Commit Graph

17415 Commits

Author SHA1 Message Date
Renaud Lepage a5251f018c solution cleanup 2005-09-20 03:57:54 +00:00
Renaud Lepage 3b89fc9d3b we need debug and release. not every sh*t available. 2005-09-20 02:18:13 +00:00
Renaud Lepage 0764883b86 disabled the autogen of verstub... i don't know why it doesn't work anymore! 2005-09-20 02:17:20 +00:00
Renaud Lepage 83a362f22c Should've commit this one a while ago. 2005-09-19 21:20:05 +00:00
Josh Allen d5b824d8cf Opps, forgot to remove LOG code used for debugging. 2005-09-19 19:13:26 +00:00
Josh Allen dd33512012 RoomInfo box 2005-09-19 19:08:14 +00:00
Josh Allen 3be5b8ac0b InfoBox for NetRoom. Also fix Users%dCommands because comments break the parsing 2005-09-19 19:07:23 +00:00
Glenn Maynard be73671d02 cleanup 2005-09-19 09:55:05 +00:00
Glenn Maynard 075b132f89 nudge RebuildWheelItems and RebuildMusicWheelItems together 2005-09-19 09:48:41 +00:00
Glenn Maynard d2616b08d9 nudge RebuildWheelItems and RebuildMusicWheelItems together 2005-09-19 09:37:47 +00:00
Glenn Maynard 3dac531b1d nudge RebuildWheelItems and RebuildMusicWheelItems together 2005-09-19 09:36:21 +00:00
Glenn Maynard 4f1e6add01 remove function overload that doesn't change anything
cleanup
2005-09-19 09:33:05 +00:00
Glenn Maynard 646afd1051 remove "inline" (let the compiler decide) 2005-09-19 09:30:15 +00:00
Glenn Maynard 6a0c91e07e STATE_SELECTING_GENERIC -> STATE_SELECTING 2005-09-19 09:27:43 +00:00
Glenn Maynard ccc567b85c There were two "selecting" states, and several functions from WheelBase duplicated
in MusicWheel that just had one replaced with the other.  Merge them.  Multiple
selection "modes" are implemented by having different sorts containing different
selections, not with a high-level mode.
2005-09-19 09:26:42 +00:00
Glenn Maynard 97ddf1ca86 cleanup 2005-09-19 09:20:57 +00:00
Glenn Maynard 3876bc1a2c quick style pass 2005-09-19 09:19:54 +00:00
Glenn Maynard 142fc408ab fix "holding left and pressing right ignores wheel lock" 2005-09-19 09:01:21 +00:00
Glenn Maynard 5f9c33fd01 cleanup 2005-09-19 08:49:09 +00:00
Glenn Maynard 1df0a43b3f implement generic high-level input debouncing 2005-09-19 07:09:55 +00:00
Glenn Maynard e308f7e6ea cleanup 2005-09-19 04:51:49 +00:00
Glenn Maynard 393b4c55f9 cleanup 2005-09-18 11:43:32 +00:00
Glenn Maynard 31a1f078ea Clarify the select path: when select is pressed, stop the wheel immediately.
Previously, if select was pressed while holding left/right, it would stop on the
next repeat.  That's OK, since the button repeat is much faster than the wheel,
but it's confusing.
2005-09-18 11:41:44 +00:00
Glenn Maynard f60111be68 cleanup: if neither pressed, stop. This probably shouldn't happen; it used
to happen due to the bSelectIsPressed case.
2005-09-18 11:31:49 +00:00
Renaud Lepage ad46eb4b71 don't use this one unless you want to create the verstub yourself for debug... 2005-09-15 14:48:57 +00:00
Renaud Lepage e9fd10de1e New project files for VS .net 2003. Integrated with the main solution file. 2005-09-15 14:31:28 +00:00
Renaud Lepage 44865d831b Redone files based on SMX Normal. Will work with this now. 2005-09-15 14:30:47 +00:00
Chris Danford 4e0d074e4b don't bink selection while context menu screen is showing 2005-09-12 20:14:39 +00:00
Glenn Maynard 2822b320fd compile fixes 2005-09-12 17:49:53 +00:00
Chris Danford 6c2233fd03 JOY_1 -> JOY_BUTTON_1. I've confused DEVICE_JOY1 with JOY_1 many times. 2005-09-12 08:48:16 +00:00
Chris Danford f98cae8ae1 lesson mode polish 2005-09-12 08:04:47 +00:00
Chris Danford e628959ac0 move screen-specific BGAs into overlay and broadcast change messages instead
add lesson fail/pass logic
2005-09-12 06:21:30 +00:00
Glenn Maynard 20d0d2f2e6 done by ScreenWithMenuElements::BeginScreen 2005-09-12 02:13:22 +00:00
Glenn Maynard 20a08d0942 cleanup 2005-09-12 02:07:56 +00:00
Glenn Maynard 95a926a611 cleanup 2005-09-12 02:05:46 +00:00
Glenn Maynard b452163c3a cleanup: don't keep extra source data around; use vector 2005-09-11 23:40:11 +00:00
Glenn Maynard d27c554ef1 don't update every frame, only on initial load 2005-09-11 23:30:44 +00:00
Glenn Maynard eec7c6255b update the rendered data, not the source data (fixes one-frame glitch) 2005-09-11 23:30:11 +00:00
Glenn Maynard f780036ca0 fix off-by-one 2005-09-11 23:04:49 +00:00
Glenn Maynard 5165309a98 cleanup 2005-09-11 23:04:28 +00:00
Glenn Maynard 047339c369 cleanup 2005-09-11 21:18:22 +00:00
Glenn Maynard a3da8338a6 allow setting the effective size of an ActorFrame 2005-09-11 19:00:42 +00:00
Glenn Maynard d9f910f92b ScreenTestFonts 2005-09-11 18:44:56 +00:00
Glenn Maynard 5b5bf32533 cleanup, update 2005-09-11 18:38:12 +00:00
Glenn Maynard 6039378910 bind Banner. (useful instead of the higher level FadingBanner at times,
since the sprite itself can be accessed)
2005-09-11 07:33:57 +00:00
Glenn Maynard 346376a96d fix comment 2005-09-11 04:34:24 +00:00
Glenn Maynard 0d1ccc0a13 logic update 2005-09-11 04:16:34 +00:00
Glenn Maynard ef01933acb update 2005-09-11 04:15:08 +00:00
Glenn Maynard 27017e01dc simplify: Type -> Summary, pick stage or course appropriately 2005-09-11 04:12:50 +00:00
Glenn Maynard b25c8e5fcd typo 2005-09-11 03:23:53 +00:00