Move Player-specific preferences to Player.cpp.
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@@ -121,6 +121,9 @@ static Preference<float> m_fTimingWindowAdd ( "TimingWindowAdd", 0 );
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static Preference1D<float> m_fTimingWindowSeconds( TimingWindowSecondsInit, NUM_TimingWindow );
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static Preference<float> m_fTimingWindowJump ( "TimingWindowJump", 0.25 );
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static Preference<float> m_fMaxInputLatencySeconds ( "MaxInputLatencySeconds", 0.0 );
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static Preference<bool> g_bEnableAttackSoundPlayback ( "EnableAttackSounds", true );
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static Preference<bool> g_bEnableMineSoundPlayback ( "EnableMineHitSound", true );
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Preference<float> g_fTimingWindowHopo ( "TimingWindowHopo", 0.25 ); // max time between notes in a hopo chain
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Preference<float> g_fTimingWindowStrum ( "TimingWindowStrum", 0.1f ); // max time between strum and when the frets must match
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ThemeMetric<float> INITIAL_HOLD_LIFE ( "Player", "InitialHoldLife" );
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@@ -593,7 +596,7 @@ void Player::Update( float fDeltaTime )
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// if the Player doesn't show anything on the screen.
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if( HasVisibleParts() )
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{
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if( PREFSMAN->m_bEnableAttackSoundPlayback )
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if( g_bEnableAttackSoundPlayback )
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{
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if( m_pPlayerState->m_bAttackBeganThisUpdate )
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m_soundAttackLaunch.Play();
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@@ -2290,11 +2293,8 @@ void Player::UpdateJudgedRows()
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continue;
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if( tn.iKeysoundIndex >= 0 && tn.iKeysoundIndex < (int) m_vKeysounds.size() )
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setSounds.insert( &m_vKeysounds[tn.iKeysoundIndex] );
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else
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{
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if( PREFSMAN->m_bEnableMineSoundPlayback )
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setSounds.insert( &m_soundMine );
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}
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else if( g_bEnableMineSoundPlayback )
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setSounds.insert( &m_soundMine );
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ChangeLife( tn.result.tns );
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if( m_pScoreDisplay )
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@@ -229,9 +229,6 @@ PrefsManager::PrefsManager() :
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m_bTrilinearFiltering ( "TrilinearFiltering", false ),
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m_bAnisotropicFiltering ( "AnisotropicFiltering", false ),
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m_bEnableAttackSoundPlayback ( "EnableAttackSounds", true ),
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m_bEnableMineSoundPlayback ( "EnableMineHitSound", true ),
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m_bSignProfileData ( "SignProfileData", false ),
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m_CourseSortOrder ( "CourseSortOrder", COURSE_SORT_SONGS ),
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m_bSubSortByNumSteps ( "SubSortByNumSteps", false ),
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@@ -186,10 +186,6 @@ public:
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Preference<bool> m_bCelShadeModels;
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Preference<bool> m_bPreferredSortUsesGroups;
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// Options to enable/disable the playback of attack start/end sounds, and mine hit sounds
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Preference<bool> m_bEnableAttackSoundPlayback;
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Preference<bool> m_bEnableMineSoundPlayback;
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// Number of seconds it takes for a button on the controller to release
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// after pressed.
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Preference<float> m_fPadStickSeconds;
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