Glenn Maynard
bffd30aafd
PLAYER_COLOR -> command
2005-08-31 03:41:21 +00:00
Chris Danford
20bb281e18
pass around a PlayerState and PlayerStageStats instead of PlayerNumber and looking things up in GameState
2005-08-23 20:40:47 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Chris Danford
544dd78497
change elements to have format "<name> <piece>"
2005-02-06 03:06:42 +00:00
Chris Danford
09d018444e
split StageStats into player-specific and non-player-specific structs
2004-12-20 10:47:41 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
504ba6c163
GetPath*N->GetPath*F
2004-07-25 06:29:50 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
3cadf4c5d5
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
2004-05-30 23:23:39 +00:00
Chris Danford
2929bacb08
show per-diffculty award on Eval screen every time it's received (not just the first time)
...
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford
6154c14f86
add calorie tracking
...
clean up time formatting functions
2004-02-22 19:51:46 +00:00
Glenn Maynard
9170e91bcc
Move CurStageStats and vPlayedStageState out of GAMESTATE. Having
...
GameState.h depend on StageStats.h is too inconvenient.
2003-12-23 00:26:00 +00:00
Glenn Maynard
400793d5a4
Simplify. Fix eval time display.
2003-09-27 03:54:31 +00:00
Andrew Wong
0f996ab2b1
updated some incorrect names in the preferences file
...
adjusted rate timer increased while playing oni courses to reflect song play modifiers
2003-07-07 11:02:23 +00:00
Chris Danford
f574c4782a
changed format of score frame graphics
2003-05-05 06:48:20 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
...
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
cf8c4f884f
cleanup of statistics, saving of high scores
2003-01-24 02:43:07 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
e44141c8d3
Fixed extended ASCII support in BitmapText
2002-09-22 20:34:11 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
4c12a0921b
Fixes to Extra Stage
2002-08-01 13:42:56 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00