Chris Danford
9cfa779956
remove code to play cancel sound and put the cancel sound in the transition
2005-03-20 08:23:08 +00:00
Chris Danford
48e6cb1a69
rename back -> cancel because "back" conflicts with "background"
2005-03-20 06:14:41 +00:00
Glenn Maynard
c829318686
remove GrabInputFocus and ReleaseInputFocus
2005-03-09 01:35:31 +00:00
Chris Danford
2d93802641
add Yes/No/Cancel prompt for exiting ScreenEdit
2005-03-08 04:02:25 +00:00
Glenn Maynard
2404ff1641
generic screen popping: pop if pushed, instead of NEXT_SCREEN
2005-03-08 03:52:18 +00:00
Chris Danford
faa11c580b
fix skip on page change
2005-02-28 07:17:10 +00:00
Glenn Maynard
8f229918ee
lua
2005-02-28 07:06:29 +00:00
Glenn Maynard
38b5955b52
allow overlay layers to grab focus
2005-02-28 05:33:24 +00:00
Glenn Maynard
1d854909c6
generalize overlay screens; ScreenSystemLayer is no longer a special
...
case
2005-02-28 05:22:53 +00:00
Glenn Maynard
93e8551066
generic m_SystemLayer
2005-02-28 05:12:10 +00:00
Glenn Maynard
f9f5e0671c
actor messages for system messages
2005-02-28 05:10:08 +00:00
Glenn Maynard
fd6a03977d
allow default.xml for backgrounds
2005-02-22 22:13:24 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Chris Danford
33661c13d6
zero the next update after creating or deleting a screen so we don't skip
2005-02-05 22:11:15 +00:00
Chris Danford
12a5a25648
simplify
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don't reload shared BGA on metrics/texture reload
2005-02-05 07:35:02 +00:00
Adam Lowman
914b8233ee
New Pasword Input Screen and SMOnline Login
2005-01-26 08:50:09 +00:00
Chris Danford
9b457eb241
add aspect ratio pref
2004-12-23 06:50:19 +00:00
Glenn Maynard
74886cc5e9
fix PREFSMAN->m_bDelayedScreenLoad
2004-12-15 00:23:50 +00:00
Chris Danford
12d556c759
allow multiple, simultaneous prepared screens
2004-12-09 09:41:06 +00:00
Chris Danford
b6d711b3c1
Remove backgrounds on screens. Have one shared background that persists across screens.
2004-12-09 08:16:18 +00:00
Chris Danford
7f336c2ce6
self-registering screen classes
2004-11-26 17:28:47 +00:00
Glenn Maynard
1b82495f93
s/ReloadCommonSounds/ThemeChanged/
2004-09-16 22:05:24 +00:00
Hugo Hromic M
792af31c7a
fix not loading correctly the Common Sounds in ScreenManager. now loads and reloads fine
2004-08-21 17:20:30 +00:00
Glenn Maynard
733127d8ed
license update
2004-06-08 01:24:17 +00:00
Chris Danford
df5cd5e813
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
2004-05-01 23:19:33 +00:00
Glenn Maynard
de3556d086
focus fixes
2004-03-25 22:13:51 +00:00
Glenn Maynard
1588f118a9
PlayStartSound, etc. always play at PREFS sound volume
2004-03-25 21:41:11 +00:00
Chris Danford
7807b0c703
don't use PlayOnce in performance critical places
2004-03-23 23:56:38 +00:00
Glenn Maynard
b665a81749
fix crash going from gameplay to how to play with delayed screen loads off
2004-02-16 05:30:31 +00:00
Glenn Maynard
6e13a833d2
simplify
...
fix "zero first update" logic
2004-01-30 05:07:26 +00:00
Chris Danford
93808b1a0d
reload credits fonts on F2
2004-01-03 20:34:16 +00:00
Chris Danford
ffc40fe994
add LightsDriver_ScreenMessage
2003-11-20 11:55:45 +00:00
Glenn Maynard
2d94c8877b
missing includes
2003-11-17 00:59:25 +00:00
Chris Danford
52100a727b
working on "attack notes"
2003-11-12 08:13:02 +00:00
Chris Danford
1e718a80a5
fix Save/Revert prompt when playing a course
2003-08-23 18:33:49 +00:00
Glenn Maynard
c382823488
Add an option to delay screen loads until after we've deleted the
...
old screen. This means that we may unload resources when we'll
need them immediately, but lowers the memory usage peak considerably
for very low-memory machines.
2003-04-25 03:41:38 +00:00
Chris Danford
cf8f069abd
fix TweenOffScreen animation for GrooveRadar, MusicWheel
2003-04-03 22:34:22 +00:00
Glenn Maynard
2e8654909a
Remove Invalidate and Restore from Actor, Screen and ScreenManager.
...
They don't do anything, and they're never called; I think they're
D3D hangovers.
Don't make Actor::DrawPrimitives pure virtual. It's useful to make
Actors that don't draw anything, and only receive updates, to modularize
functionality, such as TimingTip. This also makes Actor::GetCommandLength
somewhat less of a heinous hack.
2003-03-28 00:49:01 +00:00
Chris Danford
1627422e09
fix ScreenEvaluationCourse glitches
...
Change ScreenManager message sending methods for more precise control:
- SendMessageToTopScreen: handle the message immediately
- PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Chris Danford
ad34d417f6
Get rid of some global strings to (shrinks release exe size by 3.5MB)
2003-03-15 19:25:37 +00:00
Glenn Maynard
23817566b8
Move ScreenManager actors into a separate screen, to unclutter
...
ScreenManager, and so it can use AddChild
2003-03-15 00:02:54 +00:00
Chris Danford
89040e1ba1
fix glitches in ScreenSelectGroup and ScreenSelectStyle
2003-03-10 02:29:01 +00:00
Glenn Maynard
8d47a3e57e
Add log timestamping. This lets us check the time when something
...
odd happens (eg. a skip), and see if anything happened in the log
at that time after we quit.
2003-03-07 04:48:13 +00:00
Chris Danford
fc2108e85d
fixed EditMenu "Create from Autogen" weirdness
...
cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00
Chris Danford
e6273f1db3
more work on editor
2003-02-19 05:46:09 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Glenn Maynard
d52537825b
use RageInputDevice (though RageInput is so simple now this
...
isn't as useful)
2003-02-16 20:16:07 +00:00
Glenn Maynard
0ff6f863ee
s/Song.h/song.h/
...
I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
55e92e771d
s/CArray<x,y>/vector<x>/g
2003-01-03 05:56:28 +00:00