite figured this one yet.
2003-01-12 00:57:53 +00:00
Chris Danford
1658d3d9cb
testing syncmail
2003-01-11 23:46:07 +00:00
Glenn Maynard
b311f9aa2c
fix problems with stretched textures (and stretch all fonts; 99% are
...
power-of-2 anyway, so this just simplifies things)
2003-01-11 21:20:35 +00:00
Glenn Maynard
cd2c088436
no changes whatsoever
2003-01-11 20:38:48 +00:00
Chris Danford
bf5c821afe
Added MaxTextureResolution pref
2003-01-11 20:15:00 +00:00
Chris Danford
88840d9020
fixed crashes when ini, log, and cache files are read-only
2003-01-11 19:11:55 +00:00
Chris Danford
0a92622aac
fixed crash in ScreenDemonstration if no songs
2003-01-11 18:37:52 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
82a4960bd9
switch vector types
...
add average-FPS-during-this-screen; i'm using it for benchmarking
2003-01-11 05:12:17 +00:00
Glenn Maynard
992ff34784
add blending optimization
2003-01-11 04:09:49 +00:00
Glenn Maynard
c75b449611
uncomment that (oops again)
...
switch a sound to the title switch sound; that seems to be
particularly problematic
2003-01-11 04:06:29 +00:00
Glenn Maynard
875108d691
use m_fSoundVolume
2003-01-11 04:04:15 +00:00
Glenn Maynard
835c8c3b06
add m_fSoundVolume
2003-01-11 04:03:21 +00:00
Glenn Maynard
a5dbeccada
really add comment
2003-01-11 03:57:56 +00:00
Glenn Maynard
9879d254fd
"add comment" committed the wrong file ...
2003-01-11 03:57:45 +00:00
Glenn Maynard
7d87a666fe
reload textures, too
2003-01-11 03:56:24 +00:00
Glenn Maynard
a738014538
remove comments
2003-01-10 03:54:29 +00:00
Glenn Maynard
57d90f6bc9
get rid of Kanji= flag; just push the baseline up a little
2003-01-10 03:48:21 +00:00
Glenn Maynard
dfeb8feb49
add comment
2003-01-10 03:26:41 +00:00
Glenn Maynard
5d5ac4e52c
remove unused data, fix warning
2003-01-10 02:54:07 +00:00
Glenn Maynard
f0d662b1b2
round alignment, don't truncate it
2003-01-10 02:52:58 +00:00
Glenn Maynard
ebcfb764ac
add font reloading
2003-01-10 02:27:23 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
ae81b1c4c6
Er. After trying to implement FontManager::Reload(), and struggling,
...
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard
45d52d0a7e
Recursively-loaded fonts are loaded completely--they'll never be
...
copies of already-loaded fonts. This simplifies things, and isn't likely
to be a real problem; we'll have just a few copies of the default font,
and the underlying texture is still refcounted.
2003-01-10 00:31:46 +00:00
Glenn Maynard
1d961c3c31
add WcharDisplayText
2003-01-09 23:53:14 +00:00
Glenn Maynard
ab079c4afb
No real changes, just testing syncmail ...
2003-01-09 21:39:37 +00:00
Glenn Maynard
28294496a2
remove old TranslateLocal comment
2003-01-09 21:21:08 +00:00
Glenn Maynard
217ce59155
pull this out of the header
2003-01-09 09:01:20 +00:00
Glenn Maynard
0980891b5a
Try not to write UTF-8 to DWIs.
2003-01-09 09:00:40 +00:00
Glenn Maynard
7acd31aafc
update
2003-01-09 08:16:09 +00:00
Glenn Maynard
d4b53c6979
allow 32nd notes in the editor
2003-01-09 08:12:52 +00:00
Glenn Maynard
1f81d8a996
increase rows_per_beat, so we can properly handle 32nd notes
2003-01-09 08:12:19 +00:00
Chris Danford
d5bb8a3ada
Fixed silly joystick axis bug.
2003-01-09 07:51:49 +00:00
Chris Danford
22bb938dd2
Fixed silly joystick axis bug.
2003-01-09 07:46:45 +00:00
Glenn Maynard
1b4ef26e5b
remove another set of old texel alignment shifts
2003-01-09 05:53:31 +00:00
Glenn Maynard
93ca3f9aba
make this thing link again ...
2003-01-09 05:02:54 +00:00
Glenn Maynard
10e7effb5b
fix crash
2003-01-09 05:02:29 +00:00
Glenn Maynard
ff40f5057d
err, not yet
2003-01-09 04:48:29 +00:00
Glenn Maynard
d53e4337e0
no alpha for static backgrounds
2003-01-09 04:47:23 +00:00