STATE_SELECTING_GENERIC -> STATE_SELECTING

This commit is contained in:
Glenn Maynard
2005-09-19 09:27:43 +00:00
parent ccc567b85c
commit 6a0c91e07e
4 changed files with 17 additions and 17 deletions
+9 -9
View File
@@ -99,7 +99,7 @@ void MusicWheel::Load( CString sType )
m_soundChangeSort.Load( THEME->GetPathS(sType,"sort") );
m_soundExpand.Load( THEME->GetPathS(sType,"expand"), true );
m_WheelState = STATE_SELECTING_GENERIC;
m_WheelState = STATE_SELECTING;
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
{
@@ -821,7 +821,7 @@ void MusicWheel::DrawItem( int i )
switch( m_WheelState )
{
case STATE_SELECTING_GENERIC:
case STATE_SELECTING:
case STATE_ROULETTE_SPINNING:
case STATE_ROULETTE_SLOWING_DOWN:
case STATE_RANDOM_SPINNING:
@@ -838,7 +838,7 @@ bool MusicWheel::IsSettled() const
{
if( m_Moving )
return false;
if( m_WheelState != STATE_SELECTING_GENERIC && m_WheelState != STATE_LOCKED )
if( m_WheelState != STATE_SELECTING && m_WheelState != STATE_LOCKED )
return false;
if( m_fPositionOffsetFromSelection != 0 )
return false;
@@ -912,7 +912,7 @@ void MusicWheel::UpdateSwitch()
break;
case STATE_FLYING_ON_AFTER_NEXT_SORT:
m_WheelState = STATE_SELECTING_GENERIC; // now, wait for input
m_WheelState = STATE_SELECTING; // now, wait for input
break;
case STATE_TWEENING_ON_SCREEN:
@@ -925,14 +925,14 @@ void MusicWheel::UpdateSwitch()
}
else
{
m_WheelState = STATE_SELECTING_GENERIC;
m_WheelState = STATE_SELECTING;
}
break;
case STATE_TWEENING_OFF_SCREEN:
m_WheelState = STATE_WAITING_OFF_SCREEN;
m_fTimeLeftInState = 0;
break;
case STATE_SELECTING_GENERIC:
case STATE_SELECTING:
m_fTimeLeftInState = 0;
break;
case STATE_ROULETTE_SPINNING:
@@ -1003,7 +1003,7 @@ bool MusicWheel::ChangeSort( SortOrder new_so ) // return true if change success
switch( m_WheelState )
{
case STATE_SELECTING_GENERIC:
case STATE_SELECTING:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
break; // fall through
default:
@@ -1249,7 +1249,7 @@ bool MusicWheel::MoveSpecific(int n)
* Move(0). -Chris */
switch( m_WheelState )
{
case STATE_SELECTING_GENERIC:
case STATE_SELECTING:
break;
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
@@ -1354,7 +1354,7 @@ try_next:
void MusicWheel::FinishChangingSorts()
{
FinishTweening();
m_WheelState = STATE_SELECTING_GENERIC;
m_WheelState = STATE_SELECTING;
m_fTimeLeftInState = 0;
}
+1 -1
View File
@@ -24,7 +24,7 @@ void RoomWheel::Load( CString sType )
m_WheelBaseItems.push_back( new RoomWheelItem );
}
m_WheelState = STATE_SELECTING_GENERIC;
m_WheelState = STATE_SELECTING;
AddPerminateItem( new RoomWheelData(TYPE_GENERIC, "Create Room", "Create a new game room", THEME->GetMetricC( m_sName, "CreateRoomColor")) );
+6 -6
View File
@@ -52,7 +52,7 @@ void WheelBase::Load( CString sType )
m_WheelBaseItems.push_back( new WheelItemBase );
}
m_WheelState = STATE_SELECTING_GENERIC;
m_WheelState = STATE_SELECTING;
BuildWheelItemsData(m_WheelBaseItemsData);
RebuildWheelItems();
@@ -165,7 +165,7 @@ void WheelBase::DrawItem( int i, WheelItemBase *display, const float fThisBanner
switch( m_WheelState )
{
case STATE_SELECTING_GENERIC:
case STATE_SELECTING:
case STATE_LOCKED:
{
SetItemPosition( *display, fThisBannerPositionOffsetFromSelection );
@@ -204,7 +204,7 @@ bool WheelBase::IsSettled() const
{
if( m_Moving )
return false;
if( m_WheelState != STATE_SELECTING_GENERIC && m_WheelState != STATE_LOCKED )
if( m_WheelState != STATE_SELECTING && m_WheelState != STATE_LOCKED )
return false;
if( m_fPositionOffsetFromSelection != 0 )
return false;
@@ -335,14 +335,14 @@ void WheelBase::UpdateSwitch()
}
else
{
m_WheelState = STATE_SELECTING_GENERIC;
m_WheelState = STATE_SELECTING;
}
break;
case STATE_TWEENING_OFF_SCREEN:
m_WheelState = STATE_WAITING_OFF_SCREEN;
m_fTimeLeftInState = 0;
break;
case STATE_SELECTING_GENERIC:
case STATE_SELECTING:
m_fTimeLeftInState = 0;
break;
case STATE_WAITING_OFF_SCREEN:
@@ -554,7 +554,7 @@ bool WheelBase::MoveSpecific( int n )
* Move(0). -Chris */
switch( m_WheelState )
{
case STATE_SELECTING_GENERIC:
case STATE_SELECTING:
break;
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
+1 -1
View File
@@ -87,7 +87,7 @@ protected:
float m_TimeBeforeMovingBegins;
float m_SpinSpeed;
enum WheelState {
STATE_SELECTING_GENERIC,
STATE_SELECTING,
STATE_FLYING_OFF_BEFORE_NEXT_SORT,
STATE_FLYING_ON_AFTER_NEXT_SORT,
STATE_TWEENING_ON_SCREEN,