Renaud Lepage
bd296020e2
Removed the abnormalities in the DSP. Please update.
2005-05-19 23:44:32 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
83d8099f7f
remove ConditionalBGA; it's not used. ask the list if you need to know how to do something that was done in this ...
2005-05-19 20:26:53 +00:00
Chris Danford
1e056f9107
add experimental ScreenDebugOverlay
2005-05-16 10:10:08 +00:00
Josh Allen
b6944ab340
Opps, RoomWheel in wrong organizational folder
2005-05-03 01:56:18 +00:00
Josh Allen
632d6e6e86
Added RoomWheel
2005-05-03 01:36:27 +00:00
Josh Allen
30ac0fc5aa
Added WheelBase and WheelItemBase to project
2005-04-30 17:32:51 +00:00
Chris Danford
371f97effe
cleanup survival elements
2005-04-21 11:16:01 +00:00
Chris Danford
5a63aca12e
add basic survival gameplay
2005-04-21 04:34:53 +00:00
Chris Danford
8e6637dd0d
merge ListDisplay into ActorScroller
2005-04-10 23:42:47 +00:00
Chris Danford
0ad3daab06
add ScoreDisplayAliveTime
2005-04-09 04:22:58 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Chris Danford
96852c234c
Add a virtual keyboard to ScreenTextEntry
2005-03-22 20:15:24 +00:00
Chris Danford
b85b303342
fix compile
2005-03-16 02:06:48 +00:00
Chris Danford
c25272c5a3
add missing file
2005-02-28 04:05:50 +00:00
Chris Danford
fbf7bc4f26
split OptionRowHandler out of ScreenOptionsMaster
2005-02-24 04:56:36 +00:00
Glenn Maynard
c691cef8a2
UnlockSystem.cpp -> UnlockManager.cpp
2005-02-21 06:24:47 +00:00
Chris Danford
0ce416cb26
add ScreenSplash - a replacement for ScreenStage
2005-02-17 05:57:21 +00:00
Chris Danford
fc24b28503
update VC6 proj
2005-02-16 17:30:58 +00:00
Chris Danford
5492de16e4
fix VC6 compile
2005-02-16 03:29:11 +00:00
Chris Danford
bb712884bb
move global StageStats into a singleton
2005-02-16 03:25:45 +00:00
Chris Danford
d9e71d7798
fix bogus, by-hand edit
2005-02-15 00:59:56 +00:00
Chris Danford
0ab2447027
move "rolling numbers" functionality out of ScoreDisplayNormal
2005-02-15 00:49:22 +00:00
Glenn Maynard
4a25a4b43a
update
2005-02-13 04:04:43 +00:00
Chris Danford
40c9e8fbe7
cache common metrics
2005-02-12 21:03:39 +00:00
Chris Danford
93b8ba48b6
Move OptionRow to a separate file
...
Don't init all BitmapText objects for long rows. Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Chris Danford
613b99d26f
add experimental MessageManager
2005-02-09 05:20:49 +00:00
Chris Danford
5844f7d297
fix build
2005-02-05 20:37:23 +00:00
Chris Danford
44f7715e89
fix VC6 proj
2005-01-31 02:27:53 +00:00
Glenn Maynard
fd4dd1aaab
add RageFileDriverTimeout
2005-01-27 03:30:11 +00:00
Glenn Maynard
fde9e0cfc9
auto_ptr is incompatible with STL containers; use a custom refcounted holder
2005-01-26 20:52:20 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Glenn Maynard
f083765d69
remove ProTimingDisplay; too hard to read to be useful
2005-01-25 18:22:22 +00:00
Chris Danford
b055671a63
LuaHelpers.cpp -> LuaManager
2005-01-24 02:12:07 +00:00
Chris Danford
434d49a70b
update VC6 proj
2005-01-21 06:01:18 +00:00
Chris Danford
f47c3bdc6c
remove old file
2005-01-16 21:56:40 +00:00
Chris Danford
9425c42a25
fix compile
2005-01-16 01:27:41 +00:00
Chris Danford
5b2582cab3
use multimap in XmlFile
2005-01-07 09:09:23 +00:00
Charles Lohr
cef3862dee
Add: Final screen for SMOnline
2005-01-07 04:10:31 +00:00
Glenn Maynard
328c43aba5
disable LightsDriver_Win32Parallel due to GPL-incompatibility
2005-01-06 17:53:51 +00:00
Charles Lohr
b3c7939b84
Fix: Make VC6 project build work.
2004-12-26 21:25:09 +00:00
Chris Danford
0e2ceed54c
add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen.
2004-12-22 12:58:41 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
104b18f820
fix VC6 project missing files
2004-12-11 09:23:46 +00:00
Chris Danford
848d302c70
update VC6 project
2004-12-11 03:35:33 +00:00
Chris Danford
08964e340b
remove ScreenGameOver code, replace with ScreenAttract
2004-12-09 04:20:09 +00:00
Chris Danford
58b52c680f
convert tiny screens to GameCommands
2004-12-04 23:24:14 +00:00
Chris Danford
157653845e
remove ScreenCaution code, use ScreenSelectMaster instead
2004-12-04 21:17:08 +00:00
Chris Danford
63e138a212
remove includes from Preference.h
2004-12-04 07:15:22 +00:00