Steve Checkoway
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b2057acb2f
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Remove ScreenCenterImage.
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2008-05-15 19:16:25 +00:00 |
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Steve Checkoway
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67ebd51321
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Move Player-specific preferences to Player.cpp.
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2008-05-15 10:05:48 +00:00 |
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Steve Checkoway
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fe07a07fa3
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Fix compile and move these preferences into UnlockManager.
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2008-05-15 09:57:29 +00:00 |
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Steve Checkoway
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9f0e7f02c6
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Fix compile.
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2008-05-15 09:56:53 +00:00 |
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Mike Hawkins
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d6d98bd474
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Event mode overrides on locked status
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2008-05-15 02:22:14 +00:00 |
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Mike Hawkins
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dd347e27c5
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Holds to rolls modifier
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2008-05-14 23:18:58 +00:00 |
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Steve Checkoway
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781eeaa4a6
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Avoid using doubles for GetTimeSinceStart().
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2008-05-13 10:43:14 +00:00 |
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Glenn Maynard
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d03587dd30
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Add HideIncompleteCourses; in some environments, it doesn't make sense to show incomplete courses.
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2008-05-13 01:26:02 +00:00 |
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Glenn Maynard
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de4dec1f7b
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simplify
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2008-05-13 01:19:15 +00:00 |
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Glenn Maynard
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72ab3779ea
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simplify
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2008-05-13 01:18:39 +00:00 |
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Mike Hawkins
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7a6b50b7ba
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Addition of attack/mine sound options to Graphics/Sound Option screen.
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2008-05-13 01:18:10 +00:00 |
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Glenn Maynard
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34ce2ce7cb
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handle mod combining properly
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2008-05-12 23:22:45 +00:00 |
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Glenn Maynard
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c62bde404d
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fix paths
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2008-05-12 23:16:02 +00:00 |
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Mike Hawkins
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2fc7e2d98b
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Change to confusion code so it accounts for dizzy being on as well (dizzy only acts as a multiplier; it's behaviour is changed this way to account for the fact the receptors are also rotating).
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2008-05-12 22:48:39 +00:00 |
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Glenn Maynard
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f5124648b2
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update
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2008-05-12 22:12:49 +00:00 |
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Chris Danford
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0f06e96823
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re-add SyncMachine unused code so that it gets maintained
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2008-05-12 21:38:11 +00:00 |
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Glenn Maynard
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c2af6af1fc
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vs2008
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2008-05-12 19:55:00 +00:00 |
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Glenn Maynard
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bd8bb11e85
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move empty course check into Course::GetTrailSorted
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2008-05-12 19:44:04 +00:00 |
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Glenn Maynard
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ecc3dc0d83
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vc2008 projects (if nobody's using 2005 it probably won't be updated further)
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2008-05-12 19:26:17 +00:00 |
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Chris Danford
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89a4aeb1ff
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remove ScreenGameplaySyncMachine - instead concentrage on better sync controls in ScreenGameplay/ScreenSyncOverlay
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2008-05-11 08:16:10 +00:00 |
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Mike Hawkins
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1ac2b23cee
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Fix roll + autoplay bug under specific condition: roll starts on the same row as a freeze (roll would not be updated previously)
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2008-05-10 22:31:32 +00:00 |
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Chris Danford
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545a6bc4d1
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Frame -> Container (Frame is easily confused with the Sprite Frame in OptionRow)
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2008-05-10 21:53:43 +00:00 |
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Chris Danford
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7b9e57cefa
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remove explicit metrics, use SetXY. Remove special cases for Exit and use metrics instead
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2008-05-10 21:52:08 +00:00 |
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Chris Danford
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6355e4db2a
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fix decoration not playing OnCommand
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2008-05-10 21:48:38 +00:00 |
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Mike Hawkins
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7d67bae8e0
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Playback enable/disable for attack and mine sounds
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2008-05-10 19:10:22 +00:00 |
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Steve Checkoway
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5ed6b26099
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Fix warnings about shortening 64 bits to 32 bits.
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2008-05-10 06:51:40 +00:00 |
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Steve Checkoway
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da1b2d5052
|
Fix warnings about shortening 64 bits to 32 bits.
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2008-05-10 06:50:57 +00:00 |
|
Steve Checkoway
|
3dc6af6881
|
Fix warnings about shortening 64 bits to 32 bits.
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2008-05-10 02:32:07 +00:00 |
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Steve Checkoway
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85b668b162
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Fix warnings about shortening 64 bits to 32 bits.
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2008-05-10 02:31:34 +00:00 |
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Chris Danford
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479a6d2aad
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MachineOptions -> OptionsAdvanced, GraphicOptions -> OptionsGraphicsSound
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2008-05-10 01:40:01 +00:00 |
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Mike Hawkins
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76a61ddae4
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fixes to confusion code to not break dizzy
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2008-05-10 01:06:49 +00:00 |
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Mike Hawkins
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9fc7166d9d
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code formatting fixes
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2008-05-09 23:58:11 +00:00 |
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Mike Hawkins
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98917ce970
|
bpm cycle code cleaned up
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2008-05-09 23:42:28 +00:00 |
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Chris Danford
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b99e007811
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simply: remove CenterImage. Modern TVs don't need scaling down to fix in safe zone areas (Xbox build), and the couple of people using hacky CGA modes on arcade monitors can edit Preferences.ini directly. If this ever needs to be added back, it should be part of DebugOverlay.
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2008-05-09 23:06:35 +00:00 |
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Chris Danford
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28d81e635b
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simplify: merge OptionsCursorPlus into OptionsCursor
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2008-05-09 22:29:06 +00:00 |
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Mike Hawkins
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8a66c9b0f7
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confusion mod fix
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2008-05-08 04:32:06 +00:00 |
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Mike Hawkins
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82e729afe5
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Redid random cycle speed & colour code I updated last time to make it more efficient
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2008-05-07 23:31:47 +00:00 |
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Chris Danford
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9f63c12ac9
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load songmovies from song group subdir
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2008-05-07 18:55:53 +00:00 |
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Glenn Maynard
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18209c3d23
|
global.h first
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2008-05-07 01:02:43 +00:00 |
|
Glenn Maynard
|
3502431ef7
|
global.h first
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2008-05-07 01:02:07 +00:00 |
|
Glenn Maynard
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235fd78f8c
|
microsoft "deprecating" more functions they don't own
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2008-05-07 00:56:02 +00:00 |
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Glenn Maynard
|
9f3d57ed32
|
gcc binary backwards-compatibility stub
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2008-05-06 06:04:58 +00:00 |
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Chris Danford
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5e9f053d4d
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fix X for Left and Right lost after call to SetBarWidth
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2008-05-06 02:19:05 +00:00 |
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Chris Danford
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a5d7a0ecdf
|
always show SeparateExitRow
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2008-05-06 02:18:23 +00:00 |
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Mike Hawkins
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2d60147372
|
no message
|
2008-05-06 00:19:54 +00:00 |
|
Chris Danford
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614ba83f48
|
cursor parts: Sprite -> AutoActor to get rid of baked player text, move Cursor and Underline into their own metrics groups to (rather than lumping to ScreenOptions or OptionRow) so that the name meanings are clearer
|
2008-05-05 22:41:34 +00:00 |
|
Chris Danford
|
99d10cf7c9
|
cleanup: load On/GainFocus/LoseFocus with ActorUtil::LoadAllCommands instead of explicitly loading each
|
2008-05-05 22:37:57 +00:00 |
|
Chris Danford
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4d30695f08
|
add StrokeIsUnder font option
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2008-05-05 22:34:34 +00:00 |
|
Chris Danford
|
2ed5c7eff8
|
add ModIcon.*
|
2008-05-03 19:08:15 +00:00 |
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Chris Danford
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ba4b7c4423
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Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses.
|
2008-05-01 08:41:18 +00:00 |
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