fix release input event triggering "go to options"

This commit is contained in:
Chris Danford
2004-01-18 20:15:02 +00:00
parent 333e32ef25
commit 01a417593e
3 changed files with 20 additions and 8 deletions
+9 -4
View File
@@ -91,14 +91,19 @@ int OptionToPreferredColumn( CString sOptionText )
return 0;
}
void OptionIconRow::Refresh( PlayerNumber pn )
void OptionIconRow::Load( PlayerNumber pn )
{
m_PlayerNumber = pn;
}
void OptionIconRow::Refresh()
{
// init
unsigned i;
for( i=0; i<NUM_OPTION_COLS; i++ )
m_OptionIcon[i].Load( pn, "", i==0 );
m_OptionIcon[i].Load( m_PlayerNumber, "", i==0 );
CString sOptions = GAMESTATE->m_PlayerOptions[pn].GetString();
CString sOptions = GAMESTATE->m_PlayerOptions[m_PlayerNumber].GetString();
CStringArray asOptions;
split( sOptions, ", ", asOptions, true );
@@ -128,7 +133,7 @@ void OptionIconRow::Refresh( PlayerNumber pn )
}
for( i=0; i<NUM_OPTION_COLS-1; i++ )
m_OptionIcon[i+1].Load( pn, asTabs[i], false );
m_OptionIcon[i+1].Load( m_PlayerNumber, asTabs[i], false );
}
void OptionIconRow::DrawPrimitives()
+2 -1
View File
@@ -25,7 +25,8 @@ class OptionIconRow : public ActorFrame
public:
OptionIconRow();
void Refresh( PlayerNumber pn );
void Load( PlayerNumber pn );
void Refresh();
virtual void DrawPrimitives();
protected:
+9 -3
View File
@@ -245,7 +245,8 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
this->AddChild( &m_AutoGenIcon[p] );
m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
m_OptionIconRow[p].Refresh( (PlayerNumber)p );
m_OptionIconRow[p].Load( (PlayerNumber)p );
m_OptionIconRow[p].Refresh();
SET_XY( m_OptionIconRow[p] );
this->AddChild( &m_OptionIconRow[p] );
@@ -652,7 +653,12 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
if( !GameI.IsValid() ) return; // don't care
if( m_bMadeChoice && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
if( m_bMadeChoice &&
MenuI.IsValid() &&
MenuI.button == MENU_BUTTON_START &&
type != IET_RELEASE &&
!GAMESTATE->IsExtraStage() &&
!GAMESTATE->IsExtraStage2() )
{
if(m_bGoToOptions) return; /* got it already */
if(!m_bAllowOptionsMenu) return; /* not allowed */
@@ -1414,7 +1420,7 @@ void ScreenSelectMusic::UpdateOptionsDisplays()
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_OptionIconRow[p].Refresh( (PlayerNumber)p );
m_OptionIconRow[p].Refresh();
if( GAMESTATE->IsHumanPlayer(p) )
{