Files
itgmania212121/stepmania/src/ScreenManager.h
T
Chris Danford fc2108e85d fixed EditMenu "Create from Autogen" weirdness
cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00

72 lines
2.1 KiB
C++

#ifndef SCREENMANAGER_H
#define SCREENMANAGER_H
/*
-----------------------------------------------------------------------------
Class: ScreenManager
Desc: Manager/container for Screens.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "RageInputDevice.h"
#include "BitmapText.h"
#include "Quad.h"
#include "ScreenMessage.h"
#include "InputFilter.h"
#include "GameInput.h"
#include "MenuInput.h"
#include "StyleInput.h"
class Screen;
struct MiniMenuDefinition;
class ScreenManager
{
public:
ScreenManager();
~ScreenManager();
// pass these messages along to the current state
void Restore();
void Invalidate();
void Update( float fDeltaTime );
void Draw();
void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
void PrepNewScreen( CString sClassName );
void LoadPreppedScreen();
void SetNewScreen( CString sClassName );
void AddNewScreenToTop( CString sClassName );
void Prompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNo = false, bool bDefaultAnswer = false, void(*OnYes)() = NULL, void(*OnNo)() = NULL );
void TextEntry( ScreenMessage SM_SendWhenDone, CString sQuestion, CString sInitialAnswer, void(*OnOK)(CString sAnswer) = NULL, void(*OnCanel)() = NULL );
void MiniMenu( MiniMenuDefinition* pDef, ScreenMessage SM_SendOnOK, ScreenMessage SM_SendOnCancel = SM_None );
void PopTopScreen( ScreenMessage SM = SM_RegainingFocus );
void SystemMessage( CString sMessage );
void SendMessageToTopScreen( ScreenMessage SM, float fDelay );
void RefreshCreditsMessages();
private:
vector<Screen*> m_ScreenStack; // bottommost to topmost
vector<Screen*> m_ScreensToDelete;
Screen *m_ScreenBuffered;
BitmapText m_textStats;
BitmapText m_textSystemMessage;
BitmapText m_textCreditInfo[NUM_PLAYERS];
Screen* MakeNewScreen( CString sClassName );
void EmptyDeleteQueue();
void SetNewScreen( Screen *pNewScreen );
};
extern ScreenManager* SCREENMAN; // global and accessable from anywhere in our program
#endif