Commit Graph
57 Commits
Author SHA1 Message Date
Glenn Maynard dff74c88da temp compile fix 2005-08-05 16:23:59 +00:00
Steve Checkoway 575ac70ef4 Fix compile. (I think this is correct based on what another screen does.) 2005-07-16 09:33:20 +00:00
Glenn Maynard 1f3ac4613c simplify: add SetInputMode, like SetNavigation (rest of commit coming) 2005-07-15 03:28:09 +00:00
Chris Danford a61ab97303 name cleanup:
ScreenOptionsMenu -> ScreenOptionsService
ScreenOptionsSubMenu -> ScreenOptionsServiceChild
2005-07-14 05:33:50 +00:00
Chris Danford 4459393d84 row -> iRow 2005-07-13 19:01:42 +00:00
Chris Danford e9166ac4ab load EditableData for all local profile on startup so that we don't have to load every profile from disk to enumerate names 2005-07-12 20:19:52 +00:00
Glenn Maynard c570457834 cleanup: override SM_GoToNextScreen instead of having a different path 2005-07-12 06:33:00 +00:00
Glenn Maynard 02950d7e06 cleanup 2005-07-12 05:18:42 +00:00
Chris Danford 848d6c89e2 OptionRow: member name cleanup, add focus commands 2005-07-06 06:11:56 +00:00
Chris Danford 16fc6e6723 add ScreenOptionsProfiles (to soon replace ScreenProfileOptions) 2005-07-05 11:30:30 +00:00
Glenn Maynard 9b08148f60 ScreenTextEntry::TextEntry/ScreenTextEntry::Password 2005-07-03 04:45:34 +00:00
Glenn Maynard 2cb0658151 ScreenPrompt::Prompt update 2005-07-03 04:34:53 +00:00
Chris Danford 2a6dcba6e8 cleanup:
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Chris Danford 134cdb4451 fix skip when changing value in row:
broadcast the row export only once - not for each player
disable export/import on reload - nothing uses it yet
2005-04-03 06:21:02 +00:00
Glenn Maynard 06c846b020 fix parameter 2005-03-29 19:30:16 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Charles Lohr 1adfcab82a Fix: Maximum length for text input 2005-03-26 19:55:22 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 96852c234c Add a virtual keyboard to ScreenTextEntry 2005-03-22 20:15:24 +00:00
Chris Danford 7a4c7df1ed remove hard-coded line breaks and unnecessary character replacement logic 2005-03-20 23:15:09 +00:00
Chris Danford 4b824bbe47 export and import separately for each player 2005-03-13 00:59:03 +00:00
Charles Lohr 5ba2976694 Fix: ProfileOptions (Navigation was not correct and all text was hidden) 2005-03-10 17:59:01 +00:00
Chris Danford 2d93802641 add Yes/No/Cancel prompt for exiting ScreenEdit 2005-03-08 04:02:25 +00:00
Chris Danford fb4ab8886c save the Handler in OptionRow so a row can refresh itself without needing the Screen to Import/Export 2005-02-24 13:48:14 +00:00
Chris Danford 7c237be91f export specific rows, not all rows at once, to make it easier to reload certain rows 2005-02-24 01:17:39 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 93b8ba48b6 Move OptionRow to a separate file
Don't init all BitmapText objects for long rows.  Calculate the row width, then init the text.
2005-02-11 07:50:26 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 317378b028 Init -> InitMenu 2005-01-03 22:20:39 +00:00
Chris Danford 730787aacb name cleanup: State->Screen 2004-12-05 11:59:39 +00:00
Ryan Dortmans 7bbfaaa061 Translate non-keyboard input to keyboard input 2004-11-26 23:33:07 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Ryan Dortmans 0e3fe5d6cc Allow keyboard input using Xbox pad 2004-10-25 12:40:05 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford 6590bd2d48 don't load multiple copies of "common start" or "common invalid" sound 2004-05-01 23:28:53 +00:00
Chris Danford 66b0a47e7d naming cleanup 2004-03-14 18:53:19 +00:00
Glenn Maynard f3c9aec3af fix crashes 2004-01-13 07:07:47 +00:00
Chris Danford 2cd7370442 ScreenOptions: row data structure allows multiple selections per row 2004-01-10 08:05:20 +00:00
Chris Danford e7936d8312 remove MAX_OPTION_LINES, cleanup selection tracking 2004-01-10 05:09:51 +00:00
Glenn Maynard 0183ed4641 cleanup 2004-01-09 01:13:02 +00:00
Glenn Maynard f979d8474f fix proflie creation crash 2004-01-01 01:33:34 +00:00
Chris Danford 64f24895d7 save profile data to memory card subdir so we don't clutter the root 2003-12-19 08:51:47 +00:00
Glenn Maynard 52c8cb3e3c fix crash after deleting profile 2003-12-16 07:20:45 +00:00
Chris Danford be7fc5d0d1 more stats cleanup 2003-12-07 08:19:10 +00:00
Glenn Maynard 1df2544777 Prelaod sounds. Allow key repeat in optoins menus. 2003-11-25 21:53:56 +00:00
Glenn Maynard 884488732d reduce MenuTimer dependencies 2003-11-07 20:10:38 +00:00
Chris Danford c36a787821 per-player explanation text on options screens 2003-11-05 07:46:20 +00:00
Chris Danford f6200a5e95 memory card support works 2003-11-01 22:04:43 +00:00