Glenn Maynard
64504718d1
move m_sCommandName from TS to TI. Cleaner, and fixes queued commands being wiped
...
out by LuaExpressionTransform.
2005-10-14 01:46:00 +00:00
Glenn Maynard
9d756b8ba4
Allow optional parameters, for rarely-used params.
2005-10-13 23:12:16 +00:00
Glenn Maynard
64d9c29568
Simplify: store attributes in a simple map<CString,CString>, not in an object.
...
Makes attributes lighter.
2005-10-11 10:24:07 +00:00
Glenn Maynard
f533842452
fix assert
2005-10-11 10:08:55 +00:00
Glenn Maynard
7210e10b89
cleanup
2005-10-11 10:08:54 +00:00
Glenn Maynard
c9cb09dd36
ActorUtil::LoadFromActorFile -> ActorUtil::LoadFromNode
2005-10-11 02:51:05 +00:00
Glenn Maynard
0f17b0f9c2
Actor::IsType
2005-10-10 21:52:04 +00:00
Glenn Maynard
a411c9d1f4
comment
2005-10-07 02:56:23 +00:00
Glenn Maynard
7a8cf0bb38
cleanup: move code out of header, remove RageUtil.h from Actor.h
2005-10-07 01:59:20 +00:00
Glenn Maynard
4cbf9be85a
Add AddCommand and THEME:GetMetricA.
...
This won't work with theme reloading, but that hasn't worked in a long time anyway
(recreating the Lua environment while it's actually in use is hard).
2005-10-05 07:37:26 +00:00
Glenn Maynard
b76d363994
Remove ugly CopyTweening. This is too wildly incompatible with newer
...
XML features, where there's not necessarily any corrolation between elements
of different graphics. This didn't work well, anyway: it'd apply the old tweening
queue to the new graphics, but they might have completely different animations.
This will cause transitions between NoteSkins to be more abrupt, but we don't
use that feature anyway.
2005-10-05 04:49:09 +00:00
Glenn Maynard
ca1309c49d
basealpha
2005-09-28 03:50:00 +00:00
Glenn Maynard
a3bdc2e5ff
move SetSize to Actor
2005-09-24 06:57:03 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Glenn Maynard
3db3ff7e51
cleanup
2005-09-07 09:20:00 +00:00
Glenn Maynard
6670c55a07
oops. Multiple attributes with the same name aren't allowed. Transition
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back to a child node.
2005-09-06 05:56:59 +00:00
Glenn Maynard
6a26d48403
oops. Multiple attributes with the same name aren't allowed. Transition
...
back to a child node.
2005-09-06 05:22:13 +00:00
Glenn Maynard
aaf2705f68
no need for :: or &expr; in command names
2005-09-06 04:38:37 +00:00
Glenn Maynard
f5f2f4a885
ThemeManager::EvaluateString was called here for three things:
...
- RunAtExpressionS. Using @ to generate command lists is no longer allowed; it's
too expensive and clumsy, and is no longer needed.
- "::" for newlines. This isn't needed, since the string is a Lua expression;
use "\n".
- FontCharAliases::ReplaceMarkers. This only makes sense for settext calls.
(The latter two will still be supported by settext directly.)
2005-09-06 04:34:44 +00:00
Glenn Maynard
90f55ac9c2
Remove old hack. (This was added as a convenience back before actor
...
commands were used as widely as they are now.)
2005-09-03 07:19:00 +00:00
Glenn Maynard
a8d98264e2
fix warnings
2005-09-03 02:09:03 +00:00
Chris Danford
30515ffaa4
iterate over each Attrib only one, not 8 times while searching for name matches
2005-09-02 00:01:58 +00:00
Glenn Maynard
2574a30592
allow Actor as a type directly
2005-09-01 07:28:52 +00:00
Glenn Maynard
dda1302604
comment
2005-09-01 06:27:28 +00:00
Chris Danford
af79589251
comment cleanup
2005-08-29 15:26:53 +00:00
Glenn Maynard
2a16238734
more convenient: input as attrib, not child
2005-08-29 05:01:34 +00:00
Glenn Maynard
23ea565846
better form: max one param per Input node
2005-08-27 08:26:34 +00:00
Glenn Maynard
60317928f2
Specify input parameters explicitly, to be passed via a <Param> in a
...
parent object and stored for later use.
2005-08-27 06:08:04 +00:00
Chris Danford
15d263b379
add GetRotationY
2005-08-18 06:15:04 +00:00
Glenn Maynard
d01af9bde2
typo
2005-08-12 04:13:08 +00:00
Glenn Maynard
85d66d4a6c
dumb fix
2005-08-12 04:12:33 +00:00
Glenn Maynard
b5cca118e0
add TWEEN_SMOOTH
2005-08-12 04:08:51 +00:00
Chris Danford
c20c41e7fc
load commands from elements (for using Lua to generate the command name)
2005-08-06 05:33:01 +00:00
Chris Danford
2ca9f32459
add GetDiffuseAlpha
2005-08-03 03:12:35 +00:00
Chris Danford
32c3953726
"scale, rotate, translate", not "rotate, scale, translate". It's amazing that this is a day 1 bug.
2005-07-25 17:57:42 +00:00
Chris Danford
1f3ed4d3be
replace effect delay/period with RampUp/HoldAtHalf/RampDown/HoldAtZero
2005-07-24 03:19:01 +00:00
Glenn Maynard
f9e40278dd
fix uninitialized
2005-07-19 08:52:36 +00:00
Glenn Maynard
2dd114942b
cleanup
2005-07-19 08:36:02 +00:00
Glenn Maynard
56fa4fe4b2
Don't create a TempState for every actor. If we use it, we always use it
...
right away, inside DrawPrimitives(). This cuts down the size of Actor by
about 25%.
2005-07-19 07:54:32 +00:00
Glenn Maynard
df19b084fd
sanity check (m_pTempState points somewhere in the other actor)
2005-07-19 07:52:11 +00:00
Glenn Maynard
2e05545ec7
fix memleak
2005-07-19 07:46:45 +00:00
Glenn Maynard
c05cf4806a
yuck. implement copy ctor to copy tweening queue
2005-07-19 06:21:10 +00:00
Glenn Maynard
c4495e3900
Don't use deque in Actor; it allocates too much. Store pointers; moving
...
pointers around is cheap enough.
2005-07-19 05:56:36 +00:00
Glenn Maynard
55d6382c49
add virtual Copy() to Actor
2005-07-18 22:00:19 +00:00
Glenn Maynard
f47cb7f526
bind GetName
2005-07-12 21:44:30 +00:00
Glenn Maynard
8cc8c66890
baserotation
2005-07-05 06:38:34 +00:00
Glenn Maynard
1607e6320a
cleanup
2005-07-05 02:53:41 +00:00
Glenn Maynard
9a6fa1bae8
actor instance tables
2005-07-04 21:45:16 +00:00
Glenn Maynard
ff888eaf9e
cleanup
2005-06-21 05:23:25 +00:00
Glenn Maynard
9d7f835609
no need to template Luna specializations
2005-06-20 05:02:03 +00:00