Frame -> Container (Frame is easily confused with the Sprite Frame in OptionRow)

This commit is contained in:
Chris Danford
2008-05-10 21:53:43 +00:00
parent 7b9e57cefa
commit 545a6bc4d1
3 changed files with 35 additions and 26 deletions
+29 -22
View File
@@ -99,7 +99,8 @@ void ScreenOptions::Init()
ALLOW_REPEATING_CHANGE_VALUE_INPUT.Load( m_sName, "AllowRepeatingChangeValueInput" );
CURSOR_TWEEN_SECONDS.Load( m_sName, "CursorTweenSeconds" );
WRAP_VALUE_IN_ROW.Load( m_sName, "WrapValueInRow" );
OPTION_ROW_METRICS_GROUP.Load( m_sName, "OptionRowMetricsGroup" );
OPTION_ROW_NORMAL_METRICS_GROUP.Load( m_sName, "OptionRowNormalMetricsGroup" );
OPTION_ROW_EXIT_METRICS_GROUP.Load( m_sName, "OptionRowExitMetricsGroup" );
m_exprRowPositionTransformFunction.SetFromReference( THEME->GetMetricR(m_sName,"RowPositionTransformFunction") );
@@ -111,15 +112,15 @@ void ScreenOptions::Init()
m_SoundToggleOn.Load( THEME->GetPathS(m_sName,"toggle on"), true );
m_SoundToggleOff.Load( THEME->GetPathS(m_sName,"toggle off"), true );
// add everything to m_framePage so we can animate everything at once
m_framePage.SetName( "Frame" );
LOAD_ALL_COMMANDS( m_framePage );
this->AddChild( &m_framePage );
// add everything to m_frameContainer so we can animate everything at once
m_frameContainer.SetName( "Container" );
LOAD_ALL_COMMANDS( m_frameContainer );
this->AddChild( &m_frameContainer );
m_sprPage.Load( THEME->GetPathG(m_sName,"page") );
m_sprPage->SetName( "Page" );
LOAD_ALL_COMMANDS_AND_SET_XY( m_sprPage );
m_framePage.AddChild( m_sprPage );
m_frameContainer.AddChild( m_sprPage );
// init line line highlights
FOREACH_PlayerNumber( p )
@@ -128,7 +129,7 @@ void ScreenOptions::Init()
m_sprLineHighlight[p]->SetName( "LineHighlight" );
m_sprLineHighlight[p]->SetX( LINE_HIGHLIGHT_X );
LOAD_ALL_COMMANDS( m_sprLineHighlight[p] );
m_framePage.AddChild( m_sprLineHighlight[p] );
m_frameContainer.AddChild( m_sprLineHighlight[p] );
}
// init cursors
@@ -137,7 +138,7 @@ void ScreenOptions::Init()
m_Cursor[p].Load( "OptionsCursor" + PlayerNumberToString(p), true );
m_Cursor[p].SetName( "Cursor" );
LOAD_ALL_COMMANDS( m_Cursor[p] );
m_framePage.AddChild( &m_Cursor[p] );
m_frameContainer.AddChild( &m_Cursor[p] );
}
switch( m_InputMode )
@@ -149,7 +150,7 @@ void ScreenOptions::Init()
m_textExplanation[p].SetDrawOrder( 2 );
m_textExplanation[p].SetName( "Explanation" + PlayerNumberToString(p) );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanation[p] );
m_framePage.AddChild( &m_textExplanation[p] );
m_frameContainer.AddChild( &m_textExplanation[p] );
}
break;
@@ -158,7 +159,7 @@ void ScreenOptions::Init()
m_textExplanationTogether.SetDrawOrder( 2 );
m_textExplanationTogether.SetName( "ExplanationTogether" );
LOAD_ALL_COMMANDS_AND_SET_XY( m_textExplanationTogether );
m_framePage.AddChild( &m_textExplanationTogether );
m_frameContainer.AddChild( &m_textExplanationTogether );
break;
default:
ASSERT(0);
@@ -174,7 +175,7 @@ void ScreenOptions::Init()
m_ScrollBar.EnablePlayer( p, GAMESTATE->IsHumanPlayer(p) );
LOAD_ALL_COMMANDS_AND_SET_XY( m_ScrollBar );
m_ScrollBar.SetDrawOrder( 2 );
m_framePage.AddChild( &m_ScrollBar );
m_frameContainer.AddChild( &m_ScrollBar );
}
m_sprMore.Load( THEME->GetPathG( m_sName,"more") );
@@ -182,9 +183,10 @@ void ScreenOptions::Init()
LOAD_ALL_COMMANDS_AND_SET_XY( m_sprMore );
m_sprMore->SetDrawOrder( 2 );
m_sprMore->PlayCommand( "LoseFocus" );
m_framePage.AddChild( m_sprMore );
m_frameContainer.AddChild( m_sprMore );
m_OptionRowType.Load( OPTION_ROW_METRICS_GROUP, this );
m_OptionRowTypeNormal.Load( OPTION_ROW_NORMAL_METRICS_GROUP, this );
m_OptionRowTypeExit.Load( OPTION_ROW_EXIT_METRICS_GROUP, this );
}
void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
@@ -193,17 +195,17 @@ void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
for( unsigned i=0; i<m_pRows.size(); i++ )
{
m_framePage.RemoveChild( m_pRows[i] );
m_frameContainer.RemoveChild( m_pRows[i] );
SAFE_DELETE( m_pRows[i] );
}
m_pRows.clear();
for( unsigned r=0; r<vHands.size(); r++ ) // foreach row
{
m_pRows.push_back( new OptionRow(&m_OptionRowType) );
m_pRows.push_back( new OptionRow(&m_OptionRowTypeNormal) );
OptionRow &row = *m_pRows.back();
row.SetDrawOrder( 1 );
m_framePage.AddChild( &row );
m_frameContainer.AddChild( &row );
bool bFirstRowGoesDown = m_OptionsNavigation==NAV_TOGGLE_THREE_KEY;
@@ -212,14 +214,14 @@ void ScreenOptions::InitMenu( const vector<OptionRowHandler*> &vHands )
if( SHOW_EXIT_ROW )
{
m_pRows.push_back( new OptionRow(&m_OptionRowType) );
m_pRows.push_back( new OptionRow(&m_OptionRowTypeExit) );
OptionRow &row = *m_pRows.back();
row.LoadExit();
row.SetDrawOrder( 1 );
m_framePage.AddChild( &row );
m_frameContainer.AddChild( &row );
}
m_framePage.SortByDrawOrder();
m_frameContainer.SortByDrawOrder();
FOREACH( OptionRow*, m_pRows, p )
{
@@ -308,10 +310,15 @@ void ScreenOptions::BeginScreen()
FOREACH_PlayerNumber( p )
m_bGotAtLeastOneStartPressed[p] = false;
ON_COMMAND( m_framePage );
ON_COMMAND( m_frameContainer );
FOREACH_PlayerNumber( p )
{
m_Cursor[p].SetVisible( GAMESTATE->IsHumanPlayer(p) );
ON_COMMAND( m_Cursor[p] );
}
this->SortByDrawOrder();
}
void ScreenOptions::TweenOnScreen()
@@ -336,7 +343,7 @@ void ScreenOptions::TweenOnScreen()
if( !m_textExplanationTogether.GetName().empty() )
ON_COMMAND( m_textExplanationTogether );
m_framePage.SortByDrawOrder();
m_frameContainer.SortByDrawOrder();
}
void ScreenOptions::TweenOffScreen()
@@ -346,7 +353,7 @@ void ScreenOptions::TweenOffScreen()
FOREACH( OptionRow*, m_pRows, p )
(*p)->RunCommands( ROW_OFF_COMMAND );
OFF_COMMAND( m_framePage );
OFF_COMMAND( m_frameContainer );
FOREACH_PlayerNumber( p )
OFF_COMMAND( m_textExplanation[p] );
+5 -3
View File
@@ -97,7 +97,8 @@ protected: // derived classes need access to these
vector<OptionRow*> m_pRows;
int m_iCurrentRow[NUM_PLAYERS];
OptionRowType m_OptionRowType;
OptionRowType m_OptionRowTypeNormal;
OptionRowType m_OptionRowTypeExit;
Navigation m_OptionsNavigation;
InputMode m_InputMode;
@@ -111,7 +112,7 @@ protected: // derived classes need access to these
bool m_bGotAtLeastOneStartPressed[NUM_PLAYERS];
// actors
ActorFrame m_framePage;
ActorFrame m_frameContainer;
AutoActor m_sprPage;
OptionsCursor m_Cursor[NUM_PLAYERS];
@@ -145,7 +146,8 @@ protected: // derived classes need access to these
ThemeMetric<bool> ALLOW_REPEATING_CHANGE_VALUE_INPUT;
ThemeMetric<float> CURSOR_TWEEN_SECONDS;
ThemeMetric<bool> WRAP_VALUE_IN_ROW;
ThemeMetric<RString> OPTION_ROW_METRICS_GROUP;
ThemeMetric<RString> OPTION_ROW_NORMAL_METRICS_GROUP;
ThemeMetric<RString> OPTION_ROW_EXIT_METRICS_GROUP;
};
#endif
+1 -1
View File
@@ -27,7 +27,7 @@ void ScreenPlayerOptions::Init()
LOAD_ALL_COMMANDS_AND_SET_XY( m_sprDisqualify[p] );
m_sprDisqualify[p]->SetVisible( false ); // unhide later if handicapping options are discovered
m_sprDisqualify[p]->SetDrawOrder( 2 );
m_framePage.AddChild( m_sprDisqualify[p] );
m_frameContainer.AddChild( m_sprDisqualify[p] );
}
m_bAskOptionsMessage =