simplify into one loop
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@@ -544,13 +544,16 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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/* We're using sections, so use the section name as the top-level sort. */
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if( so != SORT_TOP_GRADES && so != SORT_BPM )
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SongUtil::SortSongPointerArrayBySectionName(arraySongs, so);
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}
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// make WheelItemDatas with sections
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CString sLastSection = "";
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int iSectionColorIndex = 0;
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for( unsigned i=0; i< arraySongs.size(); i++ )
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// make WheelItemDatas with sections
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CString sLastSection = "";
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int iSectionColorIndex = 0;
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for( unsigned i=0; i< arraySongs.size(); i++ )
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{
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Song* pSong = arraySongs[i];
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if( bUseSections )
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{
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Song* pSong = arraySongs[i];
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CString sThisSection = SongUtil::GetSectionNameFromSongAndSort( pSong, so );
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if( sThisSection != sLastSection )
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@@ -561,17 +564,8 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection) );
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sLastSection = sThisSection;
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}
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arrayWheelItemDatas.push_back( WheelItemData( TYPE_SONG, pSong, sThisSection, NULL, SONGMAN->GetSongColor(pSong)) );
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}
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}
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else
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{
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for( unsigned i=0; i<arraySongs.size(); i++ )
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{
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Song* pSong = arraySongs[i];
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, "", NULL, SONGMAN->GetSongColor(pSong)) );
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}
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arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, sLastSection, NULL, SONGMAN->GetSongColor(pSong)) );
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}
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if( so != SORT_ROULETTE )
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