Commit Graph
91 Commits
Author SHA1 Message Date
sigatrev b8e4cdddec StartTransitioningScreen
Exposes the StartTransitioningScreen function to lua. Great utility for
custom screens.
2014-04-02 18:35:23 -05:00
Colby Klein b4682a2bd4 Merge pull request #49 from kyzentun/sprite_custom_pos_coords
Added SetCustomPosCoords to Sprite.
2014-02-19 10:36:14 -08:00
Colby Klein dfd693b916 Merge pull request #48 from kyzentun/text_distortion
Added distort function to BitmapText.
2014-02-19 10:36:05 -08:00
Colby Klein 52a5c69666 Merge pull request #42 from kyzentun/combo_list_and_life_record
Added GetComboList and GetLifeRecord to PlayerStageStats.
2014-02-17 14:46:09 -08:00
Jason Felds 875d6bd48b Merge pull request #45 from kyzentun/SetAllowLateJoin
Added SetAllowLateJoin to ScreenWithMenuElements.
2014-02-14 19:21:41 -05:00
Kyzentun d9b38234dd Added SetCustomPosCoords to Sprite. 2014-02-12 18:43:42 -07:00
Kyzentun 88ad09d293 Added distort function to BitmapText. 2014-02-12 18:13:49 -07:00
Kyzentun 779e3da286 Added SetAllowLateJoin to ScreenWithMenuElements. 2014-02-12 17:18:13 -07:00
Kyzentun 17ea38576c Added GetComboList and GetLifeRecord to PlayerStageStats. 2014-02-12 16:19:16 -07:00
Kyzentun 5bde20e897 Exposing GameState::JoinInput to Lua. 2014-02-12 15:45:26 -07:00
Devin J. Pohly 76fa79caa6 update to a more complete Lua.xml
The current placement of the call to GetLuaInformation misses a bunch of our
"singletons."  Moving it causes problems, but we can at least include them in
the documentation as if it worked properly. :)
2013-08-31 23:59:22 -04:00
Devin J. Pohly 259e9b1e00 Revert "Round 2 of this."
This reverts commit 1d7b5fe852.
2013-06-04 23:47:49 -04:00
Jason Felds 1d7b5fe852 Round 2 of this. 2013-04-15 23:26:05 -04:00
Devin J. Pohly 57a4bcafbc Regenerate Luadoc to get recent changes in Lua.xml 2013-03-24 18:10:11 -04:00
Flameshadowxeroshin ef8c64a2e8 docs too 2012-12-25 23:25:52 -06:00
Alfred Sorenson d38bba1706 lua documentation update 2012-11-22 13:29:36 -06:00
Flameshadowxeroshin c2bc9d1ff3 if you fail to reach the top the more you break the more you drop. try it again. try it again. 2012-07-22 12:05:19 -05:00
Flameshadowxeroshin 2b21a91f91 Add ResetSelection binding to MusicWheel, add MusicWheel to Luadocs 2012-07-22 11:44:45 -05:00
AJ Kelly f8a2b60b79 update lua.xml for alpha 3; no need to worry about repacking 2012-07-11 19:45:31 -05:00
AJ Kelly 26890e5612 update lua documentation 2012-07-09 19:25:57 -05:00
AJ Kelly d46ddd5331 update lua documentation, fix formatting on PlayerStageStats 2012-06-08 00:14:08 -05:00
AJ Kelly 10cf5cfad0 update lua documentation. also, the schema validator moved; updated its location 2012-04-02 15:14:48 -05:00
AJ Kelly 7d820efbb6 update luadocs 2012-03-20 19:47:50 -05:00
AJ Kelly 9cf9e3449c update luadocs 2012-02-20 17:56:38 -06:00
AJ Kelly 6ecafcf4bd update lua docs 2012-01-12 13:25:55 -06:00
AJ Kelly 68bd6bab4a update lua docs 2011-12-29 11:16:54 -06:00
Jason Felds 1376a46b01 Add the GAMESTATE:InStepEditor LUA binding. 2011-12-12 18:49:10 -05:00
AJ Kelly 6919da8e5a [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). 2011-11-27 05:02:39 -06:00
AJ Kelly e78f25d6d3 update lua documentation 2011-11-26 05:37:14 -06:00
Flameshadowxeroshin 9d8a95b51a eh 2011-11-21 03:04:09 +00:00
Jason Felds 34f3ff2c31 Add RefreshNoteSkinData lua binding.
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
Jason Felds f059797f51 Properly add GetArchName() lua binding. 2011-11-02 02:28:47 -04:00
Jason Felds 81fc6bc24d Add the AppHasFocus lua binding. 2011-11-01 23:49:50 -04:00
Jason Felds bbec5842f6 Add the ResetPlayerOptions lua binding. 2011-10-29 11:43:49 -04:00
Jason Felds 9e486bec32 [backwards] Add option, Lua call GetBackwards(). 2011-10-16 15:41:26 -04:00
Jason Felds 9f3993b4ab Add the PlayMusicPart lua binding.
Required params are musicPath, musicStart, and musicLength.
Optional params are fadeIn and fadeOut in that order.
2011-10-08 11:41:05 -04:00
Jason Felds 6a393dc6f6 Add new RageDisplay bindings:
GetFPS()
GetVPF()
GetCumFPS()
2011-10-07 21:14:39 -04:00
AJ Kelly 954a5d5072 update lua docs 2011-10-06 12:39:32 -05:00
Jason Felds a67ee09abf Added two new Lua bindings to Song.
GetSampleStart()
  GetSampleLength()
2011-09-18 14:41:28 -04:00
Jason Felds 75d1c672c8 Added IsSongLocked() Lua binding.
To be honest, I'm wondering if this should be in SongManager
instead of or as well as UnlockManager.
2011-09-16 23:08:50 -04:00
Jason Felds 10f0fa54f2 Added GetNumLockedSongs() Lua binding.
This gets the number of songs that are locked for any reason.

I wonder why the unlocked songs functions say that songs locked
by unlock entries are counted there, but fair enough.
2011-09-16 21:52:27 -04:00
AJ Kelly 68ac5fa87c update luadoc 2011-08-27 17:44:20 -05:00
AJ Kelly 2467eaa09d luadoc 2011-08-20 16:51:48 -05:00
Jason Felds 9ae4516465 Add lua to docs. 2011-07-07 15:18:21 -04:00
Jason Felds e281ca418b New lua function CHARMAN:GetCharacterCount.
How the Characters mod won't display by default if
there are no characters to play with at all.
2011-07-05 19:10:07 -04:00
AJ Kelly d5e19e42ce luadocs checkpoint 2011-07-04 15:56:22 -05:00
Jason Felds 8bc2c38142 Replace #BEAT tags with #SECOND tags.
Split Timing has made this necessary.

Yes, this means another recache.
2011-06-30 01:11:38 -04:00
Jason Felds ad628e8191 New metric: AutoLockEditSteps.
This is mainly for anyone that wants to have
bonus charts available after passing Expert.

This will probably fail if there are bonus charts
after Hard, but no Expert.
2011-06-26 16:10:24 -07:00
Jason Felds adf1fd7129 Umm...Daisu? What did you do? 2011-06-24 17:29:41 -04:00
Alberto Ramos f8f7b10fa9 update again uh 2011-06-24 13:58:07 -06:00