Commit Graph
13557 Commits
Author SHA1 Message Date
Glenn Maynard a3e585b886 fix crash 2005-02-11 04:07:30 +00:00
Glenn Maynard fb36d944f9 fix warnings (why aren't OpenGL handles a pointer type? yuck) 2005-02-11 04:06:52 +00:00
Glenn Maynard 775d18fe2d add RageThread::GetName() 2005-02-11 04:05:50 +00:00
Glenn Maynard 06ddb73d93 don't reset if already wagging 2005-02-11 02:56:08 +00:00
Glenn Maynard a847b4f47b fix paste clearing everything after the paste; also fixes compress, etc.
problems
2005-02-10 05:07:34 +00:00
Glenn Maynard 537f3a86b1 editor BPM changing fixes: conditional was backwards, and epsilon
must be smaller since we're in BPS
2005-02-10 04:59:03 +00:00
Glenn Maynard 36b99323fb Validate material indices, so we don't crash if a mesh references material 9999. 2005-02-10 02:40:56 +00:00
Chris Danford 16952cf29c replace ScreenBranches with Lua 2005-02-09 10:02:09 +00:00
Chris Danford 46f32c7828 add missing 2005-02-09 10:01:05 +00:00
Chris Danford dedab65789 allow Lua expressions in command metrics 2005-02-09 09:44:16 +00:00
Glenn Maynard 0c4f7889a5 remove comment 2005-02-09 08:20:10 +00:00
Chris Danford 48846d48a4 cache metrics 2005-02-09 08:10:50 +00:00
Glenn Maynard 6a45379ade add back alias 2005-02-09 08:10:34 +00:00
Chris Danford 6c79849720 hard-coded -> metric 2005-02-09 07:50:30 +00:00
Chris Danford 73813115d3 shorten comment 2005-02-09 05:42:18 +00:00
Chris Danford 7db5d72fb6 add experimental GenreDisplay 2005-02-09 05:33:29 +00:00
Chris Danford 8c53c62f2b add Actor type registration 2005-02-09 05:31:14 +00:00
Chris Danford 1de61aa8ae split AutoActor into a separate file 2005-02-09 05:27:51 +00:00
Chris Danford 613b99d26f add experimental MessageManager 2005-02-09 05:20:49 +00:00
Charles Lohr c99043b7f2 Fix: Kick functionality. 2005-02-09 05:17:56 +00:00
Chris Danford 72488ab88c add debug assert 2005-02-09 05:14:47 +00:00
Charles Lohr da14dc2f55 Clarification and fix for two player login. 2005-02-09 05:00:55 +00:00
Josh Allen 90e386f360 Recode hard coded portions. Still broken with two players. 2005-02-09 04:24:41 +00:00
Josh Allen 891125b2df Fix spacing style 2005-02-08 23:55:07 +00:00
Glenn Maynard 58510d151d allow registering more than one screen class in a file 2005-02-08 08:37:40 +00:00
Glenn Maynard 475238dc2d Realtek AC97 Audio workaround 2005-02-08 06:08:18 +00:00
Glenn Maynard 1634d1cad1 GraphicsWindow::GetHwnd 2005-02-08 05:23:57 +00:00
Glenn Maynard 404d80e600 call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS 2005-02-08 05:09:51 +00:00
Glenn Maynard 98a558006b fix hands results 2005-02-08 02:08:04 +00:00
Glenn Maynard de0783842a fix Echo hanging 2005-02-08 01:05:02 +00:00
Glenn Maynard cb7255860c ug, revert 2005-02-07 23:50:44 +00:00
Glenn Maynard ebb4b0b28d fix ScreenStage delay 2005-02-07 23:46:41 +00:00
Glenn Maynard 2bdff91293 preload cancel all sound 2005-02-07 23:31:55 +00:00
Glenn Maynard f752e1c3b0 hide NoteData::InsertHoldTails away in NoteDataUtils 2005-02-07 22:03:32 +00:00
Glenn Maynard 10bc0bf336 remove NoteData::RemoveHoldTails
cleanup
2005-02-07 21:55:43 +00:00
Glenn Maynard d29a686245 remove TAP_ORIGINAL_HOLD_TAIL 2005-02-07 21:32:22 +00:00
Glenn Maynard 8a6d8aa6f0 do NoteDataUtil::LoadFromSMNoteDataString without RemoveHoldTails 2005-02-07 21:31:18 +00:00
Glenn Maynard 62ed8ffd2f implement clamping for caps 2005-02-07 21:13:04 +00:00
Glenn Maynard d1fbf3f1f5 Only iterate over the section of a hold note that's on screen. Fixes slowness
with extremely long hold notes; now, even if a hold note has a
MAX_NOTE_ROW duration (which would be a bug), we shouldn't slow down.
2005-02-07 21:00:21 +00:00
Glenn Maynard 1962259078 revert; bugs should be fixed, not ignored 2005-02-07 19:27:49 +00:00
Charles Lohr 2d566a0c33 We shouldn't crash here, right? and... let's not crash if we still have hold tails. 2005-02-07 18:55:09 +00:00
Glenn Maynard f8084888fe Only do NTPAD check in Windows. This belongs in ArchHooks, but I don't want to drag INPUTMAN into there ... 2005-02-07 09:48:52 +00:00
Glenn Maynard 22a177d345 This isn't needed; the correct fix for debugging in 2k is to enable emulated DirectInput (HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectInput\Emulation). 2005-02-07 09:46:45 +00:00
Glenn Maynard 3a973eecbb move priority boosting stuff to ArchHooks 2005-02-07 09:35:07 +00:00
Glenn Maynard c622e6efd9 cleanup 2005-02-07 09:23:20 +00:00
Glenn Maynard dc0582de4b fix compile 2005-02-07 09:21:13 +00:00
Glenn Maynard a0cb54c2be fix compile, cleanup 2005-02-07 09:19:53 +00:00
Glenn Maynard 715a688008 remove platform-specific stuff from StpeMania.cpp 2005-02-07 09:17:57 +00:00
Glenn Maynard 1ffe2f4b89 make g_hWndMain local to GraphicsWindow 2005-02-07 09:16:48 +00:00
Glenn Maynard 7ccda6012d use GraphicsWindow::GetHwnd 2005-02-07 09:16:00 +00:00