Renaud Lepage
a5251f018c
solution cleanup
2005-09-20 03:57:54 +00:00
Renaud Lepage
3b89fc9d3b
we need debug and release. not every sh*t available.
2005-09-20 02:18:13 +00:00
Renaud Lepage
0764883b86
disabled the autogen of verstub... i don't know why it doesn't work anymore!
2005-09-20 02:17:20 +00:00
Renaud Lepage
83a362f22c
Should've commit this one a while ago.
2005-09-19 21:20:05 +00:00
Josh Allen
d5b824d8cf
Opps, forgot to remove LOG code used for debugging.
2005-09-19 19:13:26 +00:00
Josh Allen
dd33512012
RoomInfo box
2005-09-19 19:08:14 +00:00
Josh Allen
3be5b8ac0b
InfoBox for NetRoom. Also fix Users%dCommands because comments break the parsing
2005-09-19 19:07:23 +00:00
Glenn Maynard
be73671d02
cleanup
2005-09-19 09:55:05 +00:00
Glenn Maynard
075b132f89
nudge RebuildWheelItems and RebuildMusicWheelItems together
2005-09-19 09:48:41 +00:00
Glenn Maynard
d2616b08d9
nudge RebuildWheelItems and RebuildMusicWheelItems together
2005-09-19 09:37:47 +00:00
Glenn Maynard
3dac531b1d
nudge RebuildWheelItems and RebuildMusicWheelItems together
2005-09-19 09:36:21 +00:00
Glenn Maynard
4f1e6add01
remove function overload that doesn't change anything
...
cleanup
2005-09-19 09:33:05 +00:00
Glenn Maynard
646afd1051
remove "inline" (let the compiler decide)
2005-09-19 09:30:15 +00:00
Glenn Maynard
6a0c91e07e
STATE_SELECTING_GENERIC -> STATE_SELECTING
2005-09-19 09:27:43 +00:00
Glenn Maynard
ccc567b85c
There were two "selecting" states, and several functions from WheelBase duplicated
...
in MusicWheel that just had one replaced with the other. Merge them. Multiple
selection "modes" are implemented by having different sorts containing different
selections, not with a high-level mode.
2005-09-19 09:26:42 +00:00
Glenn Maynard
97ddf1ca86
cleanup
2005-09-19 09:20:57 +00:00
Glenn Maynard
3876bc1a2c
quick style pass
2005-09-19 09:19:54 +00:00
Glenn Maynard
142fc408ab
fix "holding left and pressing right ignores wheel lock"
2005-09-19 09:01:21 +00:00
Glenn Maynard
5f9c33fd01
cleanup
2005-09-19 08:49:09 +00:00
Glenn Maynard
1df0a43b3f
implement generic high-level input debouncing
2005-09-19 07:09:55 +00:00
Glenn Maynard
e308f7e6ea
cleanup
2005-09-19 04:51:49 +00:00
Glenn Maynard
393b4c55f9
cleanup
2005-09-18 11:43:32 +00:00
Glenn Maynard
31a1f078ea
Clarify the select path: when select is pressed, stop the wheel immediately.
...
Previously, if select was pressed while holding left/right, it would stop on the
next repeat. That's OK, since the button repeat is much faster than the wheel,
but it's confusing.
2005-09-18 11:41:44 +00:00
Glenn Maynard
f60111be68
cleanup: if neither pressed, stop. This probably shouldn't happen; it used
...
to happen due to the bSelectIsPressed case.
2005-09-18 11:31:49 +00:00
Renaud Lepage
ad46eb4b71
don't use this one unless you want to create the verstub yourself for debug...
2005-09-15 14:48:57 +00:00
Renaud Lepage
e9fd10de1e
New project files for VS .net 2003. Integrated with the main solution file.
2005-09-15 14:31:28 +00:00
Renaud Lepage
44865d831b
Redone files based on SMX Normal. Will work with this now.
2005-09-15 14:30:47 +00:00
Chris Danford
4e0d074e4b
don't bink selection while context menu screen is showing
2005-09-12 20:14:39 +00:00
Glenn Maynard
2822b320fd
compile fixes
2005-09-12 17:49:53 +00:00
Chris Danford
6c2233fd03
JOY_1 -> JOY_BUTTON_1. I've confused DEVICE_JOY1 with JOY_1 many times.
2005-09-12 08:48:16 +00:00
Chris Danford
f98cae8ae1
lesson mode polish
2005-09-12 08:04:47 +00:00
Chris Danford
e628959ac0
move screen-specific BGAs into overlay and broadcast change messages instead
...
add lesson fail/pass logic
2005-09-12 06:21:30 +00:00
Glenn Maynard
20d0d2f2e6
done by ScreenWithMenuElements::BeginScreen
2005-09-12 02:13:22 +00:00
Glenn Maynard
20a08d0942
cleanup
2005-09-12 02:07:56 +00:00
Glenn Maynard
95a926a611
cleanup
2005-09-12 02:05:46 +00:00
Glenn Maynard
b452163c3a
cleanup: don't keep extra source data around; use vector
2005-09-11 23:40:11 +00:00
Glenn Maynard
d27c554ef1
don't update every frame, only on initial load
2005-09-11 23:30:44 +00:00
Glenn Maynard
eec7c6255b
update the rendered data, not the source data (fixes one-frame glitch)
2005-09-11 23:30:11 +00:00
Glenn Maynard
f780036ca0
fix off-by-one
2005-09-11 23:04:49 +00:00
Glenn Maynard
5165309a98
cleanup
2005-09-11 23:04:28 +00:00
Glenn Maynard
047339c369
cleanup
2005-09-11 21:18:22 +00:00
Glenn Maynard
a3da8338a6
allow setting the effective size of an ActorFrame
2005-09-11 19:00:42 +00:00
Glenn Maynard
d9f910f92b
ScreenTestFonts
2005-09-11 18:44:56 +00:00
Glenn Maynard
5b5bf32533
cleanup, update
2005-09-11 18:38:12 +00:00
Glenn Maynard
6039378910
bind Banner. (useful instead of the higher level FadingBanner at times,
...
since the sprite itself can be accessed)
2005-09-11 07:33:57 +00:00
Glenn Maynard
346376a96d
fix comment
2005-09-11 04:34:24 +00:00
Glenn Maynard
0d1ccc0a13
logic update
2005-09-11 04:16:34 +00:00
Glenn Maynard
ef01933acb
update
2005-09-11 04:15:08 +00:00
Glenn Maynard
27017e01dc
simplify: Type -> Summary, pick stage or course appropriately
2005-09-11 04:12:50 +00:00
Glenn Maynard
b25c8e5fcd
typo
2005-09-11 03:23:53 +00:00