Sean Burke
b99c1ebdcd
Fix typo here as well
2006-05-16 10:06:04 +00:00
Chris Danford
8814cb747d
add courses preferred sort
2006-05-01 21:49:59 +00:00
Glenn Maynard
fe00ec613c
move out of PrefsManager
2006-04-06 09:39:29 +00:00
Chris Danford
e3bd1698d3
fix wheel item colors still look locked if Roulette then back out from SPlayerOptions
2006-04-04 21:39:03 +00:00
Chris Danford
64ea81fac1
Best -> Popular
...
populate SORT_PREFERRED from a txt file
2006-03-20 01:04:46 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
fc18dbd342
make more strings localizable
2006-01-08 18:40:20 +00:00
Glenn Maynard
b68e9dd772
simplify into one loop
2005-12-09 20:05:04 +00:00
Glenn Maynard
be0fe94d36
fix current sort not selected when going to sort menu
2005-12-09 00:42:45 +00:00
Glenn Maynard
7edb143399
cleanup, const
2005-10-30 20:09:32 +00:00
Glenn Maynard
89f80eb2e5
more easily themable sort text
...
(Not sure whether to use the choice name or the GameCommand m_sName.
The GameCommand name is used to identify asset names. However, we
already have a Choice name here, and it's weird having two names: the
GC name just seems like a confusing extra layer of indirection. Hmm ...)
2005-10-30 18:31:18 +00:00
Glenn Maynard
65a16ed427
overwritten immediately
2005-10-30 18:14:52 +00:00
Glenn Maynard
eccfe81012
fix current StepsType ignored
2005-10-01 01:03:08 +00:00
Glenn Maynard
be73671d02
cleanup
2005-09-19 09:55:05 +00:00
Glenn Maynard
075b132f89
nudge RebuildWheelItems and RebuildMusicWheelItems together
2005-09-19 09:48:41 +00:00
Glenn Maynard
d2616b08d9
nudge RebuildWheelItems and RebuildMusicWheelItems together
2005-09-19 09:37:47 +00:00
Glenn Maynard
4f1e6add01
remove function overload that doesn't change anything
...
cleanup
2005-09-19 09:33:05 +00:00
Glenn Maynard
6a0c91e07e
STATE_SELECTING_GENERIC -> STATE_SELECTING
2005-09-19 09:27:43 +00:00
Glenn Maynard
ccc567b85c
There were two "selecting" states, and several functions from WheelBase duplicated
...
in MusicWheel that just had one replaced with the other. Merge them. Multiple
selection "modes" are implemented by having different sorts containing different
selections, not with a high-level mode.
2005-09-19 09:26:42 +00:00
Glenn Maynard
60aa06f88b
optimize load of same object
2005-09-09 03:55:42 +00:00
Glenn Maynard
f8548a4ac6
cleanup
2005-09-03 04:34:04 +00:00
Glenn Maynard
c56123b228
cleanup
2005-09-03 04:16:48 +00:00
Glenn Maynard
5eb0e9a128
cleanup
2005-09-03 03:52:22 +00:00
Glenn Maynard
56817d9490
broadcast m_SortOrder
2005-08-24 20:42:14 +00:00
Chris Danford
6ab20c5ad9
more work on a new course editor
2005-06-28 08:11:30 +00:00
Chris Danford
f0335f486c
GROUP_ALL_MUSIC -> GROUP_ALL
...
use GROUP_ALL as sentinel value in PreferredCourse
2005-06-24 06:06:16 +00:00
Chris Danford
2a6dcba6e8
cleanup:
...
"GroupName" -> "SongGroup" to make room for CourseGroup
replace checks for "cvs" with a call to StripCvs()
m_Rows -> m_pRows
broadcast on preferred group changes
2005-06-23 08:05:09 +00:00
Chris Danford
49b3cbaf34
pressing L+R for the sort code should end up back at the originally selected item
...
fix jumpy wheel when letting go of L+R near-simultaneously
fix MenuTimer doesn't choose a Random song if sitting on a section or sort
fix MenuTimer fire has no effect if wheel is tweening
2005-06-12 23:43:39 +00:00
Chris Danford
933e1320da
add DefaultSong, move DefaultSort into GameState, show machine scores for edits
2005-06-12 03:44:13 +00:00
Ben Anderson
111028f9b4
Give different variables different names. I don't know how that compiled in the first place...
2005-06-08 01:45:21 +00:00
Charles Lohr
670b8d71b5
Allow groupless courses. We really shouldn't crash when comming upon one, Instead just make the color that of the course.
2005-06-04 23:25:56 +00:00
Chris Danford
91d375d31a
store course group names
...
show courses on wheel with a group color
2005-06-03 01:57:10 +00:00
Chris Danford
e504fb4e98
broadcast on changed course/trail
2005-05-18 07:14:19 +00:00
Chris Danford
e389ba6191
convert the rest to use Preference
2005-05-16 09:36:32 +00:00
Chris Danford
11b9427b9c
add pref PreferredSortUsesGroups
2005-05-09 17:33:22 +00:00
Glenn Maynard
7c2ab0d0a2
add RANDOM_PICKS_LOCKED_SONGS
2005-05-09 01:26:30 +00:00
Josh Allen
2eea8e7774
Abstracted wheel and items from WheelBase and WheelBaseItems
2005-04-30 17:30:18 +00:00
Chris Danford
76a3465bd1
fix "can't get to mode menu because m_Wheel.m_SortOrder and GAMESTATE->m_SortOrder are out of sync"
2005-04-29 08:18:44 +00:00
Chris Danford
77efd71587
add expanded bar
2005-04-28 11:39:31 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00
Glenn Maynard
8f062f9f0f
fix: pressing start while tweening to the sort menu would select a song;
...
this would cause GAMESTATE->m_SortOrder to be set to SORT_MODE_MENU
while in gameplay, which is wrong
2005-04-26 06:15:45 +00:00
Chris Danford
f8904f3b92
add basic survival gameplay
2005-04-21 04:27:13 +00:00
Chris Danford
228ca9f166
reload SSM help text on sort changed
...
clean up SortOrder names
2005-04-15 07:18:40 +00:00
Chris Danford
de2daa5410
fix GetPreferredSelectionForRandomOrPortal doesn't obey DifficultiesToRequire
2005-04-13 08:13:45 +00:00
Chris Danford
8e6637dd0d
merge ListDisplay into ActorScroller
2005-04-10 23:42:47 +00:00
Chris Danford
026e39c7ea
fix skip on slow machines
2005-04-10 04:45:25 +00:00
Chris Danford
dd84b4ffd6
separate course popularities for each PlayMode
...
don't calculate autogen courses in best list if they're not shown
2005-04-07 08:46:40 +00:00
Chris Danford
218be32879
separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players.
2005-04-05 08:30:57 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
bb6592a4e7
use float.h and limit.h constants instead of arbitrary large numbers
2005-03-25 20:01:51 +00:00