don't throw so much
get rid of spurious "XXXX"
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@@ -493,7 +493,7 @@ void Font::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CStri
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* map 1=2 is the same as
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* range unicode #1-1=2
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*/
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CString codepoint = val.substr(4); /* "XXXX" */
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CString codepoint = val.substr(4); /* "CODEPOINT" */
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Game game = GAME_INVALID;
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@@ -507,8 +507,11 @@ void Font::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CStri
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game = GameManager::StringToGameType(gamename);
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if(game == GAME_INVALID)
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RageException::Throw( "Font definition '%s' uses unknown game type '%s'",
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{
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LOG->Warn( "Font definition '%s' uses unknown game type '%s'",
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ini.GetPath().GetString(), gamename.GetString() );
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continue;
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}
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}
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longchar c=-1;
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@@ -518,8 +521,11 @@ void Font::LoadFontPageSettings(FontPageSettings &cfg, IniFile &ini, const CStri
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c = FontCharAliases::GetChar(codepoint);
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if(c == -1)
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RageException::Throw( "Font definition '%s' has an invalid value '%s'.",
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{
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LOG->Warn("Font definition '%s' has an invalid value '%s'.",
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ini.GetPath().GetString(), val.GetString() );
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continue;
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}
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if(game != GAME_INVALID) c = FontManager::MakeGameGlyph(c, game);
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