Commit Graph

80 Commits

Author SHA1 Message Date
Aaron VonderHaar b83760bff0 Fix extraneous activity on screen load 2003-09-15 23:01:13 +00:00
Glenn Maynard 6af0aa81c9 Fix warnings. 2003-09-15 07:14:39 +00:00
Aaron VonderHaar 824fe8c138 Disable rave mode on ScreenSelectDifficulty when appropriate (doubles and solo) 2003-09-14 21:00:23 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Glenn Maynard da5e1c6d00 Don't lock left/right input. It's annoying to have to wait for the tween
to completely finish before being able to do anything.

In theory, you could get to the second screen before it finishes tweening
in, but it's next to impossible to do this normally, and harmless if it actually
happens (try it while holding `).
2003-04-16 02:22:24 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 04145caf72 fix subtle bugs that caused inaccurate judgment totals with AI player 2003-04-10 05:46:31 +00:00
Kevin Slaughter d4c91605f3 Cleaned out old SSDEX files 2003-04-09 04:41:06 +00:00
Chris Danford a6232f80c9 tweak SMMAX2 animations 2003-03-30 21:02:15 +00:00
Glenn Maynard f903483143 add comment 2003-03-30 19:32:05 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford a11de99043 MenuTimer cleanup 2003-03-11 21:33:11 +00:00
Jared Roberts 50fc50062a for scoping 2003-03-10 04:11:45 +00:00
Chris Danford 16a056e6a5 fixing glitches in SelectGroup 2003-03-10 01:28:53 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Chris Danford 7cfde2efe8 fixed VC6 compile errors 2003-02-23 23:50:36 +00:00
Chris Danford 887704d948 revamped SelectDifficulty screen. Metrics can now control the choices available 2003-02-23 23:29:22 +00:00
Kevin Slaughter 69f51bd394 Checked in files for ScreenSelectDifficultyEX 2003-02-21 10:05:13 +00:00
Chris Danford ac9e58f760 overhauling editor UI 2003-02-18 23:15:38 +00:00
Glenn Maynard 2996f296b9 fix warning 2003-02-17 20:35:20 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard cd60eb1a75 correct page 2 selection 2003-01-27 01:04:37 +00:00
Glenn Maynard f0b9e646bc fix difficulty announcers 2003-01-27 00:34:06 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Chris Danford ac391552fd Changed Notes difficulty/description in preparation for edit selection system 2003-01-21 22:23:01 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Glenn Maynard 6f91b6fa0a move stuff over 2003-01-02 08:13:34 +00:00
Glenn Maynard 24a3592741 get rid of MUSIC 2003-01-02 07:54:28 +00:00
Glenn Maynard 94216ccaa2 use PlayMusic 2003-01-02 07:39:58 +00:00
Glenn Maynard 984b433858 signs, headers, for scoping 2002-11-16 20:21:00 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Glenn Maynard 7e9905995d some more s/GetSize/size/ and other minor STLisms 2002-10-31 03:16:02 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford a53fe4ef0e Don't allow switching of pages on SelectDifficulty after one player has made a choice. 2002-10-21 02:32:06 +00:00
Chris Danford ea9a5be821 On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time. 2002-10-20 20:03:28 +00:00
Chris Danford 1a40998fb3 Fixed inaccurate credits messages on SelectStyle and SelectMode 2002-10-06 20:30:11 +00:00
Chris Danford 107a1521e6 Added separate icon for smaniac 2002-10-06 16:56:58 +00:00
Chris Danford 6ba1963fbe Theme element reencoding, resizing, renaming etc... 2002-09-30 16:57:34 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Chris Danford 899e226f38 Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford ccc43c8502 checking in SMMAX2 theme and small fixes to themes and smpackage 2002-09-09 05:22:02 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Glenn Maynard 94a809e022 Abort tweens, to make sure everything has a chance to tween off
if the difficulty screen is rushed through.
2002-09-04 02:42:05 +00:00