code formatting fixes

This commit is contained in:
Mike Hawkins
2008-05-09 23:58:11 +00:00
parent 98917ce970
commit 9fc7166d9d
2 changed files with 19 additions and 19 deletions
+1 -1
View File
@@ -322,7 +322,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
else if( sBit == "boomerang" ) SET_FLOAT( fAccels[ACCEL_BOOMERANG] )
else if( sBit == "drunk" ) SET_FLOAT( fEffects[EFFECT_DRUNK] )
else if( sBit == "dizzy" ) SET_FLOAT( fEffects[EFFECT_DIZZY] )
else if( sBit == "confusion" ) SET_FLOAT( fEffects[EFFECT_CONFUSION] )
else if( sBit == "confusion" ) SET_FLOAT( fEffects[EFFECT_CONFUSION] )
else if( sBit == "mini" ) SET_FLOAT( fEffects[EFFECT_MINI] )
else if( sBit == "tiny" ) SET_FLOAT( fEffects[EFFECT_TINY] )
else if( sBit == "flip" ) SET_FLOAT( fEffects[EFFECT_FLIP] )
+18 -18
View File
@@ -185,26 +185,26 @@ bool SongOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut )
on = false;
}
if( sBit == "norecover" ) m_DrainType = DRAIN_NO_RECOVER;
else if( sBit == "suddendeath" || sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH;
else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER;
else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
if( sBit == "norecover" ) m_DrainType = DRAIN_NO_RECOVER;
else if( sBit == "suddendeath" || sBit == "death" ) m_DrainType = DRAIN_SUDDEN_DEATH;
else if( sBit == "power-drop" ) m_DrainType = DRAIN_NO_RECOVER;
else if( sBit == "normal-drain" ) m_DrainType = DRAIN_NORMAL;
else if( sBit == "clap" ) m_bAssistClap = on;
else if( sBit == "metronome" ) m_bAssistMetronome = on;
else if( sBit == "clap" ) m_bAssistClap = on;
else if( sBit == "metronome" ) m_bAssistMetronome = on;
else if( sBit == "autosync" || sBit == "autosyncsong" ) m_AutosyncType = on ? AUTOSYNC_SONG : AUTOSYNC_OFF;
else if( sBit == "autosyncmachine" ) m_AutosyncType = on ? AUTOSYNC_MACHINE : AUTOSYNC_OFF;
else if( sBit == "autosynctempo" ) m_AutosyncType = on ? AUTOSYNC_TEMPO : AUTOSYNC_OFF;
else if( sBit == "effect" && !on ) m_SoundEffectType = SOUNDEFFECT_OFF;
else if( sBit == "effectspeed" ) m_SoundEffectType = on ? SOUNDEFFECT_SPEED : SOUNDEFFECT_OFF;
else if( sBit == "effectpitch" ) m_SoundEffectType = on ? SOUNDEFFECT_PITCH : SOUNDEFFECT_OFF;
else if( sBit == "staticbg" ) m_bStaticBackground = on;
else if( sBit == "randombg" ) m_bRandomBGOnly = on;
else if( sBit == "savescore" ) m_bSaveScore = on;
else if( sBit == "bar" ) m_LifeType = LIFE_BAR;
else if( sBit == "battery" ) m_LifeType = LIFE_BATTERY;
else if( sBit == "lifetime" ) m_LifeType = LIFE_TIME;
else if( sBit == "haste" ) m_fHaste = on? 1.0f:0.0f;
else if( sBit == "autosyncmachine" ) m_AutosyncType = on ? AUTOSYNC_MACHINE : AUTOSYNC_OFF;
else if( sBit == "autosynctempo" ) m_AutosyncType = on ? AUTOSYNC_TEMPO : AUTOSYNC_OFF;
else if( sBit == "effect" && !on ) m_SoundEffectType = SOUNDEFFECT_OFF;
else if( sBit == "effectspeed" ) m_SoundEffectType = on ? SOUNDEFFECT_SPEED : SOUNDEFFECT_OFF;
else if( sBit == "effectpitch" ) m_SoundEffectType = on ? SOUNDEFFECT_PITCH : SOUNDEFFECT_OFF;
else if( sBit == "staticbg" ) m_bStaticBackground = on;
else if( sBit == "randombg" ) m_bRandomBGOnly = on;
else if( sBit == "savescore" ) m_bSaveScore = on;
else if( sBit == "bar" ) m_LifeType = LIFE_BAR;
else if( sBit == "battery" ) m_LifeType = LIFE_BATTERY;
else if( sBit == "lifetime" ) m_LifeType = LIFE_TIME;
else if( sBit == "haste" ) m_fHaste = on? 1.0f:0.0f;
else
return false;