Commit Graph

47 Commits

Author SHA1 Message Date
Glenn Maynard a4e69a7ec7 not needed 2006-11-21 07:23:15 +00:00
Glenn Maynard 0db4a096e5 ScreenWithMenuElements::BeginScreen calls SortByDrawOrder 2006-11-21 04:32:59 +00:00
Steve Checkoway e87789da7c Rename XToString2 to XToString. 2006-10-15 00:09:18 +00:00
Steve Checkoway 04bff6bc1d Use XToString2. 2006-10-15 00:00:22 +00:00
Steve Checkoway c532646ac1 Casting an rvalue to nonconst reference is illegal. I'm not positive why these are considered to be rvalues when they are cast. 2006-10-11 09:33:09 +00:00
Glenn Maynard 617e8b5335 FOREACH_ENUM2 -> FOREACH_ENUM 2006-10-07 08:56:58 +00:00
Glenn Maynard 2eca7b670c use FOREACH_ENUM2 2006-09-27 05:18:47 +00:00
Glenn Maynard b9a189711e cleanups 2006-09-26 20:41:53 +00:00
Glenn Maynard e7fdfa2132 prefer GAMESTATE->JoinPlayer to setting GAMESTATE->m_bSideIsJoined manually 2006-09-15 05:56:43 +00:00
Glenn Maynard 3f96734e6c MenuX(PlayerNumber) -> MenuX(InputEventPlus) 2006-09-14 21:18:39 +00:00
Glenn Maynard 516c759d12 simplify 2006-09-14 04:07:52 +00:00
Glenn Maynard b531c954d1 pass pn (duplicate will go away later) 2006-09-14 03:43:34 +00:00
Glenn Maynard c71d8f7425 IET_SLOW_REPEAT -> IET_REPEAT 2006-09-13 02:59:05 +00:00
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard ced8fd4561 Transition away from Screen(sName). 2006-01-15 19:04:34 +00:00
Glenn Maynard 9056419cf5 remove logs (this stuff predates the crash handler and has been copied
and pasted around since)
2006-01-15 08:51:03 +00:00
Glenn Maynard b734b602d2 force TypeName arrays for XToString to be an array of const char*, not CString 2006-01-04 22:30:51 +00:00
Chris Danford fb259c7237 fix compile 2005-12-27 17:39:27 +00:00
Glenn Maynard 3920770220 base class's job 2005-10-17 06:27:33 +00:00
Glenn Maynard dfc67cd84d ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
for it easier (vs. Transition::StartTransitioning).  (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford 1fffd48c57 SetEffectNone -> StopEffect 2005-07-24 03:11:03 +00:00
Chris Danford 512e97e377 show month as a string 2005-07-19 19:34:27 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Glenn Maynard 46da0226f5 remove: SWME handles this 2005-05-15 23:45:53 +00:00
Glenn Maynard 9a35125ca6 fix up tweens (should be themable but too low-priority a screen at the moment) 2005-05-09 04:26:57 +00:00
Glenn Maynard 0e58817922 select goes up
fix extra start sound played
2005-05-09 04:21:25 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Chris Danford b60d135493 don't allow StringToX for *_INVALID values 2005-03-05 21:50:33 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Glenn Maynard f7e215e914 cleanup 2004-09-28 05:51:10 +00:00
Chris Danford ec8813aedd fix confusing day and hour formatting 2004-08-31 08:29:34 +00:00
Glenn Maynard 6c1fed2b29 fix illegal aliasing 2004-07-11 03:50:52 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford a6ebc41e10 fix VC6 internal compiler error 2004-05-27 05:35:10 +00:00
Glenn Maynard b8c4c6abcc don't adjust time during rendering; it causes ugly glitches in the BGM
and effects as RageTimer tries to compensate for the wildly changing
time
2004-05-27 01:05:14 +00:00
Glenn Maynard 85992e6657 enable players, to fix FirstRunInitialScreen use.
call SortByDrawOrder
don't play ChangeSelection when moving down from the last row
fix aliasing problems
2004-05-27 00:48:34 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Glenn Maynard 187c490303 fix warnings 2004-04-18 22:07:26 +00:00
Chris Danford c84ff1e5be fix going up from first row 2004-04-18 21:48:54 +00:00
Chris Danford 299ae15e6f set time cleanup 2004-04-18 21:32:36 +00:00
Chris Danford b6bc1bf8ec add ScreenSetTime 2004-03-14 06:39:39 +00:00