generic m_SystemLayer
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@@ -14,7 +14,6 @@
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class Screen;
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struct Menu;
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class ScreenSystemLayer;
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class BGAnimation;
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@@ -66,7 +65,7 @@ public:
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void PlaySharedBackgroundOffCommand();
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private:
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vector<Screen*> m_ScreenStack; // bottommost to topmost
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ScreenSystemLayer *m_SystemLayer;
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Screen *m_SystemLayer;
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CString m_sLastLoadedBackgroundPath;
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CString m_sDelayedScreen;
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