Commit Graph
23658 Commits
Author SHA1 Message Date
Steve Checkoway b2057acb2f Remove ScreenCenterImage. 2008-05-15 19:16:25 +00:00
Steve Checkoway 67ebd51321 Move Player-specific preferences to Player.cpp. 2008-05-15 10:05:48 +00:00
Steve Checkoway fe07a07fa3 Fix compile and move these preferences into UnlockManager. 2008-05-15 09:57:29 +00:00
Steve Checkoway 9f0e7f02c6 Fix compile. 2008-05-15 09:56:53 +00:00
Mike Hawkins d6d98bd474 Event mode overrides on locked status 2008-05-15 02:22:14 +00:00
Mike Hawkins dd347e27c5 Holds to rolls modifier 2008-05-14 23:18:58 +00:00
Steve Checkoway 781eeaa4a6 Avoid using doubles for GetTimeSinceStart(). 2008-05-13 10:43:14 +00:00
Glenn Maynard d03587dd30 Add HideIncompleteCourses; in some environments, it doesn't make sense to show incomplete courses. 2008-05-13 01:26:02 +00:00
Glenn Maynard de4dec1f7b simplify 2008-05-13 01:19:15 +00:00
Glenn Maynard 72ab3779ea simplify 2008-05-13 01:18:39 +00:00
Mike Hawkins 7a6b50b7ba Addition of attack/mine sound options to Graphics/Sound Option screen. 2008-05-13 01:18:10 +00:00
Glenn Maynard 34ce2ce7cb handle mod combining properly 2008-05-12 23:22:45 +00:00
Glenn Maynard c62bde404d fix paths 2008-05-12 23:16:02 +00:00
Mike Hawkins 2fc7e2d98b Change to confusion code so it accounts for dizzy being on as well (dizzy only acts as a multiplier; it's behaviour is changed this way to account for the fact the receptors are also rotating). 2008-05-12 22:48:39 +00:00
Glenn Maynard f5124648b2 update 2008-05-12 22:12:49 +00:00
Chris Danford 0f06e96823 re-add SyncMachine unused code so that it gets maintained 2008-05-12 21:38:11 +00:00
Glenn Maynard c2af6af1fc vs2008 2008-05-12 19:55:00 +00:00
Glenn Maynard bd8bb11e85 move empty course check into Course::GetTrailSorted 2008-05-12 19:44:04 +00:00
Glenn Maynard ecc3dc0d83 vc2008 projects (if nobody's using 2005 it probably won't be updated further) 2008-05-12 19:26:17 +00:00
Chris Danford 89a4aeb1ff remove ScreenGameplaySyncMachine - instead concentrage on better sync controls in ScreenGameplay/ScreenSyncOverlay 2008-05-11 08:16:10 +00:00
Mike Hawkins 1ac2b23cee Fix roll + autoplay bug under specific condition: roll starts on the same row as a freeze (roll would not be updated previously) 2008-05-10 22:31:32 +00:00
Chris Danford 545a6bc4d1 Frame -> Container (Frame is easily confused with the Sprite Frame in OptionRow) 2008-05-10 21:53:43 +00:00
Chris Danford 7b9e57cefa remove explicit metrics, use SetXY. Remove special cases for Exit and use metrics instead 2008-05-10 21:52:08 +00:00
Chris Danford 6355e4db2a fix decoration not playing OnCommand 2008-05-10 21:48:38 +00:00
Mike Hawkins 7d67bae8e0 Playback enable/disable for attack and mine sounds 2008-05-10 19:10:22 +00:00
Steve Checkoway 5ed6b26099 Fix warnings about shortening 64 bits to 32 bits. 2008-05-10 06:51:40 +00:00
Steve Checkoway da1b2d5052 Fix warnings about shortening 64 bits to 32 bits. 2008-05-10 06:50:57 +00:00
Steve Checkoway 3dc6af6881 Fix warnings about shortening 64 bits to 32 bits. 2008-05-10 02:32:07 +00:00
Steve Checkoway 85b668b162 Fix warnings about shortening 64 bits to 32 bits. 2008-05-10 02:31:34 +00:00
Chris Danford 479a6d2aad MachineOptions -> OptionsAdvanced, GraphicOptions -> OptionsGraphicsSound 2008-05-10 01:40:01 +00:00
Mike Hawkins 76a61ddae4 fixes to confusion code to not break dizzy 2008-05-10 01:06:49 +00:00
Mike Hawkins 9fc7166d9d code formatting fixes 2008-05-09 23:58:11 +00:00
Mike Hawkins 98917ce970 bpm cycle code cleaned up 2008-05-09 23:42:28 +00:00
Chris Danford b99e007811 simply: remove CenterImage. Modern TVs don't need scaling down to fix in safe zone areas (Xbox build), and the couple of people using hacky CGA modes on arcade monitors can edit Preferences.ini directly. If this ever needs to be added back, it should be part of DebugOverlay. 2008-05-09 23:06:35 +00:00
Chris Danford 28d81e635b simplify: merge OptionsCursorPlus into OptionsCursor 2008-05-09 22:29:06 +00:00
Mike Hawkins 8a66c9b0f7 confusion mod fix 2008-05-08 04:32:06 +00:00
Mike Hawkins 82e729afe5 Redid random cycle speed & colour code I updated last time to make it more efficient 2008-05-07 23:31:47 +00:00
Chris Danford 9f63c12ac9 load songmovies from song group subdir 2008-05-07 18:55:53 +00:00
Glenn Maynard 18209c3d23 global.h first 2008-05-07 01:02:43 +00:00
Glenn Maynard 3502431ef7 global.h first 2008-05-07 01:02:07 +00:00
Glenn Maynard 235fd78f8c microsoft "deprecating" more functions they don't own 2008-05-07 00:56:02 +00:00
Glenn Maynard 9f3d57ed32 gcc binary backwards-compatibility stub 2008-05-06 06:04:58 +00:00
Chris Danford 5e9f053d4d fix X for Left and Right lost after call to SetBarWidth 2008-05-06 02:19:05 +00:00
Chris Danford a5d7a0ecdf always show SeparateExitRow 2008-05-06 02:18:23 +00:00
Mike Hawkins 2d60147372 no message 2008-05-06 00:19:54 +00:00
Chris Danford 614ba83f48 cursor parts: Sprite -> AutoActor to get rid of baked player text, move Cursor and Underline into their own metrics groups to (rather than lumping to ScreenOptions or OptionRow) so that the name meanings are clearer 2008-05-05 22:41:34 +00:00
Chris Danford 99d10cf7c9 cleanup: load On/GainFocus/LoseFocus with ActorUtil::LoadAllCommands instead of explicitly loading each 2008-05-05 22:37:57 +00:00
Chris Danford 4d30695f08 add StrokeIsUnder font option 2008-05-05 22:34:34 +00:00
Chris Danford 2ed5c7eff8 add ModIcon.* 2008-05-03 19:08:15 +00:00
Chris Danford ba4b7c4423 Don't disqualify if failing for miss combo. The player should still be eligable for a high score on courses. 2008-05-01 08:41:18 +00:00