fixed artifacts in Name Entry

This commit is contained in:
Chris Danford
2003-02-17 05:44:05 +00:00
parent b67824e421
commit beb00ac008
+9
View File
@@ -78,16 +78,25 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
break;
case blinking:
for(i=0; i<4; i++)
{
float fOriginalAlpha = m_temp.diffuse[i].a;
m_temp.diffuse[i] = m_bTweeningTowardEndColor ? m_effect_colorDiffuse1 : m_effect_colorDiffuse2;
m_temp.diffuse[i].a *= fOriginalAlpha;
}
break;
case camelion:
for(i=0; i<4; i++)
{
float fOriginalAlpha = m_temp.diffuse[i].a;
m_temp.diffuse[i] = m_effect_colorDiffuse1*m_fPercentBetweenColors + m_effect_colorDiffuse2*(1.0f-m_fPercentBetweenColors);
m_temp.diffuse[i].a *= fOriginalAlpha;
}
break;
case glowing:
float fCurvedPercent;
fCurvedPercent = sinf( m_fPercentBetweenColors * PI );
m_temp.glow = m_effect_colorGlow1*fCurvedPercent + m_effect_colorGlow2*(1.0f-fCurvedPercent);
m_temp.glow.a *= m_temp.diffuse[0].a; // don't glow if the Actor is transparent!
break;
case wagging:
m_temp.rotation.z = m_fWagRadians * sinf(