Glenn Maynard
cc9bf8677a
fix spin effects
2003-04-21 02:35:16 +00:00
Glenn Maynard
da117055a5
Add quaternion commands to Actor. These are always additive.
2003-04-14 22:01:57 +00:00
Chris Danford
1bedf3b206
xoffset -> addx
...
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Glenn Maynard
e473f337e4
make GetParam static
2003-04-02 21:58:56 +00:00
Glenn Maynard
9caf4b7479
whoops, silly fix
2003-04-02 20:22:50 +00:00
Glenn Maynard
f479b703e5
add Z positioning
2003-04-02 18:15:35 +00:00
Glenn Maynard
909565b026
change rotations to degrees
2003-04-02 06:02:55 +00:00
Glenn Maynard
6bf0b0c304
Add Actor::Reset
...
While I'm recompiling everything anyway, move some functions out of Actor.h
2003-04-02 05:41:22 +00:00
Glenn Maynard
2e8654909a
Remove Invalidate and Restore from Actor, Screen and ScreenManager.
...
They don't do anything, and they're never called; I think they're
D3D hangovers.
Don't make Actor::DrawPrimitives pure virtual. It's useful to make
Actors that don't draw anything, and only receive updates, to modularize
functionality, such as TimingTip. This also makes Actor::GetCommandLength
somewhat less of a heinous hack.
2003-03-28 00:49:01 +00:00
Glenn Maynard
7a68deb7cc
fix a warning
2003-03-25 01:38:05 +00:00
Chris Danford
5cc010e7f7
fix mistake handling diffusealpha Actor command
2003-03-24 21:43:15 +00:00
Chris Danford
a9f187c3de
add scripting support to ScreenSelectMusic and ScreenEvaluation
2003-03-24 21:37:13 +00:00
Glenn Maynard
7053ddf17e
add "diffusealpha", to change alpha without changing color
2003-03-19 21:02:50 +00:00
Glenn Maynard
07fadbc8f5
add GetCommandLength
2003-03-19 19:56:27 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
...
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
be89073042
fix compile problems
2003-03-05 23:35:43 +00:00
Chris Danford
267fcec652
added TransitionBGAnimation
2003-03-05 08:48:35 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Chris Danford
a696414cac
Actor tween cleanup
...
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
bed2c0a74b
fixed crash when saving Course records
...
fixed incorrect handing of "accelerate" token in Actor::Fade
2003-02-24 00:47:13 +00:00
Chris Danford
887704d948
revamped SelectDifficulty screen. Metrics can now control the choices available
2003-02-23 23:29:22 +00:00
Chris Danford
294144575c
speed up editor beat bar drawing (frame rate is not 3x as fast!)
...
fixed inaccurate 2k/xp video card detection
2003-02-22 00:22:27 +00:00
Chris Danford
848ad6e2be
clean up detection and handling of drivers with problematic AA lines
...
only draw topmost screen if topmost screen isn't transparent (speeds up options menus in editor)
optimized beat bar drawing in NoteField
2003-02-20 21:22:18 +00:00
Chris Danford
32cdbed7bf
Added detection of buggy Voodoo3 drivers, then found a hack that fixes the problems. Sigh...
2003-02-20 10:41:43 +00:00
Chris Danford
5ecd3afdd7
improved editor playback performance by not drawing unncessary Actors
...
fixed crash in Big transform
fixed ugly area highlight alignment
2003-02-19 07:59:00 +00:00
Chris Danford
ac9e58f760
overhauling editor UI
2003-02-18 23:15:38 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
beb00ac008
fixed artifacts in Name Entry
2003-02-17 05:44:05 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00
Chris Danford
5a7b10e989
more work on ranking
2003-01-26 20:49:05 +00:00
Chris Danford
9a104a7b2f
working on ranking
2003-01-26 07:33:03 +00:00
Chris Danford
ab9f558c6e
Adding basic coin support
2003-01-19 04:44:22 +00:00
Glenn Maynard
ebe5b97b49
add GetDestTweenState and SetTweenState
2003-01-16 05:07:54 +00:00
Chris Danford
21ab45ec96
fixed broken screen gameplay, started adding coin-op logic
2003-01-10 02:22:07 +00:00
Glenn Maynard
d1b2a88a4e
add TweenTime()
2003-01-01 09:05:21 +00:00
Glenn Maynard
9daaee589a
don't ignore null updates
2002-12-19 22:10:28 +00:00
Glenn Maynard
5800971a2f
use builtins for booleans
2002-12-17 21:15:47 +00:00
Glenn Maynard
67f7a15deb
get rid of RECT defines
2002-12-17 06:25:03 +00:00
Glenn Maynard
6be4ed8d60
fix bounce tween glitch when no time has passed
...
(hmm. perhaps we should just not call updates to begin with in this case)
2002-11-18 09:35:33 +00:00
Glenn Maynard
0a1ec64bf6
remove comment
2002-11-14 01:48:48 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Chris Danford
23deb80a44
Winsock replaced with SDL_net
2002-11-01 20:01:59 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
79050f3804
Gaaah. Head hurts.
...
Fix rounding error: when rect_width is 9, we want
rect_cx = pRect->left + 4.5, not 4. This resulted in a gap between the
black quad and the gradient quad in TransitionFadeWipe, and possibly
other obscure things. (The transition doesn't use a texture at all, so this
wasn't actually related to the bilinear filtering issue.)
2002-10-13 22:32:26 +00:00
Glenn Maynard
d252e31244
After an assertion failure, the user might continue. If we ASSERT(0),
...
return. (We should probably be throwing, though.)
2002-09-07 10:11:00 +00:00
Glenn Maynard
313359c2d7
bump tween update into a separate function
2002-09-04 21:53:43 +00:00