simplify
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@@ -714,18 +714,7 @@ void Player::Update( float fDeltaTime )
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// TODO: Make the CPU miss sometimes.
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int iHeadRow;
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if( !m_NoteData.IsHoldNoteAtRow(iTrack, iSongRow, &iHeadRow) )
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{
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/* Mike:
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* Because IsHoldNoteAtRow() returns false if iSongRow == iHeadRow, double check the
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* next row to be absolutely sure that we're not in a roll.
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* Necessary in the event that we have a freeze occur on the same row as a roll start,
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* otherwise we report that there is no roll in that freeze and thus it doesn't get
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* updated. */
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if( !m_NoteData.IsHoldNoteAtRow(iTrack, (iSongRow+1), &iHeadRow) )
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continue;
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else
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iHeadRow = iSongRow;
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}
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iHeadRow = iSongRow;
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const TapNote &tn = m_NoteData.GetTapNote( iTrack, iHeadRow );
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if( tn.type != TapNote::hold_head || tn.subType != TapNote::hold_head_roll )
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