Commit Graph
504 Commits
Author SHA1 Message Date
Renaud Lepage bd296020e2 Removed the abnormalities in the DSP. Please update. 2005-05-19 23:44:32 +00:00
Chris Danford d67d60e178 sync controls cleanup:
move sync display/saving out of complicated ScreenGameplay
  show sync UI in editor playback as well as gameplay
  revert sync from in-memory backup, not from disk
  move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard 83d8099f7f remove ConditionalBGA; it's not used. ask the list if you need to know how to do something that was done in this ... 2005-05-19 20:26:53 +00:00
Chris Danford 1e056f9107 add experimental ScreenDebugOverlay 2005-05-16 10:10:08 +00:00
Josh Allen b6944ab340 Opps, RoomWheel in wrong organizational folder 2005-05-03 01:56:18 +00:00
Josh Allen 632d6e6e86 Added RoomWheel 2005-05-03 01:36:27 +00:00
Josh Allen 30ac0fc5aa Added WheelBase and WheelItemBase to project 2005-04-30 17:32:51 +00:00
Chris Danford 371f97effe cleanup survival elements 2005-04-21 11:16:01 +00:00
Chris Danford 5a63aca12e add basic survival gameplay 2005-04-21 04:34:53 +00:00
Chris Danford 8e6637dd0d merge ListDisplay into ActorScroller 2005-04-10 23:42:47 +00:00
Chris Danford 0ad3daab06 add ScoreDisplayAliveTime 2005-04-09 04:22:58 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 96852c234c Add a virtual keyboard to ScreenTextEntry 2005-03-22 20:15:24 +00:00
Chris Danford b85b303342 fix compile 2005-03-16 02:06:48 +00:00
Chris Danford c25272c5a3 add missing file 2005-02-28 04:05:50 +00:00
Chris Danford fbf7bc4f26 split OptionRowHandler out of ScreenOptionsMaster 2005-02-24 04:56:36 +00:00
Glenn Maynard c691cef8a2 UnlockSystem.cpp -> UnlockManager.cpp 2005-02-21 06:24:47 +00:00
Chris Danford 0ce416cb26 add ScreenSplash - a replacement for ScreenStage 2005-02-17 05:57:21 +00:00
Chris Danford fc24b28503 update VC6 proj 2005-02-16 17:30:58 +00:00
Chris Danford 5492de16e4 fix VC6 compile 2005-02-16 03:29:11 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford d9e71d7798 fix bogus, by-hand edit 2005-02-15 00:59:56 +00:00
Chris Danford 0ab2447027 move "rolling numbers" functionality out of ScoreDisplayNormal 2005-02-15 00:49:22 +00:00
Glenn Maynard 4a25a4b43a update 2005-02-13 04:04:43 +00:00
Chris Danford 40c9e8fbe7 cache common metrics 2005-02-12 21:03:39 +00:00
Chris Danford 93b8ba48b6 Move OptionRow to a separate file
Don't init all BitmapText objects for long rows.  Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Chris Danford 613b99d26f add experimental MessageManager 2005-02-09 05:20:49 +00:00
Chris Danford 5844f7d297 fix build 2005-02-05 20:37:23 +00:00
Chris Danford 44f7715e89 fix VC6 proj 2005-01-31 02:27:53 +00:00
Glenn Maynard fd4dd1aaab add RageFileDriverTimeout 2005-01-27 03:30:11 +00:00
Glenn Maynard fde9e0cfc9 auto_ptr is incompatible with STL containers; use a custom refcounted holder 2005-01-26 20:52:20 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Glenn Maynard f083765d69 remove ProTimingDisplay; too hard to read to be useful 2005-01-25 18:22:22 +00:00
Chris Danford b055671a63 LuaHelpers.cpp -> LuaManager 2005-01-24 02:12:07 +00:00
Chris Danford 434d49a70b update VC6 proj 2005-01-21 06:01:18 +00:00
Chris Danford f47c3bdc6c remove old file 2005-01-16 21:56:40 +00:00
Chris Danford 9425c42a25 fix compile 2005-01-16 01:27:41 +00:00
Chris Danford 5b2582cab3 use multimap in XmlFile 2005-01-07 09:09:23 +00:00
Charles Lohr cef3862dee Add: Final screen for SMOnline 2005-01-07 04:10:31 +00:00
Glenn Maynard 328c43aba5 disable LightsDriver_Win32Parallel due to GPL-incompatibility 2005-01-06 17:53:51 +00:00
Charles Lohr b3c7939b84 Fix: Make VC6 project build work. 2004-12-26 21:25:09 +00:00
Chris Danford 0e2ceed54c add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen. 2004-12-22 12:58:41 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford 104b18f820 fix VC6 project missing files 2004-12-11 09:23:46 +00:00
Chris Danford 848d302c70 update VC6 project 2004-12-11 03:35:33 +00:00
Chris Danford 08964e340b remove ScreenGameOver code, replace with ScreenAttract 2004-12-09 04:20:09 +00:00
Chris Danford 58b52c680f convert tiny screens to GameCommands 2004-12-04 23:24:14 +00:00
Chris Danford 157653845e remove ScreenCaution code, use ScreenSelectMaster instead 2004-12-04 21:17:08 +00:00
Chris Danford 63e138a212 remove includes from Preference.h 2004-12-04 07:15:22 +00:00