Glenn Maynard
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d2f43893ce
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fix roll autoplay
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2007-02-06 03:45:57 +00:00 |
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Glenn Maynard
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5c95e56ad8
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Only play one copy of each mine sound at a time per player. This reduces clipping from excessive mines and makes them less annoying.
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2007-02-01 03:52:50 +00:00 |
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Glenn Maynard
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39f6bd46c3
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fix off-by-one
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2007-02-01 02:48:51 +00:00 |
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Chris Danford
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a6f09c5e7c
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Pressing a lower extra fret during a single fret hold breaks the hold. Pressing any extra fret during a two fret hold breaks the hold.
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2007-01-17 12:41:53 +00:00 |
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Chris Danford
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c928ad75fa
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add a strum window: After pressing the strum button, the player has some time to hit matching frets before being scored TNS_None
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2007-01-17 12:02:56 +00:00 |
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Chris Danford
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4e5219cedd
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SubType_INVALID -> SubType_Invalid
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2007-01-15 23:47:55 +00:00 |
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Chris Danford
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1ba463f64a
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finish experimental JudgeHoldNotesOnSameRowTogether
The "possible" calculation for scoring does not yet account for shared scoring of holds that start on the same row.
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2007-01-15 23:26:47 +00:00 |
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Chris Danford
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6d87063e3c
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add Player::UpdateHoldNotes, score groups of hold notes together if JudgeHoldNotesOnSameRowTogether (experimental)
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2007-01-15 12:00:14 +00:00 |
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Chris Danford
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7a15dddb62
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use GetTapNoteRangeAllTracks to iterate holds
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2007-01-15 11:33:34 +00:00 |
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Glenn Maynard
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ce407f819f
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track fOverlappedTime for hold notes
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2007-01-15 06:35:09 +00:00 |
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Chris Danford
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6bf9354b06
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fix crash on hold judgment
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2007-01-15 06:16:21 +00:00 |
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Glenn Maynard
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b0e8e6603b
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send Judgment messages
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2007-01-15 04:32:23 +00:00 |
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Glenn Maynard
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8d5e0cbc4e
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use SetHoldJudgment
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2007-01-15 04:30:38 +00:00 |
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Glenn Maynard
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a2f7db0232
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split out SetHoldJudgment, like SetJudgment
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2007-01-13 23:46:05 +00:00 |
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Chris Danford
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42a18fdae7
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set all active holds to HNS_NotHeld on TNS_None if PENALIZE_TAP_SCORE_NONE
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2007-01-06 01:26:11 +00:00 |
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Chris Danford
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306cdf7ab5
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experimental GH-style hold scoring
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2007-01-05 01:20:32 +00:00 |
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Glenn Maynard
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c3cf5ef59e
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remove ProcessMessages
|
2006-12-20 01:11:49 +00:00 |
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Chris Danford
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014e4ad48b
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add HandleTapScoreNone() for letting LifeMeters and ScoreKeepers handle TNS_None steps
move sending of "ComboStopped" to SendComboMessages
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2006-12-19 01:42:17 +00:00 |
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Chris Danford
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8638b12928
|
remove manual loading of NoteField::ComboStoppedCommand and use LoadAllCommands instead
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2006-12-19 01:35:51 +00:00 |
|
Chris Danford
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3e697a10b7
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broadcast ScoreNone on TNS_None
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2006-12-12 01:33:38 +00:00 |
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Chris Danford
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d78274b515
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add ComboStopped commands
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2006-12-11 14:20:08 +00:00 |
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Chris Danford
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668158658e
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move Jump window and Hopo window values to be preferences
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2006-12-11 12:59:32 +00:00 |
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Chris Danford
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7eda0edd2f
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fix lastHopoCol not set after each Hopo
Play TNS command only on the shortest string when playing a chord
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2006-12-11 12:26:42 +00:00 |
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Glenn Maynard
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8c7173f26c
|
use RageSoundReader_Pan for panning
|
2006-12-10 00:43:51 +00:00 |
|
Glenn Maynard
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048de864a2
|
cleanup
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2006-12-09 23:52:10 +00:00 |
|
Glenn Maynard
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e141795020
|
SetPlayerBalance -> GetPlayerBalance
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2006-12-09 23:51:08 +00:00 |
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Chris Danford
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1e3fe0ad38
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add bAllowHopo to fix hopo highlighing showing for Game types that don't support hopos
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2006-12-02 00:15:59 +00:00 |
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Chris Danford
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8dad4f1ac1
|
show hopo-possible notes with addition coloring
|
2006-12-01 14:18:18 +00:00 |
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Chris Danford
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3022def914
|
don't allow Hopo on the same note 2x in series
|
2006-12-01 05:37:33 +00:00 |
|
Chris Danford
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6b07fcaed5
|
add hammer-ons and pull-offs ("hopo")
|
2006-11-30 12:29:01 +00:00 |
|
John Bauer
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5aa3e3c7c7
|
Factor out the code for updating the life meters. Make sure that
every time the life meters are updated, we also update the life stats.
This fixes the following bug:
http://sourceforge.net/tracker/index.php?func=detail&aid=1556608&group_id=37892&atid=421366
|
2006-11-27 23:38:47 +00:00 |
|
John Bauer
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b1765cdc0f
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Fix a bug where the game would display the combo that would have been
correct on the previous step: ie after hitting the 4th tap in a row, it would
say 3 combo.
|
2006-11-27 01:08:31 +00:00 |
|
Jason Felds
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5ab5386932
|
Minor cleanup.
|
2006-11-22 06:18:38 +00:00 |
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Glenn Maynard
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cc0914e9b2
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dep fixes: move Player's timing prefs into Player; add and
use accessor; fix using SE_ instead of TW_; move code
back into GCAT (was in PrefsMan due to dependency for
SMPackage)
|
2006-11-21 02:49:59 +00:00 |
|
Glenn Maynard
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b6fd51b4fa
|
fix crashes
|
2006-11-19 02:28:33 +00:00 |
|
Chris Danford
|
2bf058e511
|
fix initial life never set in life records
|
2006-11-16 12:26:16 +00:00 |
|
Glenn Maynard
|
c2313737b5
|
also send ComboChanged at beginning of gameplay
|
2006-11-16 05:27:59 +00:00 |
|
Glenn Maynard
|
d0904f7dc1
|
ComboChanged message
|
2006-11-14 22:08:46 +00:00 |
|
Glenn Maynard
|
cecb7a5710
|
simplify
|
2006-11-14 22:01:21 +00:00 |
|
Glenn Maynard
|
30dc9974ab
|
simplify
|
2006-11-14 21:56:59 +00:00 |
|
Glenn Maynard
|
93670f895d
|
remove unused
|
2006-11-14 21:47:45 +00:00 |
|
Chris Danford
|
2f7ac6aa3c
|
Add m_ to StageStats and PlayerStageStats members. There are several methods of these classes with local variable names that are similar to the member names. m_ helps distinguish between those two types.
|
2006-11-14 11:13:21 +00:00 |
|
Chris Danford
|
bf20880ba9
|
name cleanup. Replace:
StartDrawingAtPixels
FirstPixelToDraw
YStartOffset
DrawFarY
with:
DrawDistanceAfterTargetsPixels
|
2006-11-13 06:12:38 +00:00 |
|
Glenn Maynard
|
701f9ee5f1
|
comment
|
2006-11-09 07:07:24 +00:00 |
|
Glenn Maynard
|
0e69f069e7
|
remove noop
|
2006-11-09 05:40:45 +00:00 |
|
Glenn Maynard
|
06214febf3
|
remove noop
|
2006-11-09 05:40:44 +00:00 |
|
Glenn Maynard
|
816d3f1155
|
prefer preincrement
|
2006-11-02 04:28:16 +00:00 |
|
Chris Danford
|
499444645c
|
fix "search for nearest row finds already judged rows"
TNS_None on strum miss, not TNS_HitMine. This was filling NoteData with tons of new notes
|
2006-10-30 12:59:15 +00:00 |
|
Chris Danford
|
3c3359c163
|
add Strum. This needs cleanup
|
2006-10-27 18:09:39 +00:00 |
|
Chris Danford
|
17ca30a047
|
add fret/strum
add PlayerInitCommand
|
2006-10-27 10:19:08 +00:00 |
|