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@@ -125,7 +125,7 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
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DISPLAY->Translate( m_temp.pos.x, m_temp.pos.y, m_temp.pos.z ); // offset so that pixels are aligned to texels
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DISPLAY->Translate( m_temp.pos.x, m_temp.pos.y, m_temp.pos.z );
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DISPLAY->Scale( m_temp.scale.x, m_temp.scale.y, 1 );
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// super slow, and most Actors don't have any rotation
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