rename: Converge -> Centered
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@@ -109,8 +109,8 @@ static void ArrowGetReverseShiftAndScale( PlayerNumber pn, int iCol, float fYRev
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float fPercentReverse = GAMESTATE->m_CurrentPlayerOptions[pn].GetReversePercentForColumn(iCol);
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fShiftOut = SCALE( fPercentReverse, 0.f, 1.f, -fYReverseOffsetPixels/fZoom/2, fYReverseOffsetPixels/fZoom/2 );
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float fPercentConverge = GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrolls[PlayerOptions::SCROLL_CONVERGE];
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fShiftOut = SCALE( fPercentConverge, 0.f, 1.f, fShiftOut, 0.5f );
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float fPercentCentered = GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrolls[PlayerOptions::SCROLL_CENTERED];
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fShiftOut = SCALE( fPercentCentered, 0.f, 1.f, fShiftOut, 0.5f );
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fScaleOut = SCALE( fPercentReverse, 0.f, 1.f, 1.f, -1.f);
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}
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@@ -407,12 +407,12 @@ void NoteField::DrawPrimitives()
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// Adjust draw range depending on some effects
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//
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int iFirstPixelToDraw = m_iStartDrawingPixel;
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// HACK: if boomerang and converge are on, then we want to draw much
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// HACK: if boomerang and centered are on, then we want to draw much
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// earlier to that the notes don't pop on screen.
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float fConvergeTimesBoomerang =
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current_po.m_fScrolls[PlayerOptions::SCROLL_CONVERGE] *
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float fCenteredTimesBoomerang =
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current_po.m_fScrolls[PlayerOptions::SCROLL_CENTERED] *
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current_po.m_fAccels[PlayerOptions::ACCEL_BOOMERANG];
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iFirstPixelToDraw += SCALE( fConvergeTimesBoomerang, 0.f, 1.f, 0.f, -SCREEN_HEIGHT/2 );
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iFirstPixelToDraw += SCALE( fCenteredTimesBoomerang, 0.f, 1.f, 0.f, -SCREEN_HEIGHT/2 );
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int iLastPixelToDraw = m_iEndDrawingPixel;
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float fDrawScale = 1;
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@@ -57,7 +57,7 @@ const OptionColumnEntry g_OptionColumnEntries[] =
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{"Split", 5},
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{"Alternate", 5},
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{"Cross", 5},
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{"Converge", 5},
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{"Centered", 5},
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{"Incoming", 6},
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{"Space", 6},
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{"Hallway", 6},
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@@ -122,7 +122,7 @@ CString PlayerOptions::GetString() const
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sReturn += AddPart( m_fScrolls[SCROLL_SPLIT], "Split" );
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sReturn += AddPart( m_fScrolls[SCROLL_ALTERNATE], "Alternate" );
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sReturn += AddPart( m_fScrolls[SCROLL_CROSS], "Cross" );
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sReturn += AddPart( m_fScrolls[SCROLL_CONVERGE], "Converge" );
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sReturn += AddPart( m_fScrolls[SCROLL_CENTERED], "Centered" );
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sReturn += AddPart( m_fDark, "Dark");
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@@ -285,7 +285,7 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "split" ) SET_FLOAT( fScrolls[SCROLL_SPLIT] )
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else if( sBit == "alternate" ) SET_FLOAT( fScrolls[SCROLL_ALTERNATE] )
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else if( sBit == "cross" ) SET_FLOAT( fScrolls[SCROLL_CROSS] )
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else if( sBit == "converge" ) SET_FLOAT( fScrolls[SCROLL_CONVERGE] )
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else if( sBit == "centered" || sBit == "converge" ) SET_FLOAT( fScrolls[SCROLL_CENTERED] )
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else if( sBit == "noholds" || sBit == "nofreeze" ) m_bTransforms[TRANSFORM_NOHOLDS] = on;
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else if( sBit == "nomines" ) m_bTransforms[TRANSFORM_NOMINES] = on;
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else if( sBit == "dark" ) SET_FLOAT( fDark )
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@@ -86,7 +86,7 @@ struct PlayerOptions
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SCROLL_SPLIT,
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SCROLL_ALTERNATE,
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SCROLL_CROSS,
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SCROLL_CONVERGE,
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SCROLL_CENTERED,
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NUM_SCROLLS
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};
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float GetReversePercentForColumn( int iCol ); // accounts for all Directions
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