Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Glenn Maynard
d972df89f0
bind
2005-07-09 08:26:20 +00:00
Glenn Maynard
d93b35ed69
simplify
2005-07-09 08:09:00 +00:00
Glenn Maynard
0532a3db79
cleanup
2005-07-07 10:48:02 +00:00
Chris Danford
bbadc010f4
Implement ScreenMiniMenu with ScreenOptions
2005-03-20 06:41:56 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
5430ecb232
rename: Converge -> Centered
2004-08-29 07:12:37 +00:00
Glenn Maynard
3798245ce6
license update
2004-06-07 21:14:03 +00:00
Glenn Maynard
4c1374aea9
remove unused TimingAssist
2004-03-27 00:16:48 +00:00
Glenn Maynard
7e10620f45
hush loud warning
2004-03-15 02:34:18 +00:00
Chris Danford
ddeb153ed3
add "converge" mod
2004-02-23 07:44:11 +00:00
Chris Danford
380a2d00ee
add "cross" mod
2004-02-23 05:33:33 +00:00
Glenn Maynard
c1212def03
debug
2004-01-20 01:11:20 +00:00
Chris Danford
01a417593e
fix release input event triggering "go to options"
2004-01-18 20:15:02 +00:00
Chris Danford
eebb417840
clean up perspective
...
fix mini
fix frustum matrix in D3D
2003-09-21 18:07:29 +00:00
Glenn Maynard
20ece27e31
update
2003-09-06 05:53:51 +00:00
Steve Checkoway
1ac0df4883
Fix integer comparison warning.
2003-08-07 10:47:00 +00:00
Chris Danford
e892ecc027
use ARRAYSIZE macro
2003-08-02 20:05:46 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
...
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard
09967df461
Rest of s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:27:30 +00:00
Chris Danford
40195e81c7
header2 -> Common title
...
Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Glenn Maynard
b55d156a8c
no timing assist option icon
2003-03-27 18:41:22 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
559c3b7248
NEW FEATURE: Added 0.25x scroll speed
...
CHANGE: Reorganized options on Player Options screen
NEW FEATURE: New modifier: Acceleration-Land
NEW FEATURE: New modifier: Acceleration-Expand
NEW FEATURE: New modifier: Acceleration-Boomerang
CHANGE: Tweaked Acceleration-Wave for more of a challenge
CHANGE: Changed format NoteSkin tap graphic format. Existing NoteSkins will
need to update the tap graphic.
2003-01-25 11:05:12 +00:00
Glenn Maynard
23254cdd4a
more cleanups (lint lint lint)
2002-11-16 09:12:55 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Chris Danford
ec202633e9
Added .GetString() to all CStrings passed in vargs
2002-10-29 07:58:44 +00:00
Chris Danford
1989e70fb1
Removed assert in OptionIconRow that was triggering if there were more options than icons.
2002-10-20 20:16:03 +00:00
Glenn Maynard
5b2e497b76
Handle speed modifiers specially, so we don't bail if we
...
get a weird speed.
If we *do* bail, log why.
2002-10-18 01:35:45 +00:00
Chris Danford
ff93d0d0e3
fixed several bugs related to codes
2002-09-30 02:19:02 +00:00
Chris Danford
7ab487072f
option icons working, new font format, more theme metrics cleanup
2002-09-03 22:31:06 +00:00
Chris Danford
40277568d0
option icons are almost working...
2002-09-03 06:33:08 +00:00