Commit Graph

33 Commits

Author SHA1 Message Date
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Glenn Maynard d972df89f0 bind 2005-07-09 08:26:20 +00:00
Glenn Maynard d93b35ed69 simplify 2005-07-09 08:09:00 +00:00
Glenn Maynard 0532a3db79 cleanup 2005-07-07 10:48:02 +00:00
Chris Danford bbadc010f4 Implement ScreenMiniMenu with ScreenOptions 2005-03-20 06:41:56 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford 5430ecb232 rename: Converge -> Centered 2004-08-29 07:12:37 +00:00
Glenn Maynard 3798245ce6 license update 2004-06-07 21:14:03 +00:00
Glenn Maynard 4c1374aea9 remove unused TimingAssist 2004-03-27 00:16:48 +00:00
Glenn Maynard 7e10620f45 hush loud warning 2004-03-15 02:34:18 +00:00
Chris Danford ddeb153ed3 add "converge" mod 2004-02-23 07:44:11 +00:00
Chris Danford 380a2d00ee add "cross" mod 2004-02-23 05:33:33 +00:00
Glenn Maynard c1212def03 debug 2004-01-20 01:11:20 +00:00
Chris Danford 01a417593e fix release input event triggering "go to options" 2004-01-18 20:15:02 +00:00
Chris Danford eebb417840 clean up perspective
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Glenn Maynard 20ece27e31 update 2003-09-06 05:53:51 +00:00
Steve Checkoway 1ac0df4883 Fix integer comparison warning. 2003-08-07 10:47:00 +00:00
Chris Danford e892ecc027 use ARRAYSIZE macro 2003-08-02 20:05:46 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard 09967df461 Rest of s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford 40195e81c7 header2 -> Common title
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard b55d156a8c no timing assist option icon 2003-03-27 18:41:22 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Chris Danford 559c3b7248 NEW FEATURE: Added 0.25x scroll speed
CHANGE:  Reorganized options on Player Options screen
NEW FEATURE:  New modifier: Acceleration-Land
NEW FEATURE:  New modifier: Acceleration-Expand
NEW FEATURE:  New modifier: Acceleration-Boomerang
CHANGE:  Tweaked Acceleration-Wave for more of a challenge
CHANGE:  Changed format  NoteSkin tap graphic format.  Existing NoteSkins will
	need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard 23254cdd4a more cleanups (lint lint lint) 2002-11-16 09:12:55 +00:00
Glenn Maynard 7e9905995d some more s/GetSize/size/ and other minor STLisms 2002-10-31 03:16:02 +00:00
Chris Danford ec202633e9 Added .GetString() to all CStrings passed in vargs 2002-10-29 07:58:44 +00:00
Chris Danford 1989e70fb1 Removed assert in OptionIconRow that was triggering if there were more options than icons. 2002-10-20 20:16:03 +00:00
Glenn Maynard 5b2e497b76 Handle speed modifiers specially, so we don't bail if we
get a weird speed.

If we *do* bail, log why.
2002-10-18 01:35:45 +00:00
Chris Danford ff93d0d0e3 fixed several bugs related to codes 2002-09-30 02:19:02 +00:00
Chris Danford 7ab487072f option icons working, new font format, more theme metrics cleanup 2002-09-03 22:31:06 +00:00
Chris Danford 40277568d0 option icons are almost working... 2002-09-03 06:33:08 +00:00