Aaron VonderHaar
b83760bff0
Fix extraneous activity on screen load
2003-09-15 23:01:13 +00:00
Glenn Maynard
6af0aa81c9
Fix warnings.
2003-09-15 07:14:39 +00:00
Aaron VonderHaar
824fe8c138
Disable rave mode on ScreenSelectDifficulty when appropriate (doubles and solo)
2003-09-14 21:00:23 +00:00
Glenn Maynard
fe489cd281
SOUNDMAN -> SOUND
...
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Chris Danford
332c2b318c
break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE
2003-07-08 19:56:56 +00:00
Glenn Maynard
da5e1c6d00
Don't lock left/right input. It's annoying to have to wait for the tween
...
to completely finish before being able to do anything.
In theory, you could get to the second screen before it finishes tweening
in, but it's next to impossible to do this normally, and harmless if it actually
happens (try it while holding `).
2003-04-16 02:22:24 +00:00
Chris Danford
258984a9c2
Add scripting support to ScreenGamplay
2003-04-13 21:17:14 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Kevin Slaughter
d4c91605f3
Cleaned out old SSDEX files
2003-04-09 04:41:06 +00:00
Chris Danford
a6232f80c9
tweak SMMAX2 animations
2003-03-30 21:02:15 +00:00
Glenn Maynard
f903483143
add comment
2003-03-30 19:32:05 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
a11de99043
MenuTimer cleanup
2003-03-11 21:33:11 +00:00
Jared Roberts
50fc50062a
for scoping
2003-03-10 04:11:45 +00:00
Chris Danford
16a056e6a5
fixing glitches in SelectGroup
2003-03-10 01:28:53 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford
0adf3d8590
cleanup of ScreenSelect
2003-03-03 10:03:02 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
7cfde2efe8
fixed VC6 compile errors
2003-02-23 23:50:36 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Kevin Slaughter
69f51bd394
Checked in files for ScreenSelectDifficultyEX
2003-02-21 10:05:13 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Glenn Maynard
2996f296b9
fix warning
2003-02-17 20:35:20 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
cd60eb1a75
correct page 2 selection
2003-01-27 01:04:37 +00:00
Glenn Maynard
f0b9e646bc
fix difficulty announcers
2003-01-27 00:34:06 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
ac391552fd
Changed Notes difficulty/description in preparation for edit selection system
2003-01-21 22:23:01 +00:00
Chris Danford
1583a44506
added DDREX Nonstop mode, added beginnings of high score tracking
2003-01-21 05:14:59 +00:00
Glenn Maynard
6f91b6fa0a
move stuff over
2003-01-02 08:13:34 +00:00
Glenn Maynard
24a3592741
get rid of MUSIC
2003-01-02 07:54:28 +00:00
Glenn Maynard
94216ccaa2
use PlayMusic
2003-01-02 07:39:58 +00:00
Glenn Maynard
984b433858
signs, headers, for scoping
2002-11-16 20:21:00 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Chris Danford
a53fe4ef0e
Don't allow switching of pages on SelectDifficulty after one player has made a choice.
2002-10-21 02:32:06 +00:00
Chris Danford
ea9a5be821
On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time.
2002-10-20 20:03:28 +00:00
Chris Danford
1a40998fb3
Fixed inaccurate credits messages on SelectStyle and SelectMode
2002-10-06 20:30:11 +00:00
Chris Danford
107a1521e6
Added separate icon for smaniac
2002-10-06 16:56:58 +00:00
Chris Danford
6ba1963fbe
Theme element reencoding, resizing, renaming etc...
2002-09-30 16:57:34 +00:00
Chris Danford
ad6c239858
ugh. Cleanup of ez2's menubganimations.
2002-09-29 05:06:18 +00:00
Chris Danford
899e226f38
Moved backgrounds into "Backgrounds" assets folder. Any BGAnimation may be used now.
...
Cleaned up many, many graphics.
2002-09-23 07:35:47 +00:00
Chris Danford
ccc43c8502
checking in SMMAX2 theme and small fixes to themes and smpackage
2002-09-09 05:22:02 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Glenn Maynard
94a809e022
Abort tweens, to make sure everything has a chance to tween off
...
if the difficulty screen is rushed through.
2002-09-04 02:42:05 +00:00