fix: pressing start while tweening to the sort menu would select a song;
this would cause GAMESTATE->m_SortOrder to be set to SORT_MODE_MENU while in gameplay, which is wrong
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@@ -1302,8 +1302,12 @@ bool MusicWheel::Select() // return true if this selection ends the screen
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{
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LOG->Trace( "MusicWheel::Select()" );
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if( m_WheelState == STATE_ROULETTE_SLOWING_DOWN )
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switch( m_WheelState )
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{
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case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
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case STATE_ROULETTE_SLOWING_DOWN:
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return false;
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}
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m_Moving = 0;
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