Glenn Maynard
c054999c63
testing
2003-07-08 04:40:26 +00:00
Glenn Maynard
eaeb1284d3
testing
2003-07-08 04:37:55 +00:00
Glenn Maynard
7280a45acd
test
2003-07-08 03:53:45 +00:00
Glenn Maynard
7a3cc013f3
dummy
2003-07-08 03:25:15 +00:00
Glenn Maynard
08a911080f
dummy
2003-07-08 03:21:26 +00:00
Glenn Maynard
a89cfd00cf
dummy commit
2003-07-08 03:20:48 +00:00
Glenn Maynard
e386f47fbd
test
2003-07-08 03:19:30 +00:00
Glenn Maynard
55a6dac6a1
nul; testing scripts - 1 2 3 *tap tap*
2003-07-06 05:41:36 +00:00
Glenn Maynard
056aedd9aa
allow tweaking horizontal spacing
2003-07-06 05:32:45 +00:00
Glenn Maynard
faf522bebf
fix alignment
2003-06-21 20:05:37 +00:00
Chris Danford
4dd5f4cc09
Don't stretch font textures
2003-06-15 06:48:32 +00:00
Chris Danford
b032ac4737
fix glyphs have wrong frame in Numbers fonts
2003-06-06 20:30:57 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
...
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard
7b693ad270
ignore (res 1x2) in font names
2003-05-13 04:08:19 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Glenn Maynard
650beb538f
use Checkpoint
2003-04-22 05:58:29 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Glenn Maynard
ea5a77e47e
log chars on font load
2003-03-31 20:53:19 +00:00
Chris Danford
214c2b67af
clean up Fonts and Numbers names
2003-03-30 18:12:57 +00:00
Glenn Maynard
9e55b1aa69
remove unused function
...
remove spurious "XXXX" (matches "XXX")
make sure extensions match correctly
2003-03-27 08:04:28 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
52ca34fb86
don't lowercase filenames before loading
2003-02-14 22:46:45 +00:00
Glenn Maynard
f4bfdda745
add FontCompleteForString
2003-02-12 19:33:30 +00:00
Glenn Maynard
01cc659a19
add whole-line font mapping
2003-02-11 19:56:13 +00:00
Glenn Maynard
4146a96bba
allow utf-8 in font maps
2003-02-11 07:10:22 +00:00
Glenn Maynard
98ed350504
fix the invalid glyph
2003-01-28 03:40:28 +00:00
Glenn Maynard
ff830fad55
only use longchar within fonts
2003-01-28 00:45:01 +00:00
Glenn Maynard
e6cf4ce71e
fix DrawExtraPixelsLeft/Right
2003-01-26 02:56:06 +00:00
Glenn Maynard
e312828809
log when we load a font
2003-01-24 02:21:07 +00:00
Glenn Maynard
fbfe3d0e3e
log less
2003-01-24 01:35:05 +00:00
Glenn Maynard
47ae91d778
GetFontPaths takes a trailing slash, so its paths already have them
2003-01-23 04:31:14 +00:00
Glenn Maynard
6903d7047d
use Regex
2003-01-23 04:25:04 +00:00
Glenn Maynard
450618161c
remove GetGlyphTexture
2003-01-19 02:05:07 +00:00
Glenn Maynard
3351d5b0bd
top and baseline are no longer mutually dependent
2003-01-18 03:14:10 +00:00
Glenn Maynard
c03a7ca367
++comment;
2003-01-17 22:23:35 +00:00
Glenn Maynard
6f06b41084
don't throw so much
...
get rid of spurious "XXXX"
2003-01-17 20:44:06 +00:00
Glenn Maynard
1e66c63774
simplifications and minor fixes
2003-01-16 23:22:21 +00:00
Glenn Maynard
ffc6ae2c37
Simplify splitpath.
...
Allow a font to have an INI and no pages.
2003-01-16 22:49:22 +00:00
Glenn Maynard
3ec2605b60
finish up ranges, other minor fixes
2003-01-16 20:21:07 +00:00
Glenn Maynard
4c2c7ef57b
dumb fix
2003-01-15 02:10:58 +00:00
Glenn Maynard
b311f9aa2c
fix problems with stretched textures (and stretch all fonts; 99% are
...
power-of-2 anyway, so this just simplifies things)
2003-01-11 21:20:35 +00:00
Glenn Maynard
a738014538
remove comments
2003-01-10 03:54:29 +00:00
Glenn Maynard
57d90f6bc9
get rid of Kanji= flag; just push the baseline up a little
2003-01-10 03:48:21 +00:00
Glenn Maynard
ae81b1c4c6
Er. After trying to implement FontManager::Reload(), and struggling,
...
restructure this stuff to make more sense (and be simpler) ...
2003-01-10 02:02:51 +00:00
Glenn Maynard
45d52d0a7e
Recursively-loaded fonts are loaded completely--they'll never be
...
copies of already-loaded fonts. This simplifies things, and isn't likely
to be a real problem; we'll have just a few copies of the default font,
and the underlying texture is still refcounted.
2003-01-10 00:31:46 +00:00
Glenn Maynard
0452b492c5
update font stuff
2003-01-08 02:32:30 +00:00
Chris Danford
471fc08e51
Fixed VC6-specific compile errors
2003-01-07 08:16:55 +00:00
Glenn Maynard
c6e63f37d3
add font alignment
2003-01-06 23:49:43 +00:00
Glenn Maynard
24bfc9d1ea
add an assert
2003-01-06 04:24:28 +00:00
Glenn Maynard
a0f664ad35
more font work
2003-01-06 02:50:25 +00:00