simply: remove CenterImage. Modern TVs don't need scaling down to fix in safe zone areas (Xbox build), and the couple of people using hacky CGA modes on arcade monitors can edit Preferences.ini directly. If this ever needs to be added back, it should be part of DebugOverlay.
This commit is contained in:
@@ -2354,14 +2354,6 @@ DevicesY=SCREEN_TOP+30
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DevicesOnCommand=zoom,0.6;diffusealpha,0;linear,0.5;diffusealpha,1
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DevicesOffCommand=linear,0.5;diffusealpha,0
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[ScreenCenterImage]
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Class="ScreenCenterImage"
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Fallback="ScreenOptionsServiceChild"
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AllowResize=true
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TimerOnCommand=visible,false
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NextScreen="ScreenOptionsService"
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PrevScreen="ScreenOptionsService"
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[ScreenTest]
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Fallback="ScreenWithMenuElementsBlank"
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@@ -3475,10 +3467,9 @@ ShowStyleIcon=false
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TimerSeconds=-1
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AllowOperatorMenuButton=false
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LineNames="1,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17"
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LineNames="1,4,5,6,7,8,9,10,11,12,13,14,15,16,17"
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# This NextScreen is only used for the "exit" choice.
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Line1="gamecommand;screen,ScreenAppearanceOptions;name,Appearance Options"
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Line3="gamecommand;screen,ScreenCenterImage;name,Center Image"
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Line4="gamecommand;screen,ScreenCoinOptions;name,Coin Options"
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Line5="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
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Line6="gamecommand;screen,ScreenInputOptions;name,Input Options"
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@@ -3493,8 +3484,8 @@ Line14="gamecommand;screen,ScreenReloadSongs;name,Reload Songs"
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Line15="gamecommand;screen,ScreenTestInput;name,Test Input"
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Line16="gamecommand;screen,ScreenGameplaySyncMachine;name,Calibrate Machine Sync"
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Line17="gamecommand;screen,ScreenCredits2;name,Stepmania Credits"
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GroupedScreens="ScreenOptionsService,ScreenAppearanceOptions,ScreenCenterImage,ScreenCoinOptions,ScreenMapControllers,ScreenInputOptions,ScreenGameplayOptions,ScreenGraphicOptions,ScreenMachineOptions,ScreenSoundOptions,ScreenOptionsManageProfiles,ScreenOtherOptions,ScreenNetworkOptions,ScreenReloadSongs,ScreenTestInput,ScreenCredits2"
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PersistScreens="ScreenOptionsService,ScreenAppearanceOptions,ScreenCenterImage,ScreenCoinOptions,ScreenMapControllers,ScreenInputOptions,ScreenGameplayOptions,ScreenGraphicOptions,ScreenMachineOptions,ScreenSoundOptions,ScreenOptionsManageProfiles,ScreenOtherOptions,ScreenNetworkOptions,ScreenReloadSongs,ScreenTestInput,ScreenCredits2"
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GroupedScreens="ScreenOptionsService,ScreenAppearanceOptions,ScreenCoinOptions,ScreenMapControllers,ScreenInputOptions,ScreenGameplayOptions,ScreenGraphicOptions,ScreenMachineOptions,ScreenSoundOptions,ScreenOptionsManageProfiles,ScreenOtherOptions,ScreenNetworkOptions,ScreenReloadSongs,ScreenTestInput,ScreenCredits2"
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PersistScreens="ScreenOptionsService,ScreenAppearanceOptions,ScreenCoinOptions,ScreenMapControllers,ScreenInputOptions,ScreenGameplayOptions,ScreenGraphicOptions,ScreenMachineOptions,ScreenSoundOptions,ScreenOptionsManageProfiles,ScreenOtherOptions,ScreenNetworkOptions,ScreenReloadSongs,ScreenTestInput,ScreenCredits2"
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[ScreenOptionsServiceChild]
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Fallback="ScreenOptionsMaster"
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@@ -1,213 +0,0 @@
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#include "global.h"
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#include "ScreenCenterImage.h"
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#include "PrefsManager.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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#include "RageDisplay.h"
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#include "ScreenDimensions.h"
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#include "InputEventPlus.h"
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#include "LocalizedString.h"
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#include "HelpDisplay.h"
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static ThemeMetric<bool> ALLOW_RESIZE("ScreenCenterImage","AllowResize");
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REGISTER_SCREEN_CLASS( ScreenCenterImage );
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void ScreenCenterImage::Init()
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{
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ZERO( m_fScale );
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ScreenWithMenuElements::Init();
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#if defined(XBOX)
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// XXX
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SetHelpText( "Use the left analog stick to translate the screen and right right analog stick to scale" );
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#endif
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m_textInstructions.LoadFromFont( THEME->GetPathF("Common","normal") );
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m_textInstructions.SetText( "" );
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m_textInstructions.SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
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m_textInstructions.SetDiffuse( RageColor(0,1,0,0) );
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m_textInstructions.SetZoom( 0.8f );
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this->AddChild( &m_textInstructions );
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}
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ScreenCenterImage::~ScreenCenterImage()
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{
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LOG->Trace( "ScreenCenterImage::~ScreenCenterImage()" );
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}
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void ScreenCenterImage::Input( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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if( input.type == IET_FIRST_PRESS )
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{
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if( input.DeviceI.device == DEVICE_KEYBOARD && input.DeviceI.button == KEY_SPACE )
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{
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PREFSMAN->m_iCenterImageTranslateX.Set( 0 );
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PREFSMAN->m_iCenterImageTranslateY.Set( 0 );
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PREFSMAN->m_fCenterImageAddWidth.Set( 0 );
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PREFSMAN->m_fCenterImageAddHeight.Set( 0 );
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return;
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}
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switch( input.MenuI )
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{
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case MENU_BUTTON_START:
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SCREENMAN->PlayStartSound();
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StartTransitioningScreen( SM_GoToNextScreen );
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return;
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case MENU_BUTTON_BACK:
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StartTransitioningScreen( SM_GoToPrevScreen );
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return;
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}
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}
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if( !ALLOW_RESIZE )
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return;
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bool bIncrease = false;
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Axis axis = NUM_AXES;
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switch( input.MenuI )
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{
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case MENU_BUTTON_UP: axis = AXIS_TRANS_Y; bIncrease = false; break;
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case MENU_BUTTON_DOWN: axis = AXIS_TRANS_Y; bIncrease = true; break;
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case MENU_BUTTON_LEFT: axis = AXIS_TRANS_X; bIncrease = false; break;
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case MENU_BUTTON_RIGHT: axis = AXIS_TRANS_X; bIncrease = true; break;
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default:
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if( !input.DeviceI.IsJoystick() )
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return;
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/* Secondary axes aren't always mapped correctly; for example, PS2 converters
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* tend to map the right stick to weird things, and every one is different,
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* so they usually won't work. */
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switch( input.DeviceI.button )
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{
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case JOY_UP: axis = AXIS_TRANS_Y; bIncrease = false; break;
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case JOY_DOWN: axis = AXIS_TRANS_Y; bIncrease = true; break;
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case JOY_LEFT: axis = AXIS_TRANS_X; bIncrease = false; break;
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case JOY_RIGHT: axis = AXIS_TRANS_X; bIncrease = true; break;
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case JOY_UP_2: axis = AXIS_SCALE_Y; bIncrease = false; break;
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case JOY_DOWN_2: axis = AXIS_SCALE_Y; bIncrease = true; break;
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case JOY_LEFT_2: axis = AXIS_SCALE_X; bIncrease = false; break;
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case JOY_RIGHT_2: axis = AXIS_SCALE_X; bIncrease = true; break;
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}
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}
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if( axis == NUM_AXES )
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return;
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if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT)) ||
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INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT)) )
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{
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const Axis switch_axis[] = { AXIS_SCALE_X, AXIS_SCALE_Y, AXIS_TRANS_X, AXIS_TRANS_Y };
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axis = switch_axis[axis];
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}
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float fScale = 1.0f;
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if( input.type == IET_RELEASE )
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fScale = 0;
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if( input.DeviceI.level >= 0 )
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{
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/* Increase the dead zone. XXX: input drivers should handle dead zones */
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if( input.DeviceI.level < 0.10f )
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fScale = 0;
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else
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fScale = SCALE( input.DeviceI.level, 0.10f, 1.0f, 0.0f, 1.0f );
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}
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if( input.DeviceI.level < 0 )
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{
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if( input.type == IET_REPEAT )
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{
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if( INPUTFILTER->GetSecsHeld(input.DeviceI) < 1.0f )
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fScale *= 10;
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else
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fScale *= 40;
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}
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if( !bIncrease )
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fScale *= -1;
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Move( axis, fScale );
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return;
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}
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fScale = SCALE( fScale, 0.0f, 1.0f, 0.0f, 25.0f );
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fScale = powf( fScale, 2.0f );
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if( !bIncrease )
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fScale *= -1;
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m_fScale[axis] = fScale;
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}
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static LocalizedString CENTERING( "ScreenCenterImage", "Centering: x %d, y %d, width %d, height %d" );
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void ScreenCenterImage::Move( Axis axis, float fDelta )
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{
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Preference<int> *piValues[4] =
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{
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&PREFSMAN->m_iCenterImageTranslateX,
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&PREFSMAN->m_iCenterImageTranslateY,
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&PREFSMAN->m_fCenterImageAddWidth,
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&PREFSMAN->m_fCenterImageAddHeight
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};
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piValues[axis]->Set( *piValues[axis] + lrintf( fDelta ) );
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DISPLAY->ChangeCentering(
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PREFSMAN->m_iCenterImageTranslateX,
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PREFSMAN->m_iCenterImageTranslateY,
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PREFSMAN->m_fCenterImageAddWidth,
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PREFSMAN->m_fCenterImageAddHeight );
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RString sMessage =
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ssprintf( CENTERING.GetValue(),
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PREFSMAN->m_iCenterImageTranslateX.Get(),
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PREFSMAN->m_iCenterImageTranslateY.Get(),
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PREFSMAN->m_fCenterImageAddWidth.Get(),
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PREFSMAN->m_fCenterImageAddHeight.Get() );
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SCREENMAN->SystemMessageNoAnimate( sMessage );
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}
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void ScreenCenterImage::Update( float fDeltaTime )
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{
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for( int i = 0; i < NUM_AXES; ++i )
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Move( (Axis) i, m_fScale[i] * fDeltaTime );
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Screen::Update( fDeltaTime );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -1,53 +0,0 @@
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/* ScreenCenterImage - Allows the user to adjust screen centering. */
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#ifndef SCREEN_CENTER_IMAGE_H
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#define SCREEN_CENTER_IMAGE_H
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#include "ScreenWithMenuElements.h"
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#include "BitmapText.h"
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class ScreenCenterImage : public ScreenWithMenuElements
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{
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public:
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void Init();
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virtual ~ScreenCenterImage();
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virtual void Input( const InputEventPlus &input );
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virtual void Update( float fDeltaTime );
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private:
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BitmapText m_textInstructions;
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enum Axis { AXIS_TRANS_X, AXIS_TRANS_Y, AXIS_SCALE_X, AXIS_SCALE_Y, NUM_AXES };
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float m_fScale[NUM_AXES];
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void Move( Axis axis, float fDeltaTime );
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};
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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@@ -280,12 +280,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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RelativePath="ScreenBookkeeping.h">
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</File>
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<File
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RelativePath="ScreenCenterImage.cpp">
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</File>
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<File
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RelativePath="ScreenCenterImage.h">
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</File>
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<File
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RelativePath=".\ScreenContinue.cpp">
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</File>
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Reference in New Issue
Block a user