remove comment

This commit is contained in:
Glenn Maynard
2002-11-14 01:48:48 +00:00
parent 487b4e9527
commit 0a1ec64bf6
+1 -1
View File
@@ -125,7 +125,7 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
DISPLAY->Translate( m_temp.pos.x, m_temp.pos.y, m_temp.pos.z ); // offset so that pixels are aligned to texels
DISPLAY->Translate( m_temp.pos.x, m_temp.pos.y, m_temp.pos.z );
DISPLAY->Scale( m_temp.scale.x, m_temp.scale.y, 1 );
// super slow, and most Actors don't have any rotation